Translations:Classes/10/en

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Revision as of 22:24, 22 March 2022 by FuzzyBot (talk | contribs) (Importing a new version from external source)
The Malefactor as depicted ingame

Malefactor

The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon.

Additional Positive and Negative Traits
Forager (+10% loot from foraging1, +20% wild crop drop rate)
Pilferer (+15% drop rate, +10% rusty gear drop rate, 12% chance to collect cracked vessels)
Furtive (-35% animal seeking range)
Improviser (Exclusive craftable sling)
Frail (-2.5 health points, -25% ranged distance)
Nervous (-15% melee damage)