Anonymous
Not logged in
English
Create account
Log in
Vintage Story Wiki
Search
Export translations
From Vintage Story Wiki
Namespaces
More
More
Page actions
Language statistics
Message group statistics
Export
Settings
Group
Accessibility
Adjustable FPS Video Recording
Alcohol brewing
Alum
Ambience Features
Animal husbandry
Anvil
Archimedes screw
Armor
Armor stand
Arrow
Arrowhead
Axe
Backpack
Bag
Bandage
Barrel
Base return teleporter
Basket
Bear
Bed
Beekeeping
Beenade
Bees
Beeswax
Bell
Berry
Bighorn sheep
Bismuth
Blackguard armor
Block reinforcement
Bloomery
Boards
Bone
Bonemeal
Bony ribcage
Bony soil
Book
Bookshelf
Bookshelf (legacy)
Borax
Bot System
Bow
Bowl
Brass
Bread
Brick blocks
Brigandine armor
Bronze
Bug net
Butterfly
Cabbage
Carpet
Carrot
Cassava
Casting
Category:Armor
Category:Bags
Category:Blocks
Category:Building Blocks
Category:Combustibles
Category:Creative Mode
Category:Creatures
Category:Crops
Category:Entity Loot
Category:Fertile Blocks
Category:Foods
Category:Fuels
Category:Game Content
Category:Guides
Category:Hostile creatures
Category:Inventions
Category:Items
Category:Light Emitters
Category:Liquid storage
Category:Lore
Category:Mechanisms
Category:Metals
Category:Minerals
Category:Outdated pages
Category:Pigments
Category:Priority translation
Category:Storage
Category:Structures
Category:Stubs
Category:Tools
Category:Transitionable
Category:Transport
Category:UI
Category:Under construction
Category:Weapons
Cellar
Ceramic Blocks
Chain armor
Charcoal
Cheese
Chest
Chicken
Chisel
Cinematic Camera
Cinnabar
Classes
Clay
Clay forming
Clay oven
Cleaver
Client startup parameters
Cloth
Clothes
Club
Coal
Coke
Collectibles
Combat
Compost
Container
Controller Compatibility
Controls
Cooking
Cooking pot
Coordinates
Copper
Cracked vessel
Crafting
Crafting Recipes
Crate
Crock
Crucible
Crude oar
Debarked log
Debugging
Display Case
Door
Drifter
Dry grass
Dye
Egg
Falx
Farming
Fat
Feather
Fence
Fire Brick
Firepit
Firestarter
Firewood
Flax
Flax fibers
Flint
Flower
Flowerpots
Food preservation
Foraging
Forge
Forlorn Hope armor
Fox
Framerate and Performance
Frequently Asked Questions (FAQ)
Fruit Press
Fruit tree
Fuel
Gambeson armor
Gazelle
Gemstone
Glass
Glider
Gold
Grain
Grass
Gravel
Greenhouse
Ground Storage
Guide:Creative mode
Halite
Hammer
Hand basket
Hare
Hay
Health
Help:How to help
Helve hammer
Henbox
Historic Crafting Recipes
Hoe
Honeycomb
Hostile entities
How to use WorldEdit
Humanoid
Hunter's backpack
Hyena
Immobilized eidolon
Improvised body armor
Ingot
Ink and quill
Installing the game on Linux
Iron
Jam
Jonas part
Knapping
Knife
Ladder
Lamellar armor
Land claiming
Lapis lazuli
Lead
Leather
Leather armor
Leather bracers
Leather jerkin
Leather reinforced mask
Leather working
Light sources
Lightning rod
Lime
Linen
Linen sack
List of client commands
List of client commands/cam
List of client commands/clientconfig
List of server commands
List of server commands/debug
List of server commands/entity
List of server commands/gamemode
List of server commands/group
List of server commands/info
List of server commands/land
List of server commands/macro
List of server commands/player
List of server commands/role
List of server commands/serverconfig
List of server commands/time
List of server commands/tp
List of server commands/weather
List of server commands/wgen
Locust
Log
Lore book
Macro
Main Page
Mantle
Meal
Meat
Meat stew
Mechanical
Mechanical power
Metal
Metal parts
Metal plate
Metal scraps
Metal spike
Meteoric iron
Meteorite
Mining
Mining bag
Modding:Adding Block Behavior
Modding:Advanced Blocks
Modding:Advanced Items
Modding:Animation
Modding:Asset System
Modding:Asset Type - BlockTypes
Modding:Asset Type - Entities
Modding:Asset Type - ItemTypes
Modding:Asset Type - Patches
Modding:Asset Type - Recipes
Modding:Asset Type - Recipes (Alloy)
Modding:Asset Type - Recipes (Barrel)
Modding:Asset Type - Recipes (Clayforming)
Modding:Asset Type - Recipes (Cooking)
Modding:Asset Type - Recipes (Grid)
Modding:Asset Type - Recipes (Knapping)
Modding:Asset Type - Recipes (Smithing)
Modding:Asset Type - Shapes
Modding:Asset Type - Sounds
Modding:Asset Type - Textures
Modding:Asset Type - WorldProperties
Modding:Basic Block
Modding:Basic Content Tutorials
Modding:Basic Entity
Modding:Basic Inventory Handling
Modding:Basic Item
Modding:Basic Modding Examples
Modding:Block and Item Interactions
Modding:Block Entity
Modding:Block Json Properties
Modding:Chunk Moddata
Modding:Code Mods
Modding:Code Tutorial Simple Block
Modding:Commands
Modding:Community Resources
Modding:Content Mods
Modding:Content Tutorial Basics
Modding:Content Tutorial Block Variants
Modding:Content Tutorial Item Variants
Modding:Content Tutorial Simple Block
Modding:Content Tutorial Simple Item
Modding:Content Tutorial Simple Recipe
Modding:Creating Recipes
Modding:Developing a Content Mod
Modding:Entity Json Properties
Modding:Getting Started
Modding:GUIs
Modding:Intermediate Content Tutorials
Modding:Item Json Properties
Modding:JSON Patching
Modding:Load Order
Modding:Mod Packaging
Modding:Mod-Engine Compatibility
Modding:Moddable Mod
Modding:Modding API Updates
Modding:Modding Efficiently
Modding:Network API
Modding:Other Content Tutorials
Modding:Preparing For Code Mods
Modding:Programming Languages
Modding:Rendering API
Modding:SaveGame ModData
Modding:Server-Client Considerations
Modding:Setting up your Development Environment
Modding:Simple Particles
Modding:Textures
Modding:The Remapper
Modding:Theme Pack
Modding:TreeAttribute
Modding:Tutorial Template
Modding:VS Model Creator
Modding:VS Model Creator tutorials
Modding:World Access
Modding:WorldGen API
Modding:WorldGen Concept
Modding:WorldGen Configuration
Modinfo
Mold
Mortar
Mushroom
Nails and strips
Nickel
Night vision mask
Off-hand
Omok
Onion
Ore
Ore blasting bomb
Ore Deposits
Other Plants
Painting
Panning
Parchment
Parsnip
Path
Peanut
Peat
Peat brick
Pickaxe
Pigment
Pineapple
Pit kiln
Planks
Plaque
Plaster
Porridge
Potash
Poultice
Prospecting Pick
Pulverizer
Pumpkin
Quern
Raccoon
Raft
Reed
Reed basket trap
Reed chest
Resin
Resonance Archives
Resonator
Resource Crafting
Rift ward
Rock
Roofing blocks
Room
Rope
Rot
Ruin
Rusty gears
Salmon
Saltpeter
Sand
Sandbox/darce/test
Sandbox/Daretmavi/maintest
Sandbox/Tyron/Home alt
Sandbox/ZulfBracket/Home
Sandbox/ZulfBracket/Home alt
Satiety
Saw
Scrambled eggs
Scrap weapon kit
Scythe
Sea shell
Seasons
Server Config
Server startup parameters
ServerBlockTicking
Setting up a Multiplayer Server
Sewing kit
Shears
Shelf
Shield
Shovel
Sieve
Sign
Signpost
Silver
Skep
Smithing
Soil
Soil Blocks
Soup
Soybean
Spear
Steel
Steel making
Stick
Stone Blocks
Storage vessel
Straw dummy
Strewn straw
Suggestions
Sulfur
Support beam
Surface
Survival Guide - Advanced tech
Survival Guide - Your first day
Tapestry
Temperature
Template:AnimalTabs
Template:AnimalTabs/doc
Template:Armor
Template:Block
Template:Block/doc
Template:Blocks navbox
Template:Breaking
Template:Breaking/doc
Template:Climate
Template:Content
Template:Cooking navbox
Template:Cooking navbox/doc
Template:Crafting
Template:Creature
Template:Development
Template:Development/doc
Template:Drops
Template:Drops/Nothing
Template:Drops/row/doc
Template:Entities navbox
Template:Entity infobox
Template:Entity infobox/doc
Template:Farming navbox
Template:Game navbox
Template:GameVersion
Template:GameVersion/doc
Template:Item
Template:Item/doc
Template:Item/Food
Template:Item/Food/Category
Template:Item/Fuel
Template:Item/Fuel/doc
Template:Item/Smeltable
Template:Item/Transitionable
Template:Items navbox
Template:Keypress/doc
Template:Metals navbox
Template:Navbox/codemodding
Template:Navbox/contentmodding
Template:Navbox/modding
Template:Navbox/properties-audio
Template:Navbox/properties-config
Template:Navbox/properties-gameobjects
Template:Navbox/properties-patches
Template:Navbox/properties-recipes
Template:Navbox/properties-template
Template:Navbox/properties-worldgen
Template:Navbox/properties-worldproperties
Template:Needs image
Template:Outdated
Template:Outdated/doc
Template:PageOutdated
Template:Protip
Template:Protip/doc
Template:Range
Template:Range/doc
Template:Sandbox/Xandoria/Testing
Template:SectionOutdated
Template:SneakClick
Template:Spawn
Template:Spoiler
Template:Sprint
Template:Stub
Template:Stub/doc
Template:Tool
Template:Tool/MiningSpeed
Template:Using
Template:Using/doc
Template:Weapon
Template:Weapon/Attack
Temporal gear
Temporal rift
Temporal stability
Temporal storm
Terminus teleporter
Termite
Termite mound
Terrain Generation
Thatch
Tin
Titanium
Tongs
Tool rack
Tools
Tools and Weapons
Torch
Trading
Translocator
Tree
Troubleshooting Guide
Trough
Tuning cylinder
Tuning spear
Turnip
Twine
Updating Old Worlds
User:Degradkal
User:Grimdian
User:Nateonus
User:Nateonus/navbox/content
User:Nateonus/navbox/main
User:Saricane/Sandbox/Firestarter
User:Saricane/Sandbox/Test1
User:Saricane/Sandbox/Test2
User:Xandoria/Sandbox/Test1
Vegetable stew
Version history
Vertical rack
Vintage Story Original Soundtrack
Vintage Story Wiki:How to translate the wiki
Vintage Story Wiki:Translation Tables
Vintage Story Wiki:Video Tutorials Needed
VintagestoryData folder
VTML
Wallpapers
Water
Weapons
Weather
Wild food
Wild pig
Windmill
Wolf
Wooden bucket
World Configuration
World generation
Worldmap
Wrench
Zinc
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
blk - Pa'O
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fon - Fon
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gaa - Ga
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
gld - Nanai
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
gur - Frafra
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
hsn - Xiang Chinese
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kea - Kabuverdianu
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ksw - S'gaw Karen
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nmz - Nawdm
nn - Norwegian Nynorsk
no - Norwegian
nod - Northern Thai
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nyn - Nyankole
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwe
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qqq - Message documentation
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
rsk - руски
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
se-fi - davvisámegiella (Suoma bealde)
se-no - davvisámegiella (Norgga bealde)
se-se - davvisámegiella (Ruoŧa bealde)
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sms - Skolt Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - толыши
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vmw - Makhuwa
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yrl - Nheengatu
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
Format
Export for off-line translation
Export in native format
Fetch
<languages/><br> <div lang="en" dir="ltr" class="mw-content-ltr"> '''Alcohol Brewing''' incorporates two distinct stages of production, namely the relatively easy fermentation process and the more complicated distillation process. </div> __TOC__ <div lang="en" dir="ltr" class="mw-content-ltr"> == Alcohol == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> It is noteworthy that at least once distilled, alcohol does not spoil while still providing saturation; therefore turning excess ingredients into alcohol for storage is a valid strategy. Note that for some fruits, this only applies to the second stage of alcohol brewing - distillation - while specifically 'ciders' will still spoil (other fermented types still unconfirmed).<br> Imbibing alcohol however leads to visual impairment - the player character will swerve their head from left to right, which actually affects movement in the game, since it is hard to walk in a straight line without actively counteracting the movement direction chosen by the swerving head.<br> The amount and quality of alcohol imbibed influences the severity and duration of impairment. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Fermented Alcohol === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Fermented alcohol provides both satiety and a nutrition value in the fruit category - regardless if the source material actually was a fruit or not. Some fermented alcohol spoils just like its source material, notably all Ciders.<br> The ratio mentioned refers to the amount of ingredients required in comparison to the alcohol received. The time refers to the duration the ingredients need to be sealed inside a barrel.<br> Each type of alcohol and its creation process is detailed farther down. </div> {| class="wikitable sortable" |- ! <span lang="en" dir="ltr" class="mw-content-ltr">Item</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Satiety per Litre</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Nutrition Category</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Ratio</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Time (days)</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Notes</span> |- | <span lang="en" dir="ltr" class="mw-content-ltr">Mead</span> || 160 || <span lang="en" dir="ltr" class="mw-content-ltr">Fruit</span> || 1:1 || 14 || |- | <span lang="en" dir="ltr" class="mw-content-ltr">Apple Cider</span> || 160 || <span lang="en" dir="ltr" class="mw-content-ltr">Fruit</span> || 1:1 || 7 || |- | <span lang="en" dir="ltr" class="mw-content-ltr">Cherry Cider</span> || 160 || <span lang="en" dir="ltr" class="mw-content-ltr">Fruit</span> || 1:1 || 7 || |- | <span lang="en" dir="ltr" class="mw-content-ltr">Peach Cider</span> || 160 || <span lang="en" dir="ltr" class="mw-content-ltr">Fruit</span> || 1:1 || 7 || |- | <span lang="en" dir="ltr" class="mw-content-ltr">Orange Cider</span> || 160 || <span lang="en" dir="ltr" class="mw-content-ltr">Fruit</span> || 1:1 || 7 || |- | <span lang="en" dir="ltr" class="mw-content-ltr">Mango Cider</span> || 160 || <span lang="en" dir="ltr" class="mw-content-ltr">Fruit</span> || 1:1 || 7 || |- | <span lang="en" dir="ltr" class="mw-content-ltr">Lychee Cider</span> || 160 || <span lang="en" dir="ltr" class="mw-content-ltr">Fruit</span> || 1:1 || 7 || |- | <span lang="en" dir="ltr" class="mw-content-ltr">Grenadine</span> || 160 || <span lang="en" dir="ltr" class="mw-content-ltr">Fruit</span> || 1:1 || 7 || <span lang="en" dir="ltr" class="mw-content-ltr">Basically a pomegranate cider, but with a fancy name.</span> |- | <span lang="en" dir="ltr" class="mw-content-ltr">Perry</span> || 160 || <span lang="en" dir="ltr" class="mw-content-ltr">Fruit</span> || 1:1 || 7 || <span lang="en" dir="ltr" class="mw-content-ltr">Basically a pear cider, but with a fancy name.</span> |- | <span lang="en" dir="ltr" class="mw-content-ltr">Blueberry Wine</span> || 200 || <span lang="en" dir="ltr" class="mw-content-ltr">Fruit</span> || 1:1 || 7 || |- | <span lang="en" dir="ltr" class="mw-content-ltr">Cranberry Wine</span> || 200 || <span lang="en" dir="ltr" class="mw-content-ltr">Fruit</span> || 1:1 || 7 || |- | <span lang="en" dir="ltr" class="mw-content-ltr">Red Currant Wine</span> || 200 || <span lang="en" dir="ltr" class="mw-content-ltr">Fruit</span> || 1:1 || 7 || |- | <span lang="en" dir="ltr" class="mw-content-ltr">White Currant Wine</span> || 200 || <span lang="en" dir="ltr" class="mw-content-ltr">Fruit</span> || 1:1 || 7 || |- | <span lang="en" dir="ltr" class="mw-content-ltr">Black Currant Wine</span> || 200 || <span lang="en" dir="ltr" class="mw-content-ltr">Fruit</span> || 1:1 || 7 || |- | <span lang="en" dir="ltr" class="mw-content-ltr">Saguaro Wine</span> || 160 || <span lang="en" dir="ltr" class="mw-content-ltr">Fruit</span> || 1:1 || 7 || |- | <span lang="en" dir="ltr" class="mw-content-ltr">Pineapple Wine</span> || 160 || <span lang="en" dir="ltr" class="mw-content-ltr">Fruit</span> || 1:1 || 7 || |- | <span lang="en" dir="ltr" class="mw-content-ltr">Spelt Ale</span> || 160 || <span lang="en" dir="ltr" class="mw-content-ltr">Fruit</span> || 5:1 || 14 || |- | <span lang="en" dir="ltr" class="mw-content-ltr">Rice Ale</span> || 160 || <span lang="en" dir="ltr" class="mw-content-ltr">Fruit</span> || 5:1 || 14 || |- | <span lang="en" dir="ltr" class="mw-content-ltr">Rye Ale</span> || 160 || <span lang="en" dir="ltr" class="mw-content-ltr">Fruit</span> || 5:1 || 14 || |- | <span lang="en" dir="ltr" class="mw-content-ltr">Amaranth Ale</span> || 160 || <span lang="en" dir="ltr" class="mw-content-ltr">Fruit</span> || 5:1 || 14 || |- | <span lang="en" dir="ltr" class="mw-content-ltr">Cassava Ale</span> || 160 || <span lang="en" dir="ltr" class="mw-content-ltr">Fruit</span> || 5:1 || 14 || |- | <span lang="en" dir="ltr" class="mw-content-ltr">Breadfruit Ale</span> || 200 || <span lang="en" dir="ltr" class="mw-content-ltr">Fruit</span> || 1:1 || 7 || <span lang="en" dir="ltr" class="mw-content-ltr">Despite being titled as an ale, it behaves like a wine.</span> |} <div lang="en" dir="ltr" class="mw-content-ltr"> === Distilled Alcohol === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Compared to merely fermented alcohol, distilled alcohol offers the same or even less overall saturation and no nutritional benefit. It does however cause worse visual impairment when consumed, but does not rot or turn bad with time.<br> Additionally, once distilled alcohol is the first step to acquiring Aqua Vitae - twice distilled alcohol - which can be used to craft alcohol soaked {{ll|Healing|Bandages}}.<br> The ratio mentioned refers to the amount of ingredients required in comparison to the distilled alcohol received. The time refers to the duration the boiler and condenser need to run to produce 1L of distilled alcohol. <br><br> </div> {| class="wikitable sortable" |- ! <span lang="en" dir="ltr" class="mw-content-ltr">Item</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Satiety per Litre</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Source</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Ratio</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Time</span> |- | <span lang="en" dir="ltr" class="mw-content-ltr">Distilled Mead</span> || 160 || <span lang="en" dir="ltr" class="mw-content-ltr">Mead</span> || || |- | <span lang="en" dir="ltr" class="mw-content-ltr">Vinegar</span> || 160 || <span lang="en" dir="ltr" class="mw-content-ltr">Apple Cider</span> || || |- | <span lang="en" dir="ltr" class="mw-content-ltr">Cherry Brandy</span> || 160 || <span lang="en" dir="ltr" class="mw-content-ltr">Cherry Cider</span> || || |- | <span lang="en" dir="ltr" class="mw-content-ltr">Peach Brandy</span> || 160 || <span lang="en" dir="ltr" class="mw-content-ltr">Peach Cider</span> || || |- | <span lang="en" dir="ltr" class="mw-content-ltr">Orange Brandy</span> || 160 || <span lang="en" dir="ltr" class="mw-content-ltr">Orange Cider</span> || || |- | <span lang="en" dir="ltr" class="mw-content-ltr">Mango Brandy</span> || 160 || <span lang="en" dir="ltr" class="mw-content-ltr">Mango Cider</span> || || |- | <span lang="en" dir="ltr" class="mw-content-ltr">Lychee Brandy</span> || 160 || <span lang="en" dir="ltr" class="mw-content-ltr">Lychee Cider</span> || || |- | <span lang="en" dir="ltr" class="mw-content-ltr">Pomegranate Brandy</span> || 160 || <span lang="en" dir="ltr" class="mw-content-ltr">Grenadine</span> || || |- | <span lang="en" dir="ltr" class="mw-content-ltr">Pear Brandy</span> || 160 || <span lang="en" dir="ltr" class="mw-content-ltr">Perry</span> || || |- | <span lang="en" dir="ltr" class="mw-content-ltr">Blueberry Brandy</span> || 160 || <span lang="en" dir="ltr" class="mw-content-ltr">Blueberry Wine</span> || || |- | <span lang="en" dir="ltr" class="mw-content-ltr">Cranberry Brandy</span> || 160 || <span lang="en" dir="ltr" class="mw-content-ltr">Cranberry Wine</span> || || |- | <span lang="en" dir="ltr" class="mw-content-ltr">Red Currant Brandy</span> || 160 || <span lang="en" dir="ltr" class="mw-content-ltr">Red Currant Wine</span> || || |- | <span lang="en" dir="ltr" class="mw-content-ltr">White Currant Brandy</span> || 160 || <span lang="en" dir="ltr" class="mw-content-ltr">White Currant Wine</span> || || |- | <span lang="en" dir="ltr" class="mw-content-ltr">Black Currant Brandy</span> || 160 || <span lang="en" dir="ltr" class="mw-content-ltr">Black Currant Wine</span> || || |- | <span lang="en" dir="ltr" class="mw-content-ltr">Saguaro Brandy</span> || 160 || <span lang="en" dir="ltr" class="mw-content-ltr">Saguaro Wine</span> || || |- | <span lang="en" dir="ltr" class="mw-content-ltr">Pineapple Brandy</span> || 160 || <span lang="en" dir="ltr" class="mw-content-ltr">Pineapple Wine</span> || || |- | <span lang="en" dir="ltr" class="mw-content-ltr">Spelt Whiskey</span> || 160 || <span lang="en" dir="ltr" class="mw-content-ltr">Spelt Ale</span> || || |- | <span lang="en" dir="ltr" class="mw-content-ltr">Sake</span> || 160 || <span lang="en" dir="ltr" class="mw-content-ltr">Rice Ale</span> || || |- | <span lang="en" dir="ltr" class="mw-content-ltr">Rye Whiskey</span> || 160 || <span lang="en" dir="ltr" class="mw-content-ltr">Rye Ale</span> || || |- | <span lang="en" dir="ltr" class="mw-content-ltr">Amaranth Whiskey</span> || 160 || <span lang="en" dir="ltr" class="mw-content-ltr">Amaranth Ale</span> || || |- | <span lang="en" dir="ltr" class="mw-content-ltr">Cassava Vodka</span> || 160 || <span lang="en" dir="ltr" class="mw-content-ltr">Cassava Ale</span> || || |- | <span lang="en" dir="ltr" class="mw-content-ltr">Breadfruit Vodka</span> || 160 || <span lang="en" dir="ltr" class="mw-content-ltr">Breadfruit Ale</span> || || |} <div lang="en" dir="ltr" class="mw-content-ltr"> == Fermentation == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Different kinds of base ingredients can be fermented to alcohol by sealing them in a barrel for a specified amount of time. These different base ingredients will result in different kinds of alcoholic beverages, each with their own type name: * Mead - made from honey * Cider and Wine - made from different kinds of fruit and berry juices * Ale - made from different kinds of flour fermented with water </div> <div lang="en" dir="ltr" class="mw-content-ltr"> All fermentation processes require at least a {{ll|barrel|barrel}}, a {{ll|Wooden Bucket|bucket}} or {{ll|Clay Forming|bowl}}, as well as the above mentioned ingredients. Some of the these are harder to acquire then others, but generally speaking fermentation should not be attempted before entering the metal age - since barrels and buckets require a saw - and establishing a comfortably safe and well outfitted homestead. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Mead === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Honey-mead.PNG|200px|thumb|right|A full barrel of honey ready for fermentation]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Apart from the barrel and bucket, the only ingredient required for mead is honey. Honey can be acquired from bee hives, to ensure a sufficient supply of honey for both brewing and other usage, it is recommended to follow the {{ll|Beekeeping|Beekeeping}} guide and build up a well developed beekeeping enclosure.<br><br> To ferment honey into mead, it simply needs to be transferred into an empty barrel and sealed. The tooltip inside of the barrels UI will inform about the resulting amount as well as the duration the barrel will need to stay sealed. For mead, the conversion from base ingredient to alcohol is 1:1, meaning even just one litre of honey will turn into 1 litre of mead. The sealing duration however is exactly 14 days regardless of the sealed amount. Since honey doesn't spoil, there is therefore no reason to ferment in small increments, instead the player could wait until gathering a full barrel. </div> {{-}} <div lang="en" dir="ltr" class="mw-content-ltr"> === Cider and Wine === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Lychee-cider.PNG|200px|thumb|right|A full barrel of lychee juice ready for fermentation]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Making cider and wine requires a bit more preparation before the fermentation process can start. Specifically, fruit can not be fermented in its raw state, it needs to be turned into juice first. This however requires a {{ll|Fruit Press|Fruit Press}}. Once fruit juice was procured from the raw fruit, the following process is much like the one for mead.<br> To ferment fruit juice into cider or wine, it simply needs to be transferred into an empty barrel and sealed. The tooltip inside of the barrels UI will inform about the resulting amount as well as the duration the barrel will need to stay sealed. For cider or wine, the conversion from base ingredient to alcohol is 1:1, meaning even just one litre of juice will turn into 1 litre of cider or wine. The sealing duration however is exactly 14 days regardless of the sealed amount. Raw fruit itself will spoil rather quickly, as does the juice made from it. Cider and Wine will equally spoil at a slower pace, however they can both be further processed into distilled alcohol which will not spoil regardless of source material. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{Protip |Icon=Grid Barrel.png |To seal the barrel, the juice inside cannot have more then one decimal. For instance, a barrel with 1.13L cannot be sealed for fermentation, however a barrel with 1.1L can be sealed. }} </div> {{-}} <div lang="en" dir="ltr" class="mw-content-ltr"> === Ale === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Spelt-ale.PNG|200px|thumb|right|A full barrel of water with spelt flour, ready for fermentation]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> To brew ale, a barrel, a liquid container as well as an amount of flour is required. Only specific types of flour can be used for fermentation, specifically: * spelt * cassava * rye * rice * amaranth Flax and sunflower flour cannot be used to ferment ale.<br><br> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> To craft flour, a {{ll|quern|quern}} is needed, which in turn requires full stone blocks and therefore a metal pickaxe. Since the quern can be powered by hand, automation is not required.<br> To ferment flour into ale, a barrel needs to be filled with water and flour in a 1:1 ration, meaning 1 litre of water requires 1 flour. However, the ingredients will not be turned into alcohol with the same ratio, meaning unlike for mead and cider, it requires more base ingredients to acquire the same amount of alcohol. The actual ratio is 5:1, which means it requires 5 litres of water and 5 flour to make 1 litre of ale - therefore 1 litre of water and 1 flour results in 0.2 litres of alcohol. This process can be done in 1 litre steps, however due to the long shelf life of flour there is no urgent need to turn flour into alcohol immediately.<br> The fermentation process takes 14 days regardless of the amount of ingredients. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {{Protip |Icon=Fruit-breadfruit.png |While breadfruit turns into an alcohol titled 'Ale', it does not actually follow the same mechanics of flour based ales and instead behaves like a fruit wine instead. }} </div> {{-}} <div lang="en" dir="ltr" class="mw-content-ltr"> == Distillation == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Requirements === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The process of distillation first requires a boiler and condenser. Both of these are made from processed copper, tin and lead or silver - and therefore require the player to have at least reached the copper age, including a finished copper {{ll|anvil|anvil}}.<br> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Shopping List ==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> For one set of boiler and condenser, the player would need: * 7 copper plates = 14 copper ingots * 1 soldering iron = 1 stick and 1 copper chisel (= 1 copper ingot) * 7 Solder Bars = 2 ingots of either lead or silver solder alloy, as well as a saw with enough remaining durability </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Soldering Iron ==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> A soldering iron is a tool used, for the moment, exclusively to craft the boiler and condenser. It requires a stick and a copper chisel - keep in mind that the durability left on the chisel will be carried over to the soldering iron. Given that one crafting process including the soldering iron only takes 3 durability - and only 2 processes are needed for a fully working distillery - it is almost advisable to use an already used chisel with only around 6 durability left over for this. </div> {{Crafting |Ingredients= 1x {{ll|Chisel|<span lang="en" dir="ltr" class="mw-content-ltr">Copper chisel</span>}}<br>1x {{ll|Stick|<span lang="en" dir="ltr" class="mw-content-ltr">Stick</span>}} |Grid/CraftingCode={{Grid/Crafting |A1=Copper Chisel|A1-link=Special:MyLanguage/Chisel|A1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Copper chisel</span> |A2=Stick|A2-link=Special:MyLanguage/Stick|A2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Stick</span> |Output=Solderingiron|Output_name=<span lang="en" dir="ltr" class="mw-content-ltr">Soldering iron</span> }}}} <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Solderbars ==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Solderbars are, for the moment, exclusively used to craft the boiler and condenser. They require a saw of any metal type, as well as ingots made from one of the two available solder alloys - Lead Solder or Silver Solder Ingots. These ingots can be created through {{ll|casting|casting}}, combining tin with either lead or silver in the correct amounts: * Lead Solder: Lead (45% to 55%) and Tin (45% to 55%) * Silver Solder: Silver (40% to 50%) and Tin (50% to 60%) </div> {{Crafting |Ingredients= 1x {{ll|Saw|<span lang="en" dir="ltr" class="mw-content-ltr">Saw</span>}}<br>1x {{ll|Solder ingot|<span lang="en" dir="ltr" class="mw-content-ltr">Solder ingot</span>}} |Grid/CraftingCode={{Grid/Crafting |A1=Copper Saw|A1-link=Special:MyLanguage/Saw|A1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Saw</span> |A2=Leadsolder Ingot|A2-link=Solder ingot|A2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Solder ingot</span> |Output=Solderbar|OA=5|Output_name=<span lang="en" dir="ltr" class="mw-content-ltr">Solder bar</span> }}}} <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Boiler & Condenser ==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Both of these are made mainly from copper and require a Soldering Iron made from copper as well, as seen above. </div> <div style="display:flex;flex-wrap:wrap;"> {{Crafting |Ingredients= 1x {{ll|Soldering iron|<span lang="en" dir="ltr" class="mw-content-ltr">Soldering iron</span>}}<br>2x {{ll|Metal plate|<span lang="en" dir="ltr" class="mw-content-ltr">Copper plate</span>}}<br>1x {{ll|Solder bar|<span lang="en" dir="ltr" class="mw-content-ltr">Solder bar</span>}} |Grid/CraftingCode={{Grid/Crafting |A1=Solderingiron|A1-link=Special:MyLanguage/Soldering iron|A1_name=Soldering iron |B1=Copper plate|B1-link=Special:MyLanguage/Metal plate|B1_name=Copper plate |A2=Solderbar|A2N=2|A2-link=Special:MyLanguage/Solder bar|A2_name=Solder bar |B2=Copper plate|B2-link=Special:MyLanguage/Metal plate|B2_name=Copper plate |Output=Condenser|Output_name=Condenser }}}} {{Crafting |Ingredients= 1x {{ll|Soldering iron|<span lang="en" dir="ltr" class="mw-content-ltr">Soldering iron</span>}}<br>5x {{ll|Metal plate|<span lang="en" dir="ltr" class="mw-content-ltr">Copper plate</span>}}<br>5x {{ll|Solder bar|<span lang="en" dir="ltr" class="mw-content-ltr">Solder bar</span>}} |Grid/CraftingCode={{Grid/Crafting |A1=Solderingiron|A1-link=Special:MyLanguage/Soldering iron|A1_name=Soldering iron |B1=Copper plate|B1-link=Special:MyLanguage/Metal plate|B1_name=Copper plate |A2=Solderbar|A2N=5|A2-link=Special:MyLanguage/Solder bar|A2_name=Solder bar |B2=Copper plate|B2N=2|B2-link=Special:MyLanguage/Metal plate|B2_name=Copper plate |B3=Copper plate|B3N=2|B3-link=Special:MyLanguage/Metal plate|B3_name=Copper plate |Output=Boiler|Output_name=Boiler }}}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Process === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The distillation setup includes a total of three steps, and should be done in a certain order to avoid placement headaches. # The first object that should be placed is the boiler. Arrange it so there is at least one block space to one side of the boiler - this is where the condenser can be placed in the next step. Additionally, there needs to be room to access the boiler itself, since the third step of the setup needs a campfire to be placed below the boiler. # The condenser can be {{SneakClick|placed}} while targetting one side of the boiler, and will then be put down on the block next to that side. It is technically possible to have more than one condenser attached to the same boiler, however only one condenser will be used at the same time. # The next step requires a campfire to be set up under the condenser. {{Sprint|Press the sprint button}} while left clicking first the grass and then the firewood in place under the boiler. The campfire should only be ignited once the condensation process can start! <br><br> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <gallery widths=250px heights=250px mode="packed"> File:Face-boiler.PNG|When placing the condenser, make sure the side of the boiler is targeted correctly. File:Condenser-placed.PNG|The condenser placed down directly in front of the boiler side that was targeted before. File:Placed-grass.PNG|One grass needs to be placed directly under the boiler to start a campfire. File:Boiler-campfire.PNG|Just like a regular campfire, it takes 4 firewood on top of the grass pile. File:Boiler-in-usage.PNG|Once filled with alcohol and fired, the boiler will constantly display the progress and fuel needs. File:Condenser-in-usage.PNG|Once a bucket is placed and the condenser is filled with water, it will constantly update the progress and water needs. </gallery> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Once the setup is complete, the boiler needs to be filled with an alcoholic beverage - either fermented alcohol or once distilled alcohol - and the condenser needs to be filled with water. Before starting the process, a bucket needs to be placed under the condenser snout. The boiler can be filled with up to 30 litres of the same alcohol, whereas the condenser can hold 10 litres of water at a time. The campfire below the boiler can take up to 4 pieces of firewood each time, which amounts to a burn time of 8 hours. At the moment, it is not possible to directly open the firepit GUI and input more than 4 pieces - however it is possible to restock fuel and alcohol during the process.<br> A distillation can be started and then left to work on its own. The player only needs to return after 8 hours to restart the fire with new fuel - however, this will waste fuel, as explained below.<br> Before the condensation process starts, the boiler temperature needs to reach about 78°C, this will take 0.2h of the initial fuel time. The temperature of the boiler will not rise above 100°C. After the fuel is consumed or the alcohol has been processed, the boiler will show as "cold" and the campfire will be extinguished automatically. However, if firewood or alcohol is restocked fast enough, the campfire will ignite again automatically. The temperature will sink during the time the campfire is out, and will rise up again to reach 100°C.<br> Once the campfire has been fired through once, it does not require the full 4 pieces of firewood placed down to be started again, and therefore smaller amounts of alcohol can be processed without wasting too much fuel. Similarly, the remaining fuel time of a distillation process once all source alcohol is gone remains and can be used towards the next process. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Below is a table of required source alcohol, water and fuel to receive a certain amount of distilled alcohol. The time needed includes initial heating time and the firewood needed takes into consideration, that 4 pieces are needed to start the first fire - the second number in brackets displays the actual need.<br> </div> {| class="wikitable sortable" |- ! Source Alcohol !! Water !! Firewood !! Time needed !! Resulting Alcohol* |- | 1L || 0.07L || 4 (1) || 0.3h || 0.1L |- | 10L || 0.5L || 4 (1) || 1.9h || 1L |- | 20L || 1L || 4 (2) || 3.8h || 2L |- | 30L || 1.5L || 4 (3) || 5.7h || 3L |} <nowiki>*</nowiki>''<span lang="en" dir="ltr" class="mw-content-ltr">Mead and grain-based ales only produce half of this amount.</span>'' <div lang="en" dir="ltr" class="mw-content-ltr"> == Video Tutorials == </div> {| class="wikitable" |- ! <span lang="en" dir="ltr" class="mw-content-ltr">General Brewing Explanation</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Full guide from juice to alcohol</span> |- | <youtube width="400" height="240">jv3iWE0QDAo</youtube> || <youtube width="400" height="240">z6z0hg2FwOs</youtube> |} {{Game navbox}} [[Category:Guides{{#translation:}}]]
Navigation
Navigation
Main page
Recent changes
Random page
VS related links
Website
Discord
Forum
Devlog
VS ModDB
Community portal
Noticeboard
Editing the wiki
Translating the wiki
Help about MediaWiki
Wiki tools
Wiki tools
Special pages
Page tools
Page tools
User page tools
More
Translate
Printable version