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| * After 3 generations:
| | ''' After 3 generations:''' |
| ** Animals can be {{Using|killed}} nearly instantly with the [[cleaver]].
| | * Animals can be {{Using|killed}} nearly instantly with the [[cleaver]]. |
| * After 10 generations:
| | ''' After 10 generations:''' |
| ** Sleeping Animals will no longer wake when a player approaches .
| | * Sleeping Animals will no longer wake when a player approaches . |
| ** Aggressive animals will become neutral, i.e. only attack when being provoked.
| | * Aggressive animals will become neutral, i.e. only attack when being provoked. |
| ** Animals will no longer run away from the player.
| | * Animals will no longer run away from the player. |
Revision as of 05:45, 14 June 2022
After 3 generations:
killed nearly instantly with the cleaver.
After 10 generations:
- Sleeping Animals will no longer wake when a player approaches .
- Aggressive animals will become neutral, i.e. only attack when being provoked.
- Animals will no longer run away from the player.