Translations:Classes/10/en: Difference between revisions

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[[File:MalefactorClass.png|300px|thumb|right| The Malefactor as depicted ingame]]
[[File:MalefactorClass.png|300px|thumb|right| The Malefactor as depicted ingame]]
;Malefactor
===Malefactor===
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins.
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon.
:; Additional Positive and Negative Traits
:; Additional Positive and Negative Traits
: Forager - Forage harvest +10%, Wildcrop harvest +20%
: <span style="color: green">Forager</span> (+10% loot from foraging<sup>[[#Explanations|1]]</sup>, +20% wild crop drop rate)
: Pilferer - Vessel content droprate +15%, Rusty gear droprate +10%, Chance to loot a whole broken vessel instead of breaking it 5%
: <span style="color: green">Pilferer</span> (+15% drop rate, +10% rusty gear drop rate, 10% chance to collect cracked vessels)
: Furtive - Animal aggro range -20%
: <span style="color: green">Furtive</span> (-35% animal seeking range)
: Frail - -2.5 extra maxhealth
: <span style="color: green">Improviser</span> (Exclusive craftable sling)
: Nervous - Bow drawing strenght -25%, Melee damage -15% {{-}}
: Frail (-2.5 health points, -25% bow drawing strength)
: Nervous (-15% weapons damage){{-}}

Revision as of 11:00, 5 February 2022

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Message definition (Classes)
===Malefactor===
The Malefactor as depicted ingame

Malefactor

The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon.

Additional Positive and Negative Traits
Forager (+10% loot from foraging1, +20% wild crop drop rate)
Pilferer (+15% drop rate, +10% rusty gear drop rate, 10% chance to collect cracked vessels)
Furtive (-35% animal seeking range)
Improviser (Exclusive craftable sling)
Frail (-2.5 health points, -25% bow drawing strength)
Nervous (-15% weapons damage)