Translations:Classes/10/en: Difference between revisions
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[[File:MalefactorClass.png|300px|thumb|right| The Malefactor as depicted ingame]] | [[File:MalefactorClass.png|300px|thumb|right| The Malefactor as depicted ingame]] | ||
===Malefactor=== | |||
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. | The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon. | ||
:; Additional Positive and Negative Traits | :; Additional Positive and Negative Traits | ||
: Forager | : <span style="color: green">Forager</span> (+10% loot from foraging<sup>[[#Explanations|1]]</sup>, +20% wild crop drop rate) | ||
: Pilferer | : <span style="color: green">Pilferer</span> (+15% drop rate, +10% rusty gear drop rate, 10% chance to collect cracked vessels) | ||
: Furtive - | : <span style="color: green">Furtive</span> (-35% animal seeking range) | ||
: Frail | : <span style="color: green">Improviser</span> (Exclusive craftable sling) | ||
: Nervous - | : Frail (-2.5 health points, -25% bow drawing strength) | ||
: Nervous (-15% weapons damage){{-}} |
Revision as of 11:00, 5 February 2022
Malefactor
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon.
- Additional Positive and Negative Traits
- Forager (+10% loot from foraging1, +20% wild crop drop rate)
- Pilferer (+15% drop rate, +10% rusty gear drop rate, 10% chance to collect cracked vessels)
- Furtive (-35% animal seeking range)
- Improviser (Exclusive craftable sling)
- Frail (-2.5 health points, -25% bow drawing strength)
- Nervous (-15% weapons damage)