テンポラル・スタビリティ
テンポラル・スタビリティ(時間的安定性)はプレイヤーがどれだけ錆びの世界に近いかを測るゲームメカニクスです。ホットバーの上にある青い歯車のアイコンで表現され、青い部分が少ないほどプレイヤーは時間的に不安定になります。テンポラル・スタビリティが徐々に減っていくと、モンスターの出現頻度が高くなるなどプレイヤーに様々な影響が出てきます。完全に失われると、プレイヤーは錆びの世界に入ってしまいます。
時間的に不安定なエリアの初期の警告は、不吉な音楽と、タスクバーの青い歯車が反時計回りに回転することです。歯車が早く回るほど、プレイヤーの安定度は早く下がります。安定度が低くなると、他のプレイヤーや生き物が点滅したり透明になったりします。
テンポラル・スタビリティの回復
テンポラル・スタビリティはテンポラル・ギアを使うことで回復できます。これはドリフターを殺すか取引によって入手できます。テンポラル・スタビリティを回復するには、テンポラル・ギアを左手に持ち、ナイフをタスクバーに置きます。そしてナイフがアクティブな状態で右クリックを長押しすると、切り裂く効果音と共にナイフを振る動作が行われます。そのまま右クリックを押し続けると、ギアを体に押し付ける動作と共に青い粒子のエフェクトが発生します。その前に右クリックを離してしまうと、傷を受けながらもギアは使わず、効果も発生しません。
この方法でテンポラル・ギアを使用すると2HPのダメージを受け、テンポラル・スタビリティは28%しか回復しないことに注意してください。
テンポラル・スタビリティを回復する他の方法は、ドリフターを殺すことです。強いドリフターほど、テンポラル・スタビリティが多く回復します。しかしこれは、テンポラル・ギアを消費するのと同じく一時的な措置でしかありません。
Temporal Storms
Temporal storms are a weather pattern that by default occurs roughly every 10 days. During these storms, it is treated as though the player has low temporal stability, with creatures able to spawn anywhere around the player as long as there is a spawnable surface (i.e. slabs will prevent spawns).
Players will get an early warning about an oncoming temporal storm through the chatbox. This warning will be issued in two phases:
- a light/ medium/ heavy temporal storm is approaching- once this warning is issued, the temporal storm is 8h24min ingame time away - or 0.35% of a full day.
- a light/ medium/ heavy temporal storm is imminent - once this warning is issued, the temporal storm is 43min ingame time away - or 0.02% of a full day.
The duration of temporal storms will increase in time, by default it can last between 2.4h and 4.8h maximum. The differentiation between light, medium or heavy temporal storms does not influence the duration, but rather the feeling of the storm, meaning specifically the visual and audio aspects of this mechanic.
Surviving a Temporal Storm
There are a few different ways to survive a temporal storm if you are not ready to fight your way through one.
Hiding in a Box
Hiding in a box, such as your cellar, is a good way to survive, as long as you ensure there is not enough space for enemies to spawn inside with you. Alternatively, you can use bottom slabs on the floor, as drifters can not spawn on these.
Pillaring
Stacking on a lot of blocks and pillaring high prevents drifters from being able to reach you.
Drifter Trap
This tactic is an extension of the above mentioned pillar solution. Digging a moat around yourself that is at least 2 blocks deep and wide so you are left standing on a pillar allows you to trap drifters for easy killing later on. Keep in mind that more vicious foes might have a higher reach, so you should consider how high above your trapped enemies you want to be. With the new drifter pathfinding, they might not fall into your trap readily however. To trick their senses, try lining the edge of your trap and your pillar with trapdoors. The drifters will interpret the trapdoors as a path they could take towards you, even when said doors are opened, leaving an unbridgeable hole. For a detailed look such an advanced drifter trap, check out the video posted farther down.
Sleeping
You can easily sleep your way through a temporal storm. Just wait until the 'temporal storm is imminent' message appears, and then go to sleep. When you wake up the storm should either be completely gone or nearly over.
Unstable Regions
In the world there exists regions which are more temporally unstable than the surroundings. In these areas, a player's temporal stability will drain much faster, and they will be subject to more dangers. These are a lot more common underground, the deeper the player is, the more temporally unstable the underground is likely to be.
Video Tutorials
Detailed explanation of a drifter trap, version 1.13 | Temporal stability explained in English | Temporal stability explained in German |
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