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Settings
Group
Accessibility
Adjustable FPS Video Recording
Alcohol brewing
Alum
Ambience Features
Animal husbandry
Anvil
Archimedes screw
Armor
Armor stand
Arrow
Arrowhead
Axe
Backpack
Bag
Bandage
Barrel
Base return teleporter
Basket
Bear
Bed
Beekeeping
Beenade
Bees
Beeswax
Bell
Berry
Bighorn sheep
Bismuth
Blackguard armor
Block reinforcement
Bloomery
Boards
Bone
Bonemeal
Bony ribcage
Bony soil
Book
Bookshelf
Bookshelf (legacy)
Borax
Bot System
Bow
Bowl
Brass
Bread
Brick blocks
Brigandine armor
Bronze
Bug net
Butterfly
Cabbage
Carpet
Carrot
Cassava
Casting
Category:Armor
Category:Bags
Category:Blocks
Category:Building Blocks
Category:Combustibles
Category:Creative Mode
Category:Creatures
Category:Crops
Category:Entity Loot
Category:Fertile Blocks
Category:Foods
Category:Fuels
Category:Game Content
Category:Guides
Category:Hostile creatures
Category:Inventions
Category:Items
Category:Light Emitters
Category:Liquid storage
Category:Lore
Category:Mechanisms
Category:Metals
Category:Minerals
Category:Outdated pages
Category:Pigments
Category:Priority translation
Category:Storage
Category:Structures
Category:Stubs
Category:Tools
Category:Transitionable
Category:Transport
Category:UI
Category:Under construction
Category:Weapons
Cellar
Ceramic Blocks
Chain armor
Charcoal
Cheese
Chest
Chicken
Chisel
Cinematic Camera
Cinnabar
Classes
Clay
Clay forming
Clay oven
Cleaver
Client startup parameters
Cloth
Clothes
Club
Coal
Coke
Collectibles
Combat
Compost
Container
Controller Compatibility
Controls
Cooking
Cooking pot
Coordinates
Copper
Cracked vessel
Crafting
Crafting Recipes
Crate
Crock
Crucible
Crude oar
Debarked log
Debugging
Display Case
Door
Drifter
Dry grass
Dye
Egg
Falx
Farming
Fat
Feather
Fence
Fire Brick
Firepit
Firestarter
Firewood
Flax
Flax fibers
Flint
Flower
Flowerpots
Food preservation
Foraging
Forge
Forlorn Hope armor
Fox
Framerate and Performance
Frequently Asked Questions (FAQ)
Fruit Press
Fruit tree
Fuel
Gambeson armor
Gazelle
Gemstone
Glass
Glider
Gold
Grain
Grass
Gravel
Greenhouse
Ground Storage
Guide:Creative mode
Halite
Hammer
Hand basket
Hare
Hay
Health
Help:How to help
Helve hammer
Henbox
Historic Crafting Recipes
Hoe
Honeycomb
Hostile entities
How to use WorldEdit
Humanoid
Hunter's backpack
Hyena
Immobilized eidolon
Improvised body armor
Ingot
Ink and quill
Installing the game on Linux
Iron
Jam
Jonas part
Knapping
Knife
Ladder
Lamellar armor
Land claiming
Lapis lazuli
Lead
Leather
Leather armor
Leather bracers
Leather jerkin
Leather reinforced mask
Leather working
Light sources
Lightning rod
Lime
Linen
Linen sack
List of client commands
List of client commands/cam
List of client commands/clientconfig
List of server commands
List of server commands/debug
List of server commands/entity
List of server commands/gamemode
List of server commands/group
List of server commands/info
List of server commands/land
List of server commands/macro
List of server commands/player
List of server commands/role
List of server commands/serverconfig
List of server commands/time
List of server commands/tp
List of server commands/weather
List of server commands/wgen
Locust
Log
Lore book
Macro
Main Page
Mantle
Meal
Meat
Meat stew
Mechanical
Mechanical power
Metal
Metal parts
Metal plate
Metal scraps
Metal spike
Meteoric iron
Meteorite
Mining
Mining bag
Modding:Adding Block Behavior
Modding:Advanced Blocks
Modding:Advanced Items
Modding:Animation
Modding:Asset System
Modding:Asset Type - BlockTypes
Modding:Asset Type - Entities
Modding:Asset Type - ItemTypes
Modding:Asset Type - Patches
Modding:Asset Type - Recipes
Modding:Asset Type - Recipes (Alloy)
Modding:Asset Type - Recipes (Barrel)
Modding:Asset Type - Recipes (Clayforming)
Modding:Asset Type - Recipes (Cooking)
Modding:Asset Type - Recipes (Grid)
Modding:Asset Type - Recipes (Knapping)
Modding:Asset Type - Recipes (Smithing)
Modding:Asset Type - Shapes
Modding:Asset Type - Sounds
Modding:Asset Type - Textures
Modding:Asset Type - WorldProperties
Modding:Basic Block
Modding:Basic Content Tutorials
Modding:Basic Entity
Modding:Basic Inventory Handling
Modding:Basic Item
Modding:Basic Modding Examples
Modding:Block and Item Interactions
Modding:Block Entity
Modding:Block Json Properties
Modding:Chunk Moddata
Modding:Code Mods
Modding:Code Tutorial Simple Block
Modding:Commands
Modding:Community Resources
Modding:Content Mods
Modding:Content Tutorial Basics
Modding:Content Tutorial Block Variants
Modding:Content Tutorial Item Variants
Modding:Content Tutorial Simple Block
Modding:Content Tutorial Simple Item
Modding:Content Tutorial Simple Recipe
Modding:Creating Recipes
Modding:Developing a Content Mod
Modding:Entity Json Properties
Modding:Getting Started
Modding:GUIs
Modding:Intermediate Content Tutorials
Modding:Item Json Properties
Modding:JSON Patching
Modding:Load Order
Modding:Mod Packaging
Modding:Mod-Engine Compatibility
Modding:Moddable Mod
Modding:Modding API Updates
Modding:Modding Efficiently
Modding:Network API
Modding:Other Content Tutorials
Modding:Preparing For Code Mods
Modding:Programming Languages
Modding:Rendering API
Modding:SaveGame ModData
Modding:Server-Client Considerations
Modding:Setting up your Development Environment
Modding:Simple Particles
Modding:Textures
Modding:The Remapper
Modding:Theme Pack
Modding:TreeAttribute
Modding:Tutorial Template
Modding:VS Model Creator
Modding:VS Model Creator tutorials
Modding:World Access
Modding:WorldGen API
Modding:WorldGen Concept
Modding:WorldGen Configuration
Modinfo
Mold
Mortar
Mushroom
Nails and strips
Nickel
Night vision mask
Off-hand
Omok
Onion
Ore
Ore blasting bomb
Ore Deposits
Other Plants
Painting
Panning
Parchment
Parsnip
Path
Peanut
Peat
Peat brick
Pickaxe
Pigment
Pineapple
Pit kiln
Planks
Plaque
Plaster
Porridge
Potash
Poultice
Prospecting Pick
Pulverizer
Pumpkin
Quern
Raccoon
Raft
Reed
Reed basket trap
Reed chest
Resin
Resonance Archives
Resonator
Resource Crafting
Rift ward
Rock
Roofing blocks
Room
Rope
Rot
Ruin
Rusty gears
Salmon
Saltpeter
Sand
Sandbox/darce/test
Sandbox/Daretmavi/maintest
Sandbox/Tyron/Home alt
Sandbox/ZulfBracket/Home
Sandbox/ZulfBracket/Home alt
Satiety
Saw
Scrambled eggs
Scrap weapon kit
Scythe
Sea shell
Seasons
Server Config
Server startup parameters
ServerBlockTicking
Setting up a Multiplayer Server
Sewing kit
Shears
Shelf
Shield
Shovel
Sieve
Sign
Signpost
Silver
Skep
Smithing
Soil
Soil Blocks
Soup
Soybean
Spear
Steel
Steel making
Stick
Stone Blocks
Storage vessel
Straw dummy
Strewn straw
Suggestions
Sulfur
Support beam
Surface
Survival Guide - Advanced tech
Survival Guide - Your first day
Tapestry
Temperature
Template:AnimalTabs
Template:AnimalTabs/doc
Template:Armor
Template:Block
Template:Block/doc
Template:Blocks navbox
Template:Breaking
Template:Breaking/doc
Template:Climate
Template:Content
Template:Cooking navbox
Template:Cooking navbox/doc
Template:Crafting
Template:Creature
Template:Development
Template:Development/doc
Template:Drops
Template:Drops/Nothing
Template:Drops/row/doc
Template:Entities navbox
Template:Entity infobox
Template:Entity infobox/doc
Template:Farming navbox
Template:Game navbox
Template:GameVersion
Template:GameVersion/doc
Template:Item
Template:Item/doc
Template:Item/Food
Template:Item/Food/Category
Template:Item/Fuel
Template:Item/Fuel/doc
Template:Item/Smeltable
Template:Item/Transitionable
Template:Items navbox
Template:Keypress/doc
Template:Metals navbox
Template:Navbox/codemodding
Template:Navbox/contentmodding
Template:Navbox/modding
Template:Navbox/properties-audio
Template:Navbox/properties-config
Template:Navbox/properties-gameobjects
Template:Navbox/properties-patches
Template:Navbox/properties-recipes
Template:Navbox/properties-template
Template:Navbox/properties-worldgen
Template:Navbox/properties-worldproperties
Template:Needs image
Template:Outdated
Template:Outdated/doc
Template:PageOutdated
Template:Protip
Template:Protip/doc
Template:Range
Template:Range/doc
Template:Sandbox/Xandoria/Testing
Template:SectionOutdated
Template:SneakClick
Template:Spawn
Template:Spoiler
Template:Sprint
Template:Stub
Template:Stub/doc
Template:Tool
Template:Tool/MiningSpeed
Template:Using
Template:Using/doc
Template:Weapon
Template:Weapon/Attack
Temporal gear
Temporal rift
Temporal stability
Temporal storm
Terminus teleporter
Termite
Termite mound
Terrain Generation
Thatch
Tin
Titanium
Tongs
Tool rack
Tools
Tools and Weapons
Torch
Trading
Translocator
Tree
Troubleshooting Guide
Trough
Tuning cylinder
Tuning spear
Turnip
Twine
Updating Old Worlds
User:Degradkal
User:Grimdian
User:Nateonus
User:Nateonus/navbox/content
User:Nateonus/navbox/main
User:Saricane/Sandbox/Firestarter
User:Saricane/Sandbox/Test1
User:Saricane/Sandbox/Test2
User:Xandoria/Sandbox/Test1
Vegetable stew
Version history
Vertical rack
Vintage Story Original Soundtrack
Vintage Story Wiki:How to translate the wiki
Vintage Story Wiki:Translation Tables
Vintage Story Wiki:Video Tutorials Needed
VintagestoryData folder
VTML
Wallpapers
Water
Weapons
Weather
Wild food
Wild pig
Windmill
Wolf
Wooden bucket
World Configuration
World generation
Worldmap
Wrench
Zinc
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
blk - Pa'O
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fon - Fon
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gaa - Ga
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
gld - Nanai
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
gur - Frafra
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
hsn - Xiang Chinese
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kea - Kabuverdianu
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ksw - S'gaw Karen
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nmz - Nawdm
nn - Norwegian Nynorsk
no - Norwegian
nod - Northern Thai
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nyn - Nyankole
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwe
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qqq - Message documentation
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
rsk - руски
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
se-fi - davvisámegiella (Suoma bealde)
se-no - davvisámegiella (Norgga bealde)
se-se - davvisámegiella (Ruoŧa bealde)
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sms - Skolt Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - толыши
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vmw - Makhuwa
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yrl - Nheengatu
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
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<languages/> {{WIP|Being revised for the .net 7 upgrade}} <div lang="en" dir="ltr" class="mw-content-ltr"> Vintage Story aims to be a high-performance game even on non-gaming hardware, such as laptops. For high-end gaming hardware, it should be possible to achieve high framerates (100fps or more) even with all graphics settings maximized. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Generally, each new major version of Vintage Story should have better performance: version 1.15 was noticeably better than 1.14, for example. Also, Vintage Story switched from .NET 4 to .NET 7, which resulted in drastically better performance for clients and servers alike. Be sure to run the most recent version to ensure you are running with the best performance possible. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ===Basic performance tips - if the game runs slow=== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> With appropriate settings, most players should be able to achieve playable framerates (such as 30fps) even on older hardware. Make sure to read through the {{ll|Troubleshooting_Guide#Game_Runs_Slow|Game Runs Slow Guide}}. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If you have only integrated graphics (e.g. Intel Core with Iris), use graphics settings Medium or Low, or even lower. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ===Advanced Tips for Maximizing Performance=== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> 1. If, in Single Player, you run into large lag spikes after a few minutes of play, and you have 8 GB or less RAM, you could be bottlenecked by lack of system memory (in extreme cases it can also crash with OutOfMemory exceptions, including graphics OutOfMemory issues). In the game settings, try reducing view distance to 256 blocks, 192 blocks or even less and then you should be able to run the game on most systems with low RAM: it is also wise to close your web browser and all other running programs. If it's your own computer it is well worth considering purchasing more RAM, upgrading to 16GB ideally. Buying more RAM is quite cost effective in comparison to a new graphics card or CPU. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Another option is to try playing the same game in multiplayer. You can run a dedicated server on another computer on your local network (copy the save file over to it, run VintagestoryServer.exe, and connect to it using its IP address) or you can rent an online server (for example, the VintageHosting service). A multiplayer game has reduced RAM usage and reduced % CPU usage on your gaming computer. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> 2. It may help to play the game in Full Screen mode, not Windowed mode or Borderless. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> 3. Vintage Story has a wide range of graphics settings. In the Settings menu, Graphics tab, click "Show all available settings" to see them all. Adjusting these up or down, and switching on or off the fancier elements, can have a huge effect on performance, especially on older or mid-range graphics cards (GPUs). The tooltips on each control on the Graphics settings page should give you some pointers. Switching off Shadows, SSAO and Bloom will have the biggest effect on framerate for most people. Even dropping your Shadows and SSAO from the highest settings down a notch should grant a significant gain in framerate. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Also check that you didn't limit framerate accidentally in the Graphics settings page by setting "Max FPS" to too low a figure - while tweaking framerate performance it's probably best to set that to Unlimited. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ''Large view distances or unusually high world heights have an effect not only on the framerate (fps) on screen, but also performance throughout the game. If everything is sluggish or there are frequent lag spikes, try turning down the view distance. The game is balanced to be smooth and playable on most modern PCs at view distances around 256 blocks to 512 blocks, depending on your hardware. Playing at above 512 blocks is certainly possible on most PCs - but long-term play at such large view distances with max graphics is best left only for high-end gaming PCs who followed the advice in step #1...'' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> 4. The game supports 4k screens. Even so, the size of that screen places higher demands on the GPU and so framerates may be lower. On ultra-HD monitors, you can experiment with turning down the desktop resolution to a lower HD setting like 1920x1080. You can also keep an ultra-HD desktop resolution but use the in-game Graphics settings option for Resolution scaling, for example 50% or 75% resolution will still look good on a 4k screen, but with much less burden on the GPU - effectively it scales down the resolution of the scene for drawing purposes but then sharpens it to maintain a crisp appearance at 4k resolution. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> 5. Make sure your CPU is not overheating and therefore "thermally throttling". If you run Vintage Story with no VSync and unlimited frame rate, it will push one of your CPU cores to 100% permanently. That in turn will cause the CPU internal temperature to rise. You can monitor temperatures using a free 'Hardware Monitor' tool, or just listen to the fan noise ramping up! If the CPU internal temperature is approaching maximum allowed levels (90-100 °C on a modern CPU, that's hot enough to boil water) then the CPU should automatically switch to running slower than its maximum speed, this is "thermal throttling". This will slow down the game's performance. To prevent this thermal issue, use VSync or max frame rate limits to prevent your CPU cores reaching 100% usage - limiting the max frame rate to something sensible like 60fps or 72fps allows the system to rest for a short while between frames, and therefore reduces the chance of overheating. At unlimited frame rates GPUs can also overheat and thermally throttle, again the solution is a combination of proper cooling of the GPU, and not pushing graphics settings to their max limit. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ''Tip: on a multi-core PC, the overall CPU usage percentage shown by Windows can look small even if one core is maxed out. For example, with 8 cores, one core maxed out at 100% would only be 12.5% CPU usage overall. To see what's really going on, you need to use a non-Microsoft tool like Hardware Monitor.'' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ''(Note that VintageStory does use multithreading for efficient performance. That is why the game runs best on a CPU with 4 cores or more. But the main rendering thread, which is one of the limits on FPS, runs on a single core.)'' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> 6. If your settings seem well adjusted most of the time but you still experience occasional short, stuttering lag spikes especially when moving larger distances across the world, try '''increasing''' the Chunk upload rate limiter setting. First try increasing it to its maximum setting, fly around the world some distance, and if that has fixed the lag spike problem, in slow steps bring the slider back down to a level which still does not produce lag spikes. (The game cannot automatically adjust this setting, the correct value depends on the unique combination of your graphics hardware's capabilities, overall system speed, and other adjustable graphics settings such as view distance.) </div> <div lang="en" dir="ltr" class="mw-content-ltr"> 7. In Single player or if using your own server (see #1 above), you can tweak server performance by adjusting the "servermagicnumbers.json". The magic numbers default values are aimed at a typical Vintage Story multiplayer server with let's say 3 or 4 players, playing over the internet, so some of them can be increased if it's only 1 player on your own machine. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> 8. There's a known issue on '''Radeon''' graphics cards - including high end Radeon cards - about GPU availability, more like memory lock contention. The issue is normally only seen on max graphics settings (with shadows enabled) and is most obvious when moving across the map so that a lot of new map loads, there can be '''noticeable frame rate drops and stutter'''. Game version 1.15.7 and above has a change that slightly improves this, we hope to do even more to work around it in future versions, but it is a hardware/GPU issue. For anyone bothered by the issue, a solution is to ease the pressure on the GPU by turning down some of the top end settings (SSAO and Shadows or reduce the MaxFPS) so that the GPU has some idle time each frame. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> 9. The Occlusion Culling graphics setting is recommended on any modern multi-core CPU (4 cores or more) - it uses one additional CPU thread but leads to less work for the GPU. This can drastically increase performance while playing with high render distances. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> 10. For very low end hardware, it can help to play on worlds that are only 192 or 128 blocks tall. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> 11. Some game scenes are more complex and will lead to FPS drops for most players. Examples are deep forests with many leaves, towns with many chiselled blocks, and the Resonance Archives. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> 12. If you are having issues with stuttering, and have RAM to spare, such as 16gb+ of RAM in your system, you can try disabling the Optimize Ram option. You cannot do this ingame, so you’ll need to navigate to <code>%appdata%</code> in your file explorer, and locate your <code>VintageStory</code> folder (or right-click on your Vintage Story shortcut icon and select "Open file location"). In there you’ll find <code>clientsettings.json</code>. Find the line that includes <code>OptimizeRam</code> and check to see what value it is set to. It should be set by default to either <code>1</code> or <code>2</code>. If you set this to <code>0</code> and save the file, it will disable the setting the next time you start your game. When in game you can ensure that it is disabled by looking at the Optimize Ram graphics setting and it will have a blank entry. This may improve your issues with stuttering or microstuttering. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> :''See also:'' {{ll|Troubleshooting_Guide#Game_Runs_Slow|Troubleshooting Guide}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ====For Linux users==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> A simple method to increase performance may be to enable mesa_glthread by running the game with: <code>mesa_glthread=true mono Vintagestory.exe</code> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> There is a [https://www.vintagestory.at/forums/topic/10479-linux-beginner-guide-mesa_glthread-boost-your-performance-today/ beginners guide] on this on the forums. One user [https://www.vintagestory.at/forums/topic/6298-boost-linux-performace/ on the forums] suggests running the game with <code>strangle 60 mono ./Vintagestory.exe</code> to fix issues with input lag. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ===Balancing performance, temperature and power consumption=== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * For the reasons given in #5 above, it is recommended not to run with Unlimited FPS, but instead to limit the FPS. The main reason to do this is so that your CPU will not be maxed out with one core at 100% all the time, which can lead to overheating or even (in the long term) a shorter lifetime for your CPU. If FPS is limited in any of the ways on offer, it allows the CPU to "rest" in between frames, and that in turn means the CPU takes less power and runs cooler, so that system fans can be quieter, etc, etc. * FPS can be limited through the graphics settings. This can be done either by using the MaxFPS slider, or using VSync, or the third VSync option is a combination of both. You can also limit FPS on some GPUs from the driver level, such as Nvidia's control panel. * Most modern graphics cards - even internal graphics on laptops - have a VSync feature. If VSync is on, then the game engine will not render frames more quickly than they can be drawn on the actual connected display. This allows the CPU to rest sometimes, waiting until the display is ready to render the next frame, so the CPU will not be at 100%. But sometimes graphics drivers behave strangely with VSync, for example there can be global overrides to switch it off - in this case, Vintage Story's VSync setting will seem not to have any effect, it will be like having framerate unlimited. * VSync may help with graphical "tearing" issues, although these do not occur on all systems - they are more common on specialised low-latency gaming monitors so if you have one of those (lucky you!) then VSync is your best option. * Generally, we recommend first trying the game with VSync switched on. * The alternative recommendation is to play with VSync switched off and MaxFPS set to a figure slightly higher than the frame rate you want to see (remember it's the maximum, not the average). For example, if you want to play at average 60fps then set MaxFPS to somewhere around 70-75fps. * On a Windows PC (but not Linux or Mac) there is an issue where if you are using MaxFPS alone (not VSync) to control the framerate, the Windows timer is not very precise. In practice, in the frame rate meter, what this looks like is the frame rate seems to stick at specific step levels like 48fps or 32fps instead of the 60fps you want. This issue is caused by the Windows system interval timer and there's not much the Vintage Story dev team can do about it: even if we take it by the scruff of the neck, other Windows applications running on your PC can change that timer at any time. Therefore, on a Windows PC with a display refresh rate of 60 fps, you may need to experiment a little - it also depends what other applications are running on your system. For some people it works best to set MaxFPS higher than the level you want. So, if you want 60fps, set MaxFPS somewhere in the range 70-75fps (you can experiment!), and if all is going well then, the Windows system interval timer will drop that down to its next step level which might be 64fps. 64fps is good, it's close to 60fps which the display requires. * On a Windows PC another option is to embrace 32fps, so set your MaxFPS slightly higher than 32fps (say around 40 fps) and you should find that Windows effect drops it down and locks it at 32fps. The reason for doing this is to have a steady constant FPS, no matter what is happening on screen. A constant 32fps should look smooth, as long as it's steady. That's better than TV shows and sports (30fps) or movies (24fps). * Some players want lag (latency) to be as low as possible, in that case you can try setting MaxFPS at a much higher number like 100 or 120fps. Even a high number like that will have cooling benefits on a high -powered gaming PC which can reach framerates of 150 or more in Vintage Story. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ===Thinking about what is on-screen=== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * Vintage Story framerates can change a lot depending on the complexity of what is on screen. * To see this, with unlimited MaxFPS, try looking straight up into the sky - you should see the frame rate increase dramatically * Normally the most complex scenes, causing the lowest FPS, are thick, deep forests. It's because of all the leaves, and each leaf block is slightly transparent, so everything behind leaf blocks also has to be drawn - the depth of field is huge. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ===CPU or GPU runs too hot=== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * The main way to control CPU and GPU usage is using the '''Vsync''' and '''Max FPS''' settings in the graphics settings as described above. * One path to optimize both: pick a framerate you want e.g. 60 fps. Now with '''VSync''' off and '''Max FPS''' unlimited, adjust the graphics settings that heavily affect framerate (view distance, godrays & bloom, shadows, SSAO) to hit a framerate that's about 15%-20% better than you want, e.g. 70 fps or 80 fps. When the game can comfortably hit that, now set '''Max FPS''' to 60fps and '''VSync''' to 'On + Sleep'. This should produce a stable 60fps, a smooth game with no lag spikes, and less than 100% CPU and GPU usage so that your fans run quietly. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Server Performance === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If you are a server owner and suffer from lag issues on the server. * Make sure it's not 3rd party mods causing it * If you have more than a couple of players, make sure your hardware is strong enough to support your player base. Virtual Servers have a tendency to perform rather badly at 10+ players. Bare metal works best. * You can run <code>/debug logticks 100</code> to see where most time is spent on, feel free to ping tyron on discord to interpret the results or ask others in discord if they are familiar with the issues. </div> {{Game navbox}}
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