Setting up a Multiplayer Server: Difference between revisions
(Added "Advanced Setup" and "Using an SRV Record to point a domain to your server" to the page. Added examples on how to setup the record for OVH and Hetzner) |
m (Removed "Lucky you" to sound more professional) |
||
Line 431: | Line 431: | ||
In some cases, you may not able to get a server with the default port (Multiple instances on the same server, paid hosts...), and you will have to add the port at the end of the server's address in order to connect to it.<br> | In some cases, you may not able to get a server with the default port (Multiple instances on the same server, paid hosts...), and you will have to add the port at the end of the server's address in order to connect to it.<br> | ||
But you might want to avoid the need to specify the port (Easier to remember, look cleaner). | But you might want to avoid the need to specify the port (Easier to remember, look cleaner). | ||
There is a way to point a domain to your server and avoid the need to add the port : SRV Records<br> | |||
SRV Records allow you to point a domain/subdomain to your instance, while letting the game know the port to use.<br> | SRV Records allow you to point a domain/subdomain to your instance, while letting the game know the port to use.<br> | ||
Line 480: | Line 480: | ||
Wait a few minutes for your record to propagate and then try to use it to connect to the server, using <code>vintagestory.mydomain.com</code> as the address. | Wait a few minutes for your record to propagate and then try to use it to connect to the server, using <code>vintagestory.mydomain.com</code> as the address. | ||
You | You are now all set up to share your server with your custom domain. | ||
</translate> | </translate> |
Revision as of 10:01, 11 May 2023
Basic Setup
Ad-hoc Server
If you want a temporary multiplayer experience it is enough to open a single player world, then click on "Open to Lan" in the escape menu. This will allow players in your local network to join. If you want to allow players outside of your local network to join, you can then also click "Open to Internet" which will attempt to set up an external connection to join your server from the internet. This is done by a technique called UPnP and has to be enabled on your internet router, which it often is by default. In short, we estimate there's about a 60% success chance that 'Open to Internet' works instantly without issues. If it doesn't you would need to set up a so called "port forwarding" on your internet router, which can be tricky and frustrating at times, unfortunately. You would need to forward TCP Port 42420 to your computer in that case. (Google 'Port forwarding' with the name or model of your internet router to find help.)
For this server to work, your single player world has to stay open.
Dedicated Server
Alternatively the game ships with a dedicated server program that you can start and leave on permanently without needing to log in yourself. There are several ways to get a dedicated server up and running.
Paid hosts
Some commercial hosting services offer paid server hosting. Currently Vintage Story hosting is offered by the developers of the game, PingPerfect, Citadel Server, Creeperhost, Akliz and GPortal, Host Havoc.
Dedicated Servers on Windows
- Open the game's application folder, it is
%appdata%/VintageStory
by default. - Run
VintagestoryServer.exe
. - You might need to setup port forwarding on your internet router if you want the server to be accessible from outside of your local network (for example, anyone who isn't on the same WiFi as you).
Dedicated Servers on Linux
This describes how to set up the server as a service on Linux systems.
Requirements for CentOS 7 (RHEL, Fedora, ...)
1. EPEL/screen/wget/curl Install
yum -y install epel-release screen wget curl
2. Mono Install
yum -y install yum-utils rpm --import "http://keyserver.ubuntu.com/pks/lookup?op=get&search=0x3FA7E0328081BFF6A14DA29AA6A19B38D3D831EF" yum-config-manager --add-repo http://download.mono-project.com/repo/centos/ yum -y install mono mono-devel
Requirements for Ubuntu (Debian, Mint, ...)
1. screen/wget/curl Install
sudo apt install -y screen wget curl
2. Mono Install
As of Vintage Story version 1.12.7 and above Mono version 5 or higher is recommended to use.
This HowTo is written assuming Ubuntu 18.04 as the base OS.
To install the latest stable version for your specific distribution, please follow the instructions from the Official Mono Project Download Page.
sudo apt install gnupg ca-certificates sudo apt-key adv --keyserver hkp://keyserver.ubuntu.com:80 --recv-keys 3FA7E0328081BFF6A14DA29AA6A19B38D3D831EF echo "deb https://download.mono-project.com/repo/ubuntu stable-bionic main" | sudo tee /etc/apt/sources.list.d/mono-official-stable.list sudo apt update sudo apt install -y mono-complete
3. Download the game
Advice: Create a seperate directory for Vintage Story as the tar.gz does not contain a subfolder.
mkdir server && cd server
Goto http://account.vintagestory.at/downloads
Copy the link of the newest "vs_server_*.*.*.tar.gz" package (Tar.gz Archive/Linux (server only) under Show other available downloads of Vintage Story)
Download with "wget" via console (Vintage Story version 1.12.9 in this example).
wget https://cdn.vintagestory.at/gamefiles/stable/vs_server_1.12.9.tar.gz
4. Extract tar.gz package
tar xzf vs_server_*.*.*.tar.gz
5. Make server.sh script executeable
chmod +x server.sh
6. Edit server.sh file
For security reasons you should not run the server as root user, so by default USERNAME is set to vintagestory. On most linux operating systems you can create a user with the command adduser.
adduser vintagestory
Then change these options for your needs:
USERNAME='<your-vs-server-username>' VSPATH='<your-vs-directory>'
7. Open the port at the firewall (if needed)
firewalld
firewall-cmd --permanent --zone=public --add-port=42420/tcp firewall-cmd --reload
iptables
iptables -A INPUT -p tcp -m tcp --dport 42420 -j ACCEPT
8. Server start and first steps
./server.sh start Wait for the startup to finish, then you can give yourself OP with ./server.sh command "/op <youusername>"
9. Connect to your IP/Domain and have fun
Requirements for Alpine (Advanced, no support)
1. Install mono
As mono is in testing in Alpine, the testing URL (http://dl-cdn.alpinelinux.org/alpine/edge/testing) will have to be uncommented out in
/etc/apk/repositories
after, run
apk update apk add mono mono-dev
2. Install tmux
apk add tmux
3. Certificates
apk add ca-certificates
then run
cert-sync /etc/ssl/certs/ca-certificates.crt
to update the certs.
4. Simplified Start Script
Download and extract the server into a location as normal, then put this into a script:
#!/bin/ash mono VintagestoryServer.exe --dataPath ./data
This script will just run the server, putting the world save files into the same folder the server is extracted to. As an advanced user, you don't need to worry about having the dependancies, checking for new versions, or installing the server or save files under different users and locations.
Run the script in a tmux session.
The rest of the normal advice applies too (firewalling etc.).
Updating Servers
If you want to install a newer version, remove all installation files first, or you'll get unforseeable behavior. If you chose a data folder inside the installation folder, make sure to not delete that one, or you'll loose your save games, settings and player data. Download the "Tar.gz Archive/Linux (server only)" file and extract it. If you have a remote installation and only a FTP connection to your server, you will have to unpack it locally and upload each file.
Basic Configuration
Once your server is up and running you might want to look over some of the following configuration options. You can configure the server while its running through commands or by editing the serverconfig.json, for which the server needs to be stopped first. On windows, by default this file is located at %appdata%/VintageStoryData/serverconfig.json. On Linux it's located at ./data/serverconfig.json of your server directory (e.g. /home/vintagestory/server/data/serverconfig.json if setup like described here)
Protip:
The easiest way to get a world configured to your wishes is to first create it in Single Player, using the advanced world creating options - and then upload it to use as your server world. |
Explanation of values in serverconfig.json you can find here: Server Config
Here are some of the configurations set by commands, that you'd typically want to set.
/serverconfig upnp [0|1]
If set to one, the game server will attempt to set up port forwarding for you/serverconfig name Peaceful PvE Server
Set up the server name, visible in the public server listing/serverconfig description This is a medieval survival server, PvE only, everyone welcome! <3
Set up the servers description, visible in the public server listing/serverconfig motd Hi {playername}! Please remember to follow the rules!
The message shown to players when they join/serverconfig password asdaf
Require a password for players to log in, if desired. Use/serverconfig nopassword
to remove again./serverconfig advertise (1|0)
Whether or not add this server to the public server listing
Lastly, you can configure a server that was created with the 'Open to Lan' method in the same way as you do for dedicated ones, be aware though, in that case a few of the configurations are overridden by the client, such as the save file location.
Acquiring server admin rights
If you have access to the server console, type /op playername
. If not, open up the serverconfig.json and replace
"StartupCommands": null,
with
"StartupCommands": "/op playername",
In both instances you should replace playername
with your actual player name.
Advanced Dedicated Server
Debian with systemd service and rsyslog
If you prefer using systemd instead of screen to run your VS Server, you can follow these Instructions.
We also will setup rsyslog to split all logs into separate files.
Installation
1. mono Install Debian 9
sudo apt install apt-transport-https dirmngr gnupg ca-certificates wget nano sudo apt-key adv --keyserver hkp://keyserver.ubuntu.com:80 --recv-keys 3FA7E0328081BFF6A14DA29AA6A19B38D3D831EF echo "deb https://download.mono-project.com/repo/debian stable-stretch main" | sudo tee /etc/apt/sources.list.d/mono-official-stable.list sudo apt update sudo apt install mono-devel
For Debian 10 use
echo "deb https://download.mono-project.com/repo/debian stable-buster main" | sudo tee /etc/apt/sources.list.d/mono-official-stable.list
2. create a user
adduser --shell /bin/bash --disabled-password gameserver
3. create directories
mkdir -p /srv/gameserver/vintagestory mkdir -p /srv/gameserver/data/vs mkdir -p /usr/lib/systemd/system
3. Download the game
cd /srv/gameserver/vintagestory
Goto http://account.vintagestory.at/downloads
Copy the link of the newest "vs_server_*.*.*.tar.gz" package (Tar.gz Archive/Linux (server only) under Show other available downloads of Vintage Story)
Download with "wget" via console (Vintage Story version 1.12.9 in this example).
wget https://cdn.vintagestory.at/gamefiles/stable/vs_server_1.12.9.tar.gz
4. Extract tar.gz package
tar xzf vs_server_1.12.9.tar.gz
5. Change owner
You have to set the owner of your gameserver directory to avoid write permission errors
chown -R gameserver:gameserver /srv/gameserver
6. Create systemd service unit file
Use your favourite tool to create a service unit file (this example uses nano)
nano /usr/lib/systemd/system/vintagestoryserver.service
Insert the following content
[Unit] Description=Vintage Story Server Unit After=network.target [Service] WorkingDirectory=/srv/gameserver/vintagestory ExecStart=/usr/bin/mono VintagestoryServer.exe --dataPath /srv/gameserver/data/vs Restart=always RestartSec=30 StandardOutput=syslog StandardError=syslog SyslogIdentifier=VSSRV User=gameserver Group=gameserver [Install] WantedBy=multi-user.target
7. Create config file for rsyslog
Use your favourite tool to create a rsyslog config file (this example uses nano)
nano /etc/rsyslog.d/vintagestoryserver.conf
Insert the following content
if $programname == 'VSSRV' then { if($msg contains "Chat") then { action(type="omfile" dirCreateMode="0755" FileCreateMode="0644" File="/var/log/vintagestory-server/chat.log") } else if($msg contains "verließ") then { action(type="omfile" dirCreateMode="0755" FileCreateMode="0644" File="/var/log/vintagestory-server/login.log") } else if($msg contains "join") then { action(type="omfile" dirCreateMode="0755" FileCreateMode="0644" File="/var/log/vintagestory-server/login.log") } else if($msg contains "Server Warning") then { action(type="omfile" dirCreateMode="0755" FileCreateMode="0644" File="/var/log/vintagestory-server/warn.log") } else if($msg contains "Server Notification") then { action(type="omfile" dirCreateMode="0755" FileCreateMode="0644" File="/var/log/vintagestory-server/info.log") } else if($msg contains "Server Debug") then { action(type="omfile" dirCreateMode="0755" FileCreateMode="0644" File="/var/log/vintagestory-server/debug.log") } else if($msg contains "Server Event") then { action(type="omfile" dirCreateMode="0755" FileCreateMode="0644" File="/var/log/vintagestory-server/event.log") } else { action(type="omfile" dirCreateMode="0755" FileCreateMode="0644" File="/var/log/vintagestory-server/other.log") } } # Discard if $programname == 'VSSRV' then ~
8. restart rsyslog / enable service To activate rsyslog and your vintagestory server type these commands
systemctl restart rsyslog.service; systemctl enable vintagestoryserver.service systemctl start vintagestoryserver.service
Stop, Start, Disable Server
To manually stop your VS Server use this command
systemctl stop vintagestoryserver.service
To manually start your VS Server again type
systemctl start vintagestoryserver.service
To disable the service use
systemctl disable vintagestoryserver.service
Config
to change your servers configuration, stop the server and edit
nano /srv/gameserver/data/vs/serverconfig.json
After you saved your changes, start server again.
Restart schedule
If you want your server to restart every day, you can setup a cronjob for this
crontab -e
insert this line to stop the server at 04:30
30 4 * * * systemctl stop vintagestoryserver.service
you could now ececute backup tasks and then start it again with the next line at 04:32 (if you run a backup task plan some more time here)
32 4 * * * systemctl start vintagestoryserver
If you just want to restart the server this line instead of the other two should be fine
30 4 * * * systemctl restart vintagestoryserver.service
Logging
The rsyslog config splits the output logs into seperate files that you can watch with tail command
For Login/Logout see
tail -f /var/log/vintagestory-server/login.log
For all chat messages see
tail -f /var/log/vintagestory-server/chat.log
For all messages containing [Server Warning] see
tail -f /var/log/vintagestory-server/warn.log
For all messages containing [Server Notification] see
tail -f /var/log/vintagestory-server/info.log
For all messages containing [Server Debug] see
tail -f /var/log/vintagestory-server/debug.log
For all messages containing [Server Event] see
tail -f /var/log/vintagestory-server/event.log
For all other messages see
tail -f /var/log/vintagestory-server/other.log
Multiple Server Instances
If you want to run multiple instances on the same machine you just have to redo some of the steps above. This is just an example for a second instance:
mkdir -p /srv/gameserver/data/vs2 nano /usr/lib/systemd/system/vintagestoryserver2.service
Copy from step 6 and change these lines:
Description=Vintage Story Server 2 Unit ExecStart=/usr/bin/mono VintagestoryServer.exe --dataPath /srv/gameserver/data/vs2 SyslogIdentifier=VSSRV2
Create rsyslog file and copy code from step 7
nano /etc/rsyslog.d/vintagestoryserver2.conf
Change VSSRV
to VSSRV2
and /var/log/vintagestory-server
to /var/log/vintagestory-server2
Before you proceed make a copy of your first server configuration and edit it for your needs (change port!!!)
cp /srv/gameserver/data/vs/serverconfig.json /srv/gameserver/data/vs2/ nano /srv/gameserver/data/vs2/serverconfig.json
Now start the service
systemctl restart rsyslog.service; systemctl enable vintagestoryserver2.service systemctl start vintagestoryserver2.service
Install cronjob
crontab -e
Insert
30 4 * * * systemctl restart vintagestoryserver2.service
Have Fun!
Advanced setup
Using an SRV Record to point a domain to your server
In some cases, you may not able to get a server with the default port (Multiple instances on the same server, paid hosts...), and you will have to add the port at the end of the server's address in order to connect to it.
But you might want to avoid the need to specify the port (Easier to remember, look cleaner).
There is a way to point a domain to your server and avoid the need to add the port : SRV Records
SRV Records allow you to point a domain/subdomain to your instance, while letting the game know the port to use.
How to set up an SRV Records will depend on your domain provider, and you should check on their documentation before making any changes. However, the idea and values remain the same for every provider.
Let's take a server with the following details :
- Address :
play.example.com
- Port :
50030
- Owned domain :
mydomain.com
- Desired subdomain :
vintagestory.mydomain.com
Your raw SRV Records should look something like this :
_vintagestory._tcp.vintagestory.mydomain.com. IN SRV 10 10 50030 server.example.com.
The underscores and trailing dots are important! Here are some details :
_vintagestory
define the service, in our case, Vintage Story_tcp
define the protocol, Vintage Story use TCPvintagestory.mydomain.com.
is the subdomain we want to use. The trailing dot is important!IN SRV
Define the record type, don't change this10 10
are in order the priority and the weight of our record, in our case those are not important, as you are probably not going to load balance a Vintage Story server50030
is the port our instance is listening onserver.example.com.
is the target, where the server is located. The trailing dot is mandatory as the target server is not on the same domain as us. If it was the case, you would only need to add the subdomain of the target without the trailing dot
If you wanted to have your record pointing to your domain directly, you would have mydomain.com.
instead of vintagestory.mydomain.com.
Here is how to do it for OVH and Hetzner (Don't forget to edit the values to suit your setup !) :
OVH
You will need to go to your DNS zone and add an entry, select the SRV Record type :
- Sub-domain :
_vintagestory._tcp.vintagestory
You don't need to add your domain, as their form do it for you. - TTL : No need to change this
- Priority :
10
- Weight :
10
- Port :
50030
- Target :
server.example.com.
Hetzner
You will need to create a record from their DNS Console :
- Type :
SRV
- Name :
_vintagestory._tcp.vintagestory.mydomain.com.
Click on the Value field to enter the details :
- Priority :
10
- Weight :
10
- Port :
50030
- Target :
server.example.com.
Wait a few minutes for your record to propagate and then try to use it to connect to the server, using vintagestory.mydomain.com
as the address.
You are now all set up to share your server with your custom domain.