Translations:List of server commands/serverconfig/1/en: Difference between revisions

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** <code>/serverconfig tickrate [10-100]</code><br /> Shows or sets the server tick rate. A higher tickrate makes the server more responsive. A lower tick rate has the opposite effect.
** <code>/serverconfig tickrate [10-100]</code><br /> Shows or sets the server tick rate. A higher tickrate makes the server more responsive. A lower tick rate has the opposite effect.
** <code>/serverconfig blockTickSamplesPerChunk</code><br /> Control how many random update ticks per chunk should be executed.
** <code>/serverconfig blockTickSamplesPerChunk</code><br /> Control how many random update ticks per chunk should be executed.
** <code>/serverconfig defaultSpawn [x y? z]</code><br /> Shows or sets the default spawn point. <code>y</code> can be omitted to automatically use the surface position at given x/z location.
** <code>/serverconfig defaultspawn [x y? z]</code><br /> Shows or sets the default spawn point. <code>y</code> can be omitted to automatically use the surface position at given x/z location.
** <code>/serverconfig setspawnhere</code><br /> Sets the default spawn point to where the player is currently standing.
** <code>/serverconfig setspawnhere</code><br /> Sets the default spawn point to where the player is currently standing.
** <code>/serverconfig passtimewhenempty [bool]</code><br /> Shows or sets if time should pass when the server has no connected players.
** <code>/serverconfig passtimewhenempty [bool]</code><br /> Shows or sets if time should pass when the server has no connected players.
** <code>/serverconfig spawncapplayerscaling [0..1]</code><br /> Helps to evenly distribute mob spawns around each player. A value of 0 means no extra mobs can spawn on increased player count, a value of 1 means a second player doubles the spawn cap, 3 players triple the spawn cap and so on (default: 0.75).
** <code>/serverconfig spawncapplayerscaling [0..1]</code><br /> Helps to evenly distribute mob spawns around each player. A value of 0 means no extra mobs can spawn on increased player count, a value of 1 means a second player doubles the spawn cap, 3 players triple the spawn cap and so on (default: 0.75).
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Revision as of 17:18, 26 February 2022

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Message definition (List of server commands/serverconfig)
<onlyinclude>
* <code>/serverconfig [config]</code><br /> Modify or display the server config <code>[config]</code>
** <code>/serverconfig maxchunkradius [integer]</code><br /> Displays the max chunk radius. Sets the max chunk radius to the integer passed, which is the highest chunk radius a player may load.
** <code>/serverconfig maxclients [integer]</code><br /> Displays the max clients. Sets the max number of connected clients to the integer passed.
** <code>/serverconfig password [string]</code><br /> Sets the server password that is required to connect to the server. It may not contain spaces.
** <code>/serverconfig nopassword</code><br /> Removes the password protection.
** <code>/serverconfig antiabuse [Off|Basic|Pedantic]</code><br /> Sets anti-abuse level, this protects against a range of malicious player operations, but is currently a work in progress.
** <code>/serverconfig allowpvp [bool]</code><br /> Control allowing players to combat each other.
** <code>/serverconfig allowfirespread [bool]</code><br /> Enable/Disable spread of fire
** <code>/serverconfig allowfallingblocks [bool]</code><br /> Enable/Disable block gravity.
** <code>/serverconfig onlywhitelist [bool]</code><br /> Control allowing only whitelisted players to connect to the server.
** <code>/serverconfig entityspawning [bool]</code><br /> Control global entity spawning. Disabling it will cause no creatures to spawn (default: on).
** <code>/serverconfig tickrate [10-100]</code><br /> Shows or sets the server tick rate. A higher tickrate makes the server more responsive. A lower tick rate has the opposite effect.
** <code>/serverconfig blockTickSamplesPerChunk</code><br /> Control how many random update ticks per chunk should be executed.
** <code>/serverconfig defaultspawn [x y? z]</code><br /> Shows or sets the default spawn point. <code>y</code> can be omitted to automatically use the surface position at given x/z location.
** <code>/serverconfig setspawnhere</code><br /> Sets the default spawn point to where the player is currently standing.
** <code>/serverconfig passtimewhenempty [bool]</code><br /> Shows or sets if time should pass when the server has no connected players.
** <code>/serverconfig spawncapplayerscaling [0..1]</code><br /> Helps to evenly distribute mob spawns around each player. A value of 0 means no extra mobs can spawn on increased player count, a value of 1 means a second player doubles the spawn cap, 3 players triple the spawn cap and so on (default: 0.75).
</onlyinclude>
  • /serverconfig [config]
    Modify or display the server config [config]
    • /serverconfig maxchunkradius [integer]
      Displays the max chunk radius. Sets the max chunk radius to the integer passed, which is the highest chunk radius a player may load.
    • /serverconfig maxclients [integer]
      Displays the max clients. Sets the max number of connected clients to the integer passed.
    • /serverconfig password [string]
      Sets the server password that is required to connect to the server. It may not contain spaces.
    • /serverconfig nopassword
      Removes the password protection.
    • /serverconfig antiabuse [Off|Basic|Pedantic]
      Sets anti-abuse level, this protects against a range of malicious player operations, but is currently a work in progress.
    • /serverconfig allowpvp [bool]
      Control allowing players to combat each other.
    • /serverconfig onlywhitelist [bool]
      Control allowing only whitelisted players to connect to the server.
    • /serverconfig entityspawning [bool]
      Control global entity spawning. Disabling it will cause no creatures to spawn (default: on).
    • /serverconfig tickrate [10-100]
      Shows or sets the server tick rate. A higher tickrate makes the server more responsive. A lower tick rate has the opposite effect.
    • /serverconfig blockTickSamplesPerChunk
      Control how many random update ticks per chunk should be executed.
    • /serverconfig defaultspawn [x y? z]
      Shows or sets the default spawn point. y can be omitted to automatically use the surface position at given x/z location.
    • /serverconfig setspawnhere
      Sets the default spawn point to where the player is currently standing.
    • /serverconfig passtimewhenempty [bool]
      Shows or sets if time should pass when the server has no connected players.
    • /serverconfig spawncapplayerscaling [0..1]
      Helps to evenly distribute mob spawns around each player. A value of 0 means no extra mobs can spawn on increased player count, a value of 1 means a second player doubles the spawn cap, 3 players triple the spawn cap and so on (default: 0.75).