Translations:Classes/10/en: Difference between revisions
From Vintage Story Wiki
(Importing a new version from external source) |
(Importing a new version from external source) |
||
Line 3: | Line 3: | ||
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon. | The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon. | ||
:; Additional Positive and Negative Traits | :; Additional Positive and Negative Traits | ||
: <span style="color: green">Forager</span> (+ | : <span style="color: green">Forager</span> (+12% loot from foraging<sup>[[#Explanations|1]]</sup>, +20% wild crop drop rate) | ||
: <span style="color: green">Pilferer</span> (+15% drop rate, +10% rusty gear drop rate, 10% chance to collect cracked vessels) | : <span style="color: green">Pilferer</span> (+15% drop rate, +10% rusty gear drop rate, 10% chance to collect cracked vessels) | ||
: <span style="color: green">Furtive</span> (-35% animal seeking range) | : <span style="color: green">Furtive</span> (-35% animal seeking range) |
Revision as of 20:19, 22 March 2022
Malefactor
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon.
- Additional Positive and Negative Traits
- Forager (+12% loot from foraging1, +20% wild crop drop rate)
- Pilferer (+15% drop rate, +10% rusty gear drop rate, 10% chance to collect cracked vessels)
- Furtive (-35% animal seeking range)
- Improviser (Exclusive craftable sling)
- Frail (-2.5 health points, -25% bow drawing strength)
- Nervous (-15% weapons damage)