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Settings
Group
Accessibility
Adjustable FPS Video Recording
Alcohol brewing
Alum
Ambience Features
Animal husbandry
Anvil
Archimedes screw
Armor
Armor stand
Arrow
Arrowhead
Axe
Backpack
Bag
Bandage
Barrel
Base return teleporter
Basket
Bear
Bed
Beekeeping
Beenade
Bees
Beeswax
Bell
Berry
Bighorn sheep
Bismuth
Blackguard armor
Block reinforcement
Bloomery
Boards
Bone
Bonemeal
Bony ribcage
Bony soil
Book
Bookshelf
Bookshelf (legacy)
Borax
Bot System
Bow
Bowl
Brass
Bread
Brick blocks
Brigandine armor
Bronze
Bug net
Butterfly
Cabbage
Carpet
Carrot
Cassava
Casting
Category:Armor
Category:Bags
Category:Blocks
Category:Building Blocks
Category:Combustibles
Category:Creative Mode
Category:Creatures
Category:Crops
Category:Entity Loot
Category:Fertile Blocks
Category:Foods
Category:Fuels
Category:Game Content
Category:Guides
Category:Hostile creatures
Category:Inventions
Category:Items
Category:Light Emitters
Category:Liquid storage
Category:Lore
Category:Mechanisms
Category:Metals
Category:Minerals
Category:Outdated pages
Category:Pigments
Category:Priority translation
Category:Storage
Category:Structures
Category:Stubs
Category:Tools
Category:Transitionable
Category:Transport
Category:UI
Category:Under construction
Category:Weapons
Cellar
Ceramic Blocks
Chain armor
Charcoal
Cheese
Chest
Chicken
Chisel
Cinematic Camera
Cinnabar
Classes
Clay
Clay forming
Clay oven
Cleaver
Client startup parameters
Cloth
Clothes
Club
Coal
Coke
Collectibles
Combat
Compost
Container
Controller Compatibility
Controls
Cooking
Cooking pot
Coordinates
Copper
Cracked vessel
Crafting
Crafting Recipes
Crate
Crock
Crucible
Crude oar
Debarked log
Debugging
Display Case
Door
Drifter
Dry grass
Dye
Egg
Falx
Farming
Fat
Feather
Fence
Fire Brick
Firepit
Firestarter
Firewood
Flax
Flax fibers
Flint
Flower
Flowerpots
Food preservation
Foraging
Forge
Forlorn Hope armor
Fox
Framerate and Performance
Frequently Asked Questions (FAQ)
Fruit Press
Fruit tree
Fuel
Gambeson armor
Gazelle
Gemstone
Glass
Glider
Gold
Grain
Grass
Gravel
Greenhouse
Ground Storage
Guide:Creative mode
Halite
Hammer
Hand basket
Hare
Hay
Health
Help:How to help
Helve hammer
Henbox
Historic Crafting Recipes
Hoe
Honeycomb
Hostile entities
How to use WorldEdit
Humanoid
Hunter's backpack
Hyena
Immobilized eidolon
Improvised body armor
Ingot
Ink and quill
Installing the game on Linux
Iron
Jam
Jonas part
Knapping
Knife
Ladder
Lamellar armor
Land claiming
Lapis lazuli
Lead
Leather
Leather armor
Leather bracers
Leather jerkin
Leather reinforced mask
Leather working
Light sources
Lightning rod
Lime
Linen
Linen sack
List of client commands
List of client commands/cam
List of client commands/clientconfig
List of server commands
List of server commands/debug
List of server commands/entity
List of server commands/gamemode
List of server commands/group
List of server commands/info
List of server commands/land
List of server commands/macro
List of server commands/player
List of server commands/role
List of server commands/serverconfig
List of server commands/time
List of server commands/tp
List of server commands/weather
List of server commands/wgen
Locust
Log
Lore book
Macro
Main Page
Mantle
Meal
Meat
Meat stew
Mechanical
Mechanical power
Metal
Metal parts
Metal plate
Metal scraps
Metal spike
Meteoric iron
Meteorite
Mining
Mining bag
Modding:Adding Block Behavior
Modding:Advanced Blocks
Modding:Advanced Items
Modding:Animation
Modding:Asset System
Modding:Asset Type - BlockTypes
Modding:Asset Type - Entities
Modding:Asset Type - ItemTypes
Modding:Asset Type - Patches
Modding:Asset Type - Recipes
Modding:Asset Type - Recipes (Alloy)
Modding:Asset Type - Recipes (Barrel)
Modding:Asset Type - Recipes (Clayforming)
Modding:Asset Type - Recipes (Cooking)
Modding:Asset Type - Recipes (Grid)
Modding:Asset Type - Recipes (Knapping)
Modding:Asset Type - Recipes (Smithing)
Modding:Asset Type - Shapes
Modding:Asset Type - Sounds
Modding:Asset Type - Textures
Modding:Asset Type - WorldProperties
Modding:Basic Block
Modding:Basic Content Tutorials
Modding:Basic Entity
Modding:Basic Inventory Handling
Modding:Basic Item
Modding:Basic Modding Examples
Modding:Block and Item Interactions
Modding:Block Entity
Modding:Block Json Properties
Modding:Chunk Moddata
Modding:Code Mods
Modding:Code Tutorial Simple Block
Modding:Commands
Modding:Community Resources
Modding:Content Mods
Modding:Content Tutorial Basics
Modding:Content Tutorial Block Variants
Modding:Content Tutorial Item Variants
Modding:Content Tutorial Simple Block
Modding:Content Tutorial Simple Item
Modding:Content Tutorial Simple Recipe
Modding:Creating Recipes
Modding:Developing a Content Mod
Modding:Entity Json Properties
Modding:Getting Started
Modding:GUIs
Modding:Intermediate Content Tutorials
Modding:Item Json Properties
Modding:JSON Patching
Modding:Load Order
Modding:Mod Packaging
Modding:Mod-Engine Compatibility
Modding:Moddable Mod
Modding:Modding API Updates
Modding:Modding Efficiently
Modding:Network API
Modding:Other Content Tutorials
Modding:Preparing For Code Mods
Modding:Programming Languages
Modding:Rendering API
Modding:SaveGame ModData
Modding:Server-Client Considerations
Modding:Setting up your Development Environment
Modding:Simple Particles
Modding:Textures
Modding:The Remapper
Modding:Theme Pack
Modding:TreeAttribute
Modding:Tutorial Template
Modding:VS Model Creator
Modding:VS Model Creator tutorials
Modding:World Access
Modding:WorldGen API
Modding:WorldGen Concept
Modding:WorldGen Configuration
Modinfo
Mold
Mortar
Mushroom
Nails and strips
Nickel
Night vision mask
Off-hand
Omok
Onion
Ore
Ore blasting bomb
Ore Deposits
Other Plants
Painting
Panning
Parchment
Parsnip
Path
Peanut
Peat
Peat brick
Pickaxe
Pigment
Pineapple
Pit kiln
Planks
Plaque
Plaster
Porridge
Potash
Poultice
Prospecting Pick
Pulverizer
Pumpkin
Quern
Raccoon
Raft
Reed
Reed basket trap
Reed chest
Resin
Resonance Archives
Resonator
Resource Crafting
Rift ward
Rock
Roofing blocks
Room
Rope
Rot
Ruin
Rusty gears
Salmon
Saltpeter
Sand
Sandbox/darce/test
Sandbox/Daretmavi/maintest
Sandbox/Tyron/Home alt
Sandbox/ZulfBracket/Home
Sandbox/ZulfBracket/Home alt
Satiety
Saw
Scrambled eggs
Scrap weapon kit
Scythe
Sea shell
Seasons
Server Config
Server startup parameters
ServerBlockTicking
Setting up a Multiplayer Server
Sewing kit
Shears
Shelf
Shield
Shovel
Sieve
Sign
Signpost
Silver
Skep
Smithing
Soil
Soil Blocks
Soup
Soybean
Spear
Steel
Steel making
Stick
Stone Blocks
Storage vessel
Straw dummy
Strewn straw
Suggestions
Sulfur
Support beam
Surface
Survival Guide - Advanced tech
Survival Guide - Your first day
Tapestry
Temperature
Template:AnimalTabs
Template:AnimalTabs/doc
Template:Armor
Template:Block
Template:Block/doc
Template:Blocks navbox
Template:Breaking
Template:Breaking/doc
Template:Climate
Template:Content
Template:Cooking navbox
Template:Cooking navbox/doc
Template:Crafting
Template:Creature
Template:Development
Template:Development/doc
Template:Drops
Template:Drops/Nothing
Template:Drops/row/doc
Template:Entities navbox
Template:Entity infobox
Template:Entity infobox/doc
Template:Farming navbox
Template:Game navbox
Template:GameVersion
Template:GameVersion/doc
Template:Item
Template:Item/doc
Template:Item/Food
Template:Item/Food/Category
Template:Item/Fuel
Template:Item/Fuel/doc
Template:Item/Smeltable
Template:Item/Transitionable
Template:Items navbox
Template:Keypress/doc
Template:Metals navbox
Template:Navbox/codemodding
Template:Navbox/contentmodding
Template:Navbox/modding
Template:Navbox/properties-audio
Template:Navbox/properties-config
Template:Navbox/properties-gameobjects
Template:Navbox/properties-patches
Template:Navbox/properties-recipes
Template:Navbox/properties-template
Template:Navbox/properties-worldgen
Template:Navbox/properties-worldproperties
Template:Needs image
Template:Outdated
Template:Outdated/doc
Template:PageOutdated
Template:Protip
Template:Protip/doc
Template:Range
Template:Range/doc
Template:Sandbox/Xandoria/Testing
Template:SectionOutdated
Template:SneakClick
Template:Spawn
Template:Spoiler
Template:Sprint
Template:Stub
Template:Stub/doc
Template:Tool
Template:Tool/MiningSpeed
Template:Using
Template:Using/doc
Template:Weapon
Template:Weapon/Attack
Temporal gear
Temporal rift
Temporal stability
Temporal storm
Terminus teleporter
Termite
Termite mound
Terrain Generation
Thatch
Tin
Titanium
Tongs
Tool rack
Tools
Tools and Weapons
Torch
Trading
Translocator
Tree
Troubleshooting Guide
Trough
Tuning cylinder
Tuning spear
Turnip
Twine
Updating Old Worlds
User:Degradkal
User:Grimdian
User:Nateonus
User:Nateonus/navbox/content
User:Nateonus/navbox/main
User:Saricane/Sandbox/Firestarter
User:Saricane/Sandbox/Test1
User:Saricane/Sandbox/Test2
User:Xandoria/Sandbox/Test1
Vegetable stew
Version history
Vertical rack
Vintage Story Original Soundtrack
Vintage Story Wiki:How to translate the wiki
Vintage Story Wiki:Translation Tables
Vintage Story Wiki:Video Tutorials Needed
VintagestoryData folder
VTML
Wallpapers
Water
Weapons
Weather
Wild food
Wild pig
Windmill
Wolf
Wooden bucket
World Configuration
World generation
Worldmap
Wrench
Zinc
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
blk - Pa'O
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fon - Fon
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gaa - Ga
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
gld - Nanai
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
gur - Frafra
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
hsn - Xiang Chinese
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kea - Kabuverdianu
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ksw - S'gaw Karen
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nmz - Nawdm
nn - Norwegian Nynorsk
no - Norwegian
nod - Northern Thai
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nyn - Nyankole
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwe
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qqq - Message documentation
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
rsk - руски
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
se-fi - davvisámegiella (Suoma bealde)
se-no - davvisámegiella (Norgga bealde)
se-se - davvisámegiella (Ruoŧa bealde)
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sms - Skolt Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - толыши
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vmw - Makhuwa
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yrl - Nheengatu
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
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<languages/> {{GameVersion|1.19.4}} <div lang="en" dir="ltr" class="mw-content-ltr"> == Settings menu == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Click on an image to open a larger version. See the {{Pll|Settings}} page for descriptions of every option, or open the menu in-game and hover over each option. Options that seem especially relevant to accessibility are featured below. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Graphics tab === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Settings-graphics tab.png|thumb|left|alt=the first tab of several at the top is selected, displaying an array of options for the game's graphics|Graphics tab of Settings menu]] * '''Resolution''': If the game looks blurry, increasing the percentage on the Resolution slider to 100% might help. * '''Gamma''': Increasing the gamma value might improve visibility in darkness. <br> The {{Pll|Settings}} page should cover all the features in the {{Pll|Settings#Graphics|Graphics}} tab in detail. <br> <br> <br> <br> <br> <br> <br> <br> <br> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Mouse tab === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Settings-mouse_tab.png|thumb|left|alt=the second tab of several at the top is selected, displaying an array of options for the game's mouse features|Mouse tab of Settings menu]] * '''Mouse sensitivity''': Increase to heighten cursor movement, reducing the need to move the mouse/wrist. Decrease to soften cursor movement, allowing easier precision of cursor placement. * '''Mouse wheel sensitivity''': Currently no apparent benefit. * '''Item collect mode''': Select the "Always" option to reduce the need to use the {{Keypress|Shift}} key. * '''Mouse Controls''': Click on a mouse action, and then use the mouse button or keyboard key you would like to perform that mouse action. Additionally, you can rebind keyboard controls to a mouse button in the {{Pll|Accessibility#Controls_tab|Controls tab}}. For multi-button mice, up to 5 additional buttons are supported. <br> <br> <br> <br> <br> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Controls tab === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Any key used in the game can be rebound to something different, which may be important for some players: in general, everyone playing the game for extended periods should set the keys to bindings which are comfortable to use -- also, take breaks! [[File:Settings-controls tab.png|thumb|left|alt=the third tab of several at the top is selected, displaying a list of the keys bound to various game actions|Controls tab of Settings menu]] * '''Mouse modifiers locked to Sneak/Sprint''': Several mouse actions in-game require a combination of either the {{Keypress|Shift}} key or the {{Keypress|Ctrl}} key, as well as a mouseclick (left or right mouse button) - for example, placing down buckets requires both {{Keypress|Shift}} and {{Keypress|Ctrl}}. By default, the Shift key is the key used for {{Pll|Controls#Movement controls|Sneak}}, and the Ctrl key is used for {{Pll|Controls#Movement controls|Sprint}}, and if you are happy with those defaults then this setting is probably not going to be relevant to you. But if you want to change Sneak to a different key, then it becomes important: by default (locked), changing the Sneak control has the effect of changing the key which has to be pressed for Shift + mouseclick actions as well. Some people like that (thinking of it as "Sneak + mouseclick"), some people don't like that at all (they want to change the control for Sneak without changing the normal Shift + mouseclick control ...) If you are one of the people who wants to reconfigure Sneak ''without'' reconfiguring the {{Keypress|Shift}} key, then unlocking mouse modifiers means you can keep on using {{Keypress|Shift}} as the Shift key for mouseclicks as normal, even though the Sneak key has changed to something different. Or, if you like, you can leave the Sneak key as it is but change only the key used as the Shift key for mouseclicking. The same applies to the {{Keypress|Ctrl}} key and Sprint which are locked together by default - for example, use this setting if you want to change the Sprint key to {{Keypress|Q}} or {{Keypress|R}} (some people find that more comfortable) but keep on using the {{Keypress|Ctrl}} key for Ctrl + mouse clicks. People who use the mouse in their '''left hand''' might like to change these settings to use the right-hand side {{Keypress|R Shift}} and {{Keypress|R Ctrl}} keys on the keyboard for Shift + mouse click and Ctrl + mouse click actions. * In the Mouse tab, the mouse buttons can themselves be reconfigured, for example to swap left and right mouse buttons, or assign a keyboard control instead of a mouse button. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Accessibility tab === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Settings-accessibility tab.png|thumb|left|alt=the fourth tab of several at the top is selected, displaying a few options thought to be most relevant to users in need of accommodations|Accessibility tab of Settings menu]] Options: * '''Toggle Sprint''': Check this box to reduce the need to use the {{Pll|Controls#Movement_controls|Sprint key}}. Tap Sprint once while walking to begin running; your character will continue running without keeping the Sprint key pressed, until you stop moving forward. When you move again it will be at a walking pace. * '''View Bobbing''': Uncheck this box if you tend to experience motion sickness. With view bobbing enabled, your character's field of view would bounce up and down while (s)he runs. * '''Camera shake strength''': When your character's body temperature drops dangerously low, (s)he will begin shivering and the edges of the screen will become frosty. Increasing the ''Camera shake strength'' slider should reduce the degree to which the character's view is disrupted. You'll need to use other indicators such as the frosty screen to warn you of low body temperature. Your character will begin losing health points if you don't take steps to raise her/his body temperature. * '''Wireframe thickness''': This affects the thickness of the selection box drawn around the block you are looking at. It also affects the colored voxel gridlines seen when knapping, clay-forming, smithing, and chiseling. Some people may find thicker lines easier to see - especially on very high resolution monitors eg. 4k monitors. * '''Wireframe colors''': This determines the colors for the voxel wireframe gridlines when knapping, clayforming, or smithing. Changing to Preset 2 or Preset 3 may improve color contrast for various types of colorblindness or color vision anomaly. * '''Glitch strength waviness''': {{Pll|Temporal_storm|Temporal Storms}} can be disabled entirely through {{Pll|World_Configuration#Temporal_stability|commands}}. It might be preferable to preserve this feature of the game while removing effects that are uncomfortable. Reducing the ''Glitch strength waviness'' slider should make visual distortions during storms more tolerable. Expect the normal colors of the world to become reddish until the storm ends. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Sound tab === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Settings-sound tab.png|thumb|left|alt=the fifth tab of several at the top is selected, displaying a few options for the game's sounds|Sound tab of Settings menu]]The sound levels for various types of sound can be set individually. <br> <br> <br> <br> <br> <br> <br> <br> <br> <br> <br> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Interface tab === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Settings-interface tab.png|thumb|left|alt=the sixth tab of several at the top is selected, displaying a few options for the game's interface|Interface tab of Settings menu]] * GUI scale: Increasing this slider will make the text larger in most places. However, the field for text might not always be large enough for the selected font size. Experiment to find a text large enough for you to see that is still small enough to fit in its field. * Block info overlay: This is a tremendously useful feature, identifying the block/entity your mouse is aimed at. In addition to the name of the item, other useful hints might be included. If it obscures your view, hold Ctrl and press B to toggle the overlay off. * Coordinate overlay: * Minimap: By default in a Standard playstyle world, a minimap will be visible in the top-right corner of your screen. Press M to show/hide the world map. Press F6 to show/hide the minimap. It's always oriented with north upwards. <br> <br> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Debug tab === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Only visible if you check the ''Developer Mode'' box in the Interface tab. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Mods == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The modding community for Vintage Story has produced several excellent mods that might help with one or more Accessibility issues. Examples of useful mods are listed under the {{Pll|Accessibility#Visual|Visual}}, {{Pll|Accessibility#Dexterity_and_repetitive_actions|Dexterity}} and {{Pll|Accessibility#Auditory|Auditory}} headings below. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> General guidance for using mods: * It's generally safe to add/remove mods even after playing a world for awhile. But best practice includes creating a backup before changing mods. If a mod adds blocks, items, entities, or new worldgen, a backup may be more important. * Mods are compatible with specific game versions. If you update the game, [https://mods.vintagestory.at/list/mod check] your favorite mods to see if they have also been updated (which is up to the individual mod authors). A mod that hasn't been specifically updated for your current game version can often still work or mostly work. Again, create a backup of your world before experimenting. * {{Pll|Modding:Getting_Started#Types_of_Mods|Code mods}} - especially if not updated for the current game version or only recently updated - can cause issues or crashes (either directly, or more subtly if they prevent another game system from working properly). Check client-main.txt and server-main.txt logs for reported errors. Report issues to the mod author rather than to Vintage Story staff. * In single player games, mods are installed by downloading them and then dragging the zip file into to your VintagestoryData Mods folder. On a Windows PC, the Mods folder is found at %appdata%\VintagestoryData\Mods by default. The mod database has a '1-click install' feature that puts the zip file directly into the Mods folder rather than the Downloads folder; this only applies to the most-recently-published version of the mod, though. * When you join a multiplayer server, the required mods are automatically downloaded to a specific subfolder for that server, within your single-player mod folder. To also use one of your single-player client-side mods in multiplayer, copy-paste it into that server's subfolder. Several accessibility mods are client-side only, meaning that you can use them even on multiplayer servers without causing problems. Some mods would require the server admins to install them. * The mod landscape is ever-changing; a mod perfect for your issue might exist yet not be mentioned below, or a mod you relied on might be incompatible with the latest version of the game. If you find a mod that you think deserves to be noted on this Accessibility page, make a comment in the #wiki-and-translations channel of the [https://discord.gg/CkJjdrB Vintage Story Discord server]. If you use an outdated mod without problems, consider making a comment on that's mod's page of the [https://mods.vintagestory.at/list/mod mod database], so other potential users can see the encouraging news. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Visual == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Gamma === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The Graphics tab of the Settings menu has a slider for Gamma, which might improve ability to see in some situations. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === World map === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The map prior to version 1.19 was colorful and could be used to locate resources when familiar with their appearance from a birds-eye view. The classic world map visuals can be restored in a singleplayer world using the command <code>/worldconfig colorAccurateWorldmap true</code> in the chat overlay; then exit and re-launch that world for the change to take effect. <br><br> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> In a multiplayer world, the classic world map can only be restored by someone with admin privileges editing the serverconfig file or running a similar command. * enables for all players on the server: <code>/worldconfigcreate bool colorAccurateWorldmap true</code> * enables for individual players: <code>/player [playername] privilege grant colorAccurateWorldmap</code> Restart the server for changes to take effect. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === GUI scale === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The scale of the GUI - which also includes the size of items in the hotbar, and the size of the mouse pointer - can be adjusted in Settings / Interface. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Note: it is possible to make the GUI so large that the Interface tab is off the screen, when you next visit Settings, especially from the main menu. If this occurs, the guiScale number can be adjusted by editing the <code>clientsettings.json</code> file in a text editor. Find this file in the %appdata%\Roaming\VintagestoryData folder. The default is <code>"guiScale": 1.0,</code> -- be sure to include the comma at the end of the line! </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Windows magnifier === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If using the Windows Magnifier to enlarge parts of the screen, note that the mouse pointer (and therefore the ability to control the Magnifier) will disappear during normal gameplay. To make the mouse pointer visible again, hold down the Alt key. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Audio handbook === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Guides from the in-game Survival Handbook are read aloud here: [https://www.youtube.com/playlist?list=PLlcz_9yBW6cJM9WRPY04vYqKLkqIyZyli Vintage Story Handbook].<br> <youtube width="400" height="240">Ku7Rjm1587M</youtube><br> ''Individual'' item/block pages are not included. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Visual mods === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <big>Epilepsy and other motion sensitivity</big><br> Some mods give greater control over visual effects such as lightning flashes and the screen warping during Temporal Storms or drunkenness. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''Accessibility Tweaks''' [https://mods.vintagestory.at/show/mod/665 https://mods.vintagestory.at/show/mod/665] ** "Lots of customisable tweaks for sounds effects, visual effects, text, weather, colours, and gamma." <br> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <big>Color vision deficiency</big><br> Some mods help players to distinguish the block selection box (the outline around the currently looked at block) </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''Better Outline''' mod [https://mods.vintagestory.at/betteroutline] can change the color of the block selection box, or add glow effects etc., to make it more visible. <br> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <big>Light</big><br> Some mods give greater control over the lighting levels. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''Accessibility Tweaks''' [https://mods.vintagestory.at/show/mod/665 https://mods.vintagestory.at/show/mod/665] ** "Lots of customisable tweaks for sounds effects, visual effects, text, weather, colours, and gamma." * '''Cave Beacons''' (Navigation Lights) [https://mods.vintagestory.at/show/mod/3329 https://mods.vintagestory.at/show/mod/3329] ** "Can be used to lead your way through cave systems." An alternative to torches, which go out after 48 game-hours. <br> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <big>Resources visibility</big><br> Some mods make key resources easier to distinguish from their surroundings. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''Juicy Ores''' [https://mods.vintagestory.at/show/mod/2602 https://mods.vintagestory.at/show/mod/2602] ** "Replaces ore block's model with more noticeable one." * '''Visible Ore''' [https://mods.vintagestory.at/show/mod/1526 https://mods.vintagestory.at/show/mod/1526] ** "A small mod that makes the ore in the rock more visible in some combinations." * '''Obvious Resin''' [https://mods.vintagestory.at/show/mod/5138 https://mods.vintagestory.at/show/mod/5138] ** "Gives resin producing leaking blocks a bright blue overlay to be more visible." * '''Mobs Radar''' [https://mods.vintagestory.at/show/mod/6849 https://mods.vintagestory.at/show/mod/6849] ** "Detects creatures and adds markers for them on both world map and minimap." This can be configured to not reveal enemy locations, but still help with finding dropped items such as logs from chopped trees. * '''Zoom Button - Reborn''' [https://mods.vintagestory.at/show/mod/1820 https://mods.vintagestory.at/show/mod/1820] ** "Use a hotkey (default Z) to squint" for a closeup. <br> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <big>Map</big><br> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''Pixel Waypoints''' [https://mods.vintagestory.at/show/mod/6477 https://mods.vintagestory.at/show/mod/6477] ** "increasing waypoint icon visibility on the world map" * '''Alternative Map Icon Renderer''' [https://mods.vintagestory.at/show/mod/6609 https://mods.vintagestory.at/show/mod/6609] ** "increasing waypoint icon visibility on the world map" * '''Medieval Map''' [https://mods.vintagestory.at/show/mod/6677 https://mods.vintagestory.at/show/mod/6677] ** "Replaces the way world maps are drawn" with the ability to customize colors for land, desert, water, etc. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Dexterity and repetitive actions == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Key mapping === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> See [[Accessibility#Controls_tab|Controls tab]]. <br> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Hardware === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> While Vintage Story has no native controller support, some people [https://partner.steamgames.com/doc/features/steam%20controller/getting%20started%20for%20players use Steam to add controller support], and others use third party apps (like [https://apps.microsoft.com/detail/antimicro/9N1FCFQ6P5LW?hl=en-US&gl=US Antimicro]). {{Pll|Controller Compatibility}} has an example. Others get Vintage Story to work on a [https://store.steampowered.com/steamdeck/ Steam Deck]. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> An [https://www.pcmag.com/picks/the-best-ergonomic-mice ergonomic mouse] might be helpful - but minimizing repetitive stress also includes considerations of posture, taking breaks, and more. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Dexterity mods === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Several mods modify one or more aspects of the game to reduce repetitive motions. <br> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <big>Crafting</big><br> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''Knapster''' [https://mods.vintagestory.at/show/mod/4046 https://mods.vintagestory.at/show/mod/4046] ** "Easier knapping, clayforming, and smithing, for those with low manual dexterity." * '''Simple Pottery Wheel''' [https://mods.vintagestory.at/show/mod/4980 https://mods.vintagestory.at/show/mod/4980] ** "Adds a pottery wheel to make clay forming slightly easier." * '''QP's Chisel Tools''' [https://mods.vintagestory.at/show/mod/2751 https://mods.vintagestory.at/show/mod/2751] ** Copy and merge chiseled blocks; move, rotate, and mirror; cut or add entire planes, or matching materials; paint materials onto chiseled blocks. <br> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <big>Movement</big><br> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''Auto Walk / Auto Run''' [https://mods.vintagestory.at/show/mod/6541 https://mods.vintagestory.at/show/mod/6541] ** "Adds a key for auto walk, including auto running." * '''StepUp''' [https://mods.vintagestory.at/show/mod/85 https://mods.vintagestory.at/show/mod/85] ** "Doubles step height of players (0.6 to 1.2 blocks) to allow stepping up whole blocks by just walking forward." * '''Auto Close''' [https://mods.vintagestory.at/show/mod/4020 https://mods.vintagestory.at/show/mod/4020] ** "Auto closes doors, gates, trapdoors etc. that were opened a few moments ago." * '''Autoloot''' [https://mods.vintagestory.at/show/mod/6966 https://mods.vintagestory.at/show/mod/6966] ** "Automatically loots corpses" when harvested. * '''Carry On''' [https://mods.vintagestory.at/show/mod/4405 https://mods.vintagestory.at/show/mod/4405] ** "Allows picking up and carrying blocks, especially containers along with their contents." <br> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <big>Map</big><br> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''Auto Map Markers''' [https://mods.vintagestory.at/show/mod/797 https://mods.vintagestory.at/show/mod/797] ** "Automatically adds map markers to your map when you interact with certain objects." * '''Map Zoom Key''' [https://mods.vintagestory.at/show/mod/7493 https://mods.vintagestory.at/show/mod/7493] ** "Use keyboard to zoom map" instead of mousewheel. <br> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <big>Resources</big><br> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''Reduced Grind''' [https://mods.vintagestory.at/show/mod/180 https://mods.vintagestory.at/show/mod/180] ** "Increased fuel burn duration, increased ore yields from chunks, & increased fat droprate." * '''StickEmUp!''' [https://mods.vintagestory.at/show/mod/7500 https://mods.vintagestory.at/show/mod/7500] ** "Trees will drop sticks (and saplings) when chopped!" * '''Sticks From Firewood''' [https://mods.vintagestory.at/show/mod/2920 https://mods.vintagestory.at/show/mod/2920] ** "This mod will allow you to craft sticks from firewood." * '''Scythe More''' [https://mods.vintagestory.at/show/mod/5824 https://mods.vintagestory.at/show/mod/5824] ** "Expands the list of blocks that can be harvested with a scythe" in a 3x3 area. * '''Autoloot''' [https://mods.vintagestory.at/show/mod/6966 https://mods.vintagestory.at/show/mod/6966] ** "Automatically loots corpses" when harvested. * '''One-shot Prospecting Pick''' [https://mods.vintagestory.at/show/mod/1561 https://mods.vintagestory.at/show/mod/1561] ** "They allow you to prospect by breaking only one block" instead of 3 blocks per reading in Density Mode. * '''Auto Panning''' [https://mods.vintagestory.at/show/mod/6968 https://mods.vintagestory.at/show/mod/6968] ** "Set your character up to pan for you." * '''Auto-Sifter''' [https://mods.vintagestory.at/show/mod/3831 https://mods.vintagestory.at/show/mod/3831] ** "Automatic Panning Machine" for the iron age. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Auditory == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The Sound tab in the Settings menu lets you adjust "ambient sound" volume separately from weather volume and music. <br> See '''Considerations''' in the {{Pll|Accessibility#Notes|Notes section}}. <br> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Hardware === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Headphones are useful for identifying the source of a sound, which can help you avoid danger or find resources. Game version 1.19 includes a new 'Directional Audio' option, designed to make sound location sound more precise with headphones: we suggest try both with it on and off and see which you prefer.<br> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Assets === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You can replace audio files individually. * <code>AppData\Roaming\Vintagestory\assets\game\sounds</code> primarily sounds related to the player * <code>AppData\Roaming\Vintagestory\assets\survival\sounds</code> sounds related to creatures, processes, and weather, including thunder * <code>AppData\Roaming\Vintagestory\assets\assets\game\music</code> a few music files * <code>AppData\Roaming\Vintagestory\assets\survival\music</code> most music files * <code>AppData\Roaming\Vintagestory\assets\creative\music</code> a few music files </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Auditory mods === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Some mods give greater control over the volume levels of sounds that may be disturbing. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''Accessibility Tweaks''' [https://mods.vintagestory.at/show/mod/665 https://mods.vintagestory.at/show/mod/665] ** "Lots of customisable tweaks for sounds effects, visual effects, text, weather, colours, and gamma." </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Some mods give visual alternatives to auditory cues. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''Buzzwords''' [https://mods.vintagestory.at/show/mod/3303 https://mods.vintagestory.at/show/mod/3303] ** "If you're 12 or so blocks away from a wild beehive of some sort, you'll get a 'BzZzZzZ...' text alert to notify you that bees are nearby." * '''Subtitles''' [https://mods.vintagestory.at/show/mod/496 https://mods.vintagestory.at/show/mod/496] ** Adds subtitles with direction indicators; note: made for game version 1.14 and not recently updated. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Other accessibility issues == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> One of the dev team members created tutorial videos that might be of help to people with dyslexia, low literacy, or dislike of reading. [https://youtube.com/playlist?list=PLQzDSnrhrcyyThLgOYs0HE_TM5fvkHdnq&si=XGo9EHGSFbRu4mwm Vintage Story Bit-By-Bit - How to Handbook] on YouTube </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == History == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * A few Accessibility features were added in version 1.19.0: "Added Accessibility tab. Moved View Bobbing and Toggle Sprint settings there. Added 2 new accessibility settings: Camera shake strength and Wireframe thickness. ** Tweak: Added ability to adjust temporal instability waviness in the new Accessibility tab ** Tweak: Added experimental minbrightness client config, potential use for YouTubers/streamers to prevent pitch-black areas." [https://www.vintagestory.at/blog.html/news/v1190-pre1-dejank-redux-r367/ Official Devlog] ** Feature: In the Accessibility settings tab, knapping, clayforming, smithing voxel wireframe colors are now configurable between different presets. In addition to the standard setting, two alternative presets for these colors are provided, chosen for better contrast for players with certain types of color blindness (color vision anomaly) [https://www.vintagestory.at/blog.html/news/v1194-stableified-glue-r380/ Official Devlog] ** Feature: Re-bindable mouse buttons [https://www.vintagestory.at/blog.html/news/v1194-stableified-glue-r380/ Official Devlog] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Notes == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * Tyron gave permission for this page to include brief descriptions of mod functionality. In general, this wiki is only for vanilla content.<ref>Comment in the #wiki-and-translations channel of the official Discord: https://discord.com/channels/302152934249070593/420476226420080670/1208117493772849272</ref><br> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''Audio considerations'''<br> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * {{Pll|Bees}} are an important resource that can be difficult to find. The most-recommended technique is to increase the ''Ambient Sound'' slider and decrease the ''Weather Sound'' and ''Music'' sliders while hunting for beehives. * {{Pll|Wolf|Wolves}} are a dangerous enemy that can often be avoided due to their periodic howls announcing their location. * {{Pll|Bear|Bears}} growl but usually the player is within attack range when that happens. * Low {{Pll|Temporal stability|Temporal Stability}} triggers ominous music. The player should take action to reduce the stability drain and restore stability soon. '''Speculation needing testing:''' * If you simply delete an audio file, the game might crash. * When you update to the next game version, you might lose the changes made. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Gallery == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Accessibility-119-pre1.png|left|thumb|alt=Displays a partial screenshot of the Settings menu.|Accessibility tab of Settings menu]] <br> <br> <br> <br> <br> <br> <br> <br> <br> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == See also == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * {{Pll|Controls}} * {{Pll|Adding mods}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == References == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <references /> </div> {{Game navbox}}
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