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* Fish/Fishing - ''On the roadmap''. | * Fish/Fishing - ''On the roadmap''. | ||
* Taming animals and mounts - ''On the roadmap, partly in place.'' | |||
* Removing the crafting grid completely - ''On the roadmap'' | * Removing the crafting grid completely - ''On the roadmap'' | ||
* More [https://www.vintagestory.at/forums/topic/4057-hi-im-new-to-game/ animals], flying animals, etc - ''On the roadmap'' | * More [https://www.vintagestory.at/forums/topic/4057-hi-im-new-to-game/ animals], flying animals, etc - ''On the roadmap'' | ||
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* [https://www.vintagestory.at/forums/topic/1199-magic/ Magic] or Potions - Some aspects of this, such as herbalism, are ''On the roadmap''. | * [https://www.vintagestory.at/forums/topic/1199-magic/ Magic] or Potions - Some aspects of this, such as herbalism, are ''On the roadmap''. | ||
* [https://www.vintagestory.at/forums/topic/373-the-hunting-experience/ Hunting]/combat revamp - ''On the roadmap''. | * [https://www.vintagestory.at/forums/topic/373-the-hunting-experience/ Hunting]/combat revamp - ''On the roadmap''. | ||
* Gear Repair: Comes up very, very often. Whetstones and sharpening for tools, repair for armor. - ''Repair is on the roadmap.'' | |||
== Things suggested often: == <!--T:4--> | == Things suggested often: == <!--T:4--> | ||
* [[File:Grid_Glass_slab.png|20px]] Making sticks out of planks - Suggested extraordinarily often | |||
** Possibly make firewood not the first result of log & axe, but rather a log and axe produce Chunks of wood first, then you can either put those chunks in a pile/into a fire and they become firewood, (aged firewood mechanic?) or axe them again to make sticks. | |||
* The game being available on Steam - Suggested often | * The game being available on Steam - Suggested often | ||
* [https://www.vintagestory.at/forums/topic/1963-improved-realistic-trees/ Improved], [https://www.vintagestory.at/forums/topic/1407-trees/ Older],[https://www.vintagestory.at/forums/topic/2088-casuals-giant-list-of-suggestions-updated-occasionally/ More], better, or more [https://www.vintagestory.at/forums/topic/3928-wrong-maple-color/ realistic] trees. - Suggested often | * [[File:Grid_Granite_cobblestone.png|20px]] Boats, Ships, multiblock ships. - Suggested often | ||
* PIES - We've seen this suggestion in many forms, hand-formed pies, pie molds for fancy pies, big pies, small pies, sweet pies, meat pies. - Suggested often. | * [[File:Grid_Granite_cobblestone.png|20px]] [https://www.vintagestory.at/forums/topic/1963-improved-realistic-trees/ Improved], [https://www.vintagestory.at/forums/topic/1407-trees/ Older],[https://www.vintagestory.at/forums/topic/2088-casuals-giant-list-of-suggestions-updated-occasionally/ More], better, or more [https://www.vintagestory.at/forums/topic/3928-wrong-maple-color/ realistic] trees. - Suggested often | ||
* General aesthetic/[https://www.vintagestory.at/forums/topic/3152-quartz-new-block-rock/ aging] suggestions for blocks and wood, lots of ideas for Quartz in this post. - A lot of these ideas individually show up multiple times, this post just has them all in it. | * [[File:Flower-croton-small-crimson-orange.png|20px]] PIES - We've seen this suggestion in many forms, hand-formed pies, pie molds for fancy pies, big pies, small pies, sweet pies, meat pies. - Suggested often. | ||
* Having the in-game [https://www.vintagestory.at/forums/topic/2809-progressive-in-game-handbookresearch-mechanic/ handbook] favor your era's items or only allow you to see items in your current era or before, so that stone age players aren't browsing through iron tools to find a reed basket in the listing. - Suggested often | * [[File:Flower-croton-small-crimson-orange.png|20px]] General aesthetic/[https://www.vintagestory.at/forums/topic/3152-quartz-new-block-rock/ aging] suggestions for blocks and wood, lots of ideas for Quartz in this post. - A lot of these ideas individually show up multiple times, this post just has them all in it. | ||
* Various reworks of [https://www.vintagestory.at/forums/topic/3455-realistic-hungernutrition/ nutrition] - Suggested often | * [[File:Ingot-copper.png|20px]] Having the in-game [https://www.vintagestory.at/forums/topic/2809-progressive-in-game-handbookresearch-mechanic/ handbook] favor your era's items or only allow you to see items in your current era or before, so that stone age players aren't browsing through iron tools to find a reed basket in the listing. - Suggested often | ||
* Multiple types of water, saltwater, etc and getting salt from [https://www.vintagestory.at/forums/topic/3207-water-water-everywhere/ water]. - Suggested often. | * [[File:Ingot-copper.png|20px]] Various reworks of [https://www.vintagestory.at/forums/topic/3455-realistic-hungernutrition/ nutrition] - Suggested often | ||
* Various tree taps / Saps / Syrups / ways to obtain resin - Suggested often. | * [[File:Grid_Granite_cobblestone.png|20px]] Multiple types of water, saltwater, etc and getting salt from [https://www.vintagestory.at/forums/topic/3207-water-water-everywhere/ water]. - Suggested often. | ||
* Dyes/Freeform painting | * [[File:Flower-croton-small-crimson-orange.png|20px]] Various tree taps / Saps / Syrups / ways to obtain resin - Suggested often. | ||
* [[File:Grid_Granite_cobblestone.png|20px]] Dyes/Freeform painting | |||
== Worldgen & Mechanics: == <!--T:5--> | == Worldgen & Mechanics: == <!--T:5--> | ||
* Make Farmland drop Soil | * [[File:Grid_Glass_slab.png|20px]] Make Farmland drop Soil | ||
* | * [[File:Grid_Granite_cobblestone.png|20px]] Stack-able/place-able [https://www.vintagestory.at/forums/topic/1308-stone-storage/ everything] | ||
* [[File:Flower-croton-small-crimson-orange.png|20px]] Changes to storage or removing [https://www.vintagestory.at/forums/topic/1180-voxel-volume-and-material-density/ chests] | |||
* Changes to storage or removing [https://www.vintagestory.at/forums/topic/1180-voxel-volume-and-material-density/ chests] | * [[File:Flower-croton-small-crimson-orange.png|20px]] Rainbows | ||
* Rainbows | * [[File:Flower-croton-small-crimson-orange.png|20px]] [https://www.vintagestory.at/forums/topic/1342-making-harvesting-berries-and-skinningbutchering-animals-less-stale/ Redesign] of block interaction system, for acquiring/skinning/gathering to share mechanics. | ||
* [https://www.vintagestory.at/forums/topic/1342-making-harvesting-berries-and-skinningbutchering-animals-less-stale/ Redesign] of block interaction system, for acquiring/skinning/gathering to share mechanics. | * [[File:Ingot-copper.png|20px]] Make animals able to be [https://www.vintagestory.at/forums/topic/1791-picking-up-small-animals/ picked up], non-tamed ones do a little damage over time while being held? | ||
* Make animals able to be [https://www.vintagestory.at/forums/topic/1791-picking-up-small-animals/ picked up], non-tamed ones do a little damage over time while being held? | * [[File:Flower-croton-small-crimson-orange.png|20px]] Create [https://www.vintagestory.at/forums/topic/2124-abc-always-be-chiseling/ chisel] template/automated chiseling with mechanical power | ||
* Create [https://www.vintagestory.at/forums/topic/2124-abc-always-be-chiseling/ chisel] template/automated chiseling with mechanical power | * [[File:Grid_Granite_cobblestone.png|20px]] More realistic but difficult [https://www.vintagestory.at/forums/topic/2203-chisel-styled-immersive-mining/ mining] functionality | ||
* More realistic but difficult [https://www.vintagestory.at/forums/topic/2203-chisel-styled-immersive-mining/ mining] functionality | * [[File:Flower-croton-small-crimson-orange.png|20px]] Make a chair that when you sit, auto-opens all [https://www.vintagestory.at/forums/topic/1824-sitting-to-reduce-hunger-rate/ interfaces] directly adjacent to the chair/work-station as if you had opened them each individually in mouse-immersive mode. | ||
* Make a chair that when you sit, auto-opens all [https://www.vintagestory.at/forums/topic/1824-sitting-to-reduce-hunger-rate/ interfaces] directly adjacent to the chair/work-station as if you had opened them each individually in mouse-immersive mode. | * [[File:Grid_Glass_slab.png|20px]] Make [https://www.vintagestory.at/forums/topic/4127-default-hammer-setting/ hammers] reset their mode when put away, to the default mode. | ||
* Make [https://www.vintagestory.at/forums/topic/4127-default-hammer-setting/ hammers] reset their mode when put away, to the default mode. | * [[File:Flower-croton-small-crimson-orange.png|20px]] Auditory Cues for [https://www.vintagestory.at/forums/topic/3238-small-tweaks-auditory-cues-ambient-sounds/ smelting], storm warning, and time passing. | ||
* Auditory Cues for [https://www.vintagestory.at/forums/topic/3238-small-tweaks-auditory-cues-ambient-sounds/ smelting], storm warning, and time passing. | * [[File:Flower-croton-small-crimson-orange.png|20px]] Fireplace models shift based on [https://www.vintagestory.at/forums/topic/3603-extra-firepit-textures/ fuel] | ||
* Fireplace models shift based on [https://www.vintagestory.at/forums/topic/3603-extra-firepit-textures/ fuel] | * [[File:Grid_Granite_cobblestone.png|20px]] Some way to rotate or move [https://www.vintagestory.at/forums/topic/3622-chutes-wrenches/ blocks] once placed. (Wrench functionality) | ||
* Some way to rotate or move [https://www.vintagestory.at/forums/topic/3622-chutes-wrenches/ blocks] once placed. (Wrench functionality) | |||
== Character or GUI: == <!--T:6--> | == Character or GUI: == <!--T:6--> | ||
* Character creation [https://www.vintagestory.at/forums/topic/3194-disable-hungerdamagebody-temperature-during-character-creation/ protection] | * [[File:Ingot-copper.png|20px]] Character creation [https://www.vintagestory.at/forums/topic/3194-disable-hungerdamagebody-temperature-during-character-creation/ protection] | ||
* Thirst | * [[File:Grid_Granite_cobblestone.png|20px]] Thirst | ||
* Custom character skins | * [[File:Grid_Granite_cobblestone.png|20px]] Custom character skins | ||
* More [https://www.vintagestory.at/forums/topic/2195-smart-moving/ movement] [https://www.vintagestory.at/forums/topic/3495-enhanced-movementparkour-example/ options]. | * [[File:Grid_Granite_cobblestone.png|20px]] More [https://www.vintagestory.at/forums/topic/2195-smart-moving/ movement] [https://www.vintagestory.at/forums/topic/3495-enhanced-movementparkour-example/ options]. | ||
* Left [https://www.vintagestory.at/forums/topic/3593-left-handed-characters/ handed] characters | * [[File:Ingot-copper.png|20px]] Left [https://www.vintagestory.at/forums/topic/3593-left-handed-characters/ handed] characters | ||
* Make tooltip for [https://www.vintagestory.at/forums/topic/3825-make-order-of-information-consistent/ information] display the same information in the same order. | * [[File:Grid_Glass_slab.png|20px]] Make tooltip for [https://www.vintagestory.at/forums/topic/3825-make-order-of-information-consistent/ information] display the same information in the same order. | ||
* Redo [https://www.vintagestory.at/forums/topic/1898-offhand-overhaul/ offhand] function | * [[File:Ingot-copper.png|20px]] Redo [https://www.vintagestory.at/forums/topic/1898-offhand-overhaul/ offhand] function | ||
* Debuffs such as illness, poison | * [[File:Flower-croton-small-crimson-orange.png|20px]] Debuffs such as illness, poison | ||
* The ability to "auto-run" while stopping if you approach a hole or cliff, in part for people with arthritis or otherwise unable to hold down keys for long periods of time. | * [[File:Grid_Glass_slab.png|20px]] The ability to "auto-run" while stopping if you approach a hole or cliff, in part for people with arthritis or otherwise unable to hold down keys for long periods of time. | ||
== Plants: == <!--T:7--> | == Plants: == <!--T:7--> | ||
* Plant-able ferns and bamboo (flowerpots). | * [[File:Flower-croton-small-crimson-orange.png|20px]] Plant-able ferns and bamboo (flowerpots). | ||
* Trellis for berries, grapes, pees, pepper, etc | * [[File:Flower-croton-small-crimson-orange.png|20px]] Trellis for berries, grapes, pees, pepper, etc | ||
* Plant-able/Harvest-able Saguaro cacti | * [[File:Flower-croton-small-crimson-orange.png|20px]] Plant-able/Harvest-able Saguaro cacti | ||
* Climbable vines | * [[File:Flower-croton-small-crimson-orange.png|20px]] Climbable vines | ||
* Water lilies bloom and produce flowers | * [[File:Flower-croton-small-crimson-orange.png|20px]] Water lilies bloom and produce flowers | ||
* Plant-able green bamboo | * [[File:Flower-croton-small-crimson-orange.png|20px]] Plant-able green bamboo | ||
* Harvest-able/plant-able Papyrus | * [[File:Flower-croton-small-crimson-orange.png|20px]] Harvest-able/plant-able Papyrus | ||
* Make [https://www.vintagestory.at/forums/topic/1552-resin-from-all-pines/ Resin] obtainable from Pines grown by hand or other ways to obtain. | * [[File:Ingot-copper.png|20px]] Make [https://www.vintagestory.at/forums/topic/1552-resin-from-all-pines/ Resin] obtainable from Pines grown by hand or other ways to obtain. | ||
* Make [https://www.vintagestory.at/forums/topic/1509-farming-20/ grains] and some other plants use the grain as the seed instead of producing separate seeds. | * [[File:Ingot-copper.png|20px]] Make [https://www.vintagestory.at/forums/topic/1509-farming-20/ grains] and some other plants use the grain as the seed instead of producing separate seeds. | ||
* Make mushrooms plant-able somehow. (Grind up and mix with a substrate before spreading on a specially prepared planter?) | * [[File:Flower-croton-small-crimson-orange.png|20px]] Make mushrooms plant-able somehow. (Grind up and mix with a substrate before spreading on a specially prepared planter?) | ||
* Tree stumps/roots remaining after the tree is cut down. | * [[File:Grid_Granite_cobblestone.png|20px]] Tree stumps/roots remaining after the tree is cut down. | ||
* Stripping bark from trees for aesthetics and using the bark for various purposes (one-step strong tannin, or using birch bark for containers) | * [[File:Flower-croton-small-crimson-orange.png|20px]] Stripping bark from trees for aesthetics and using the bark for various purposes (one-step strong tannin, or using birch bark for containers) | ||
* Get hay/grass from growing [https://www.vintagestory.at/forums/topic/2903-get-hay-from-grains/ grains] as a side product (the stalks of the plant) | * [[File:Ingot-copper.png|20px]] Get hay/grass from growing [https://www.vintagestory.at/forums/topic/2903-get-hay-from-grains/ grains] as a side product (the stalks of the plant) | ||
* More uses for [https://www.vintagestory.at/forums/topic/3312-berries-as-chicken-feed/ Berries]. | * [[File:Flower-croton-small-crimson-orange.png|20px]] More uses for [https://www.vintagestory.at/forums/topic/3312-berries-as-chicken-feed/ Berries]. | ||
* Bush [https://www.vintagestory.at/forums/topic/3322-bush-saplings-for-hedges/ saplings]/ Hedgerows | * [[File:Flower-croton-small-crimson-orange.png|20px]] Bush [https://www.vintagestory.at/forums/topic/3322-bush-saplings-for-hedges/ saplings]/ Hedgerows | ||
== Geography: == <!--T:8--> | == Geography: == <!--T:8--> | ||
* More limestone/chalk generation | * [[File:Grid_Glass_slab.png|20px]] More limestone/chalk generation | ||
* Merchants selling [https://www.vintagestory.at/forums/topic/1406-can-merchants-sell-prospecting-info-or-cords/ prospecting info] or location info | * [[File:Ingot-copper.png|20px]] Merchants selling [https://www.vintagestory.at/forums/topic/1406-can-merchants-sell-prospecting-info-or-cords/ prospecting info] or location info | ||
* More [https://www.vintagestory.at/forums/topic/2212-mining-surprise/ immersive] [https://www.vintagestory.at/forums/topic/2533-visual-prospecting/ prospecting] | * [[File:Ingot-copper.png|20px]] More [https://www.vintagestory.at/forums/topic/2212-mining-surprise/ immersive] [https://www.vintagestory.at/forums/topic/2533-visual-prospecting/ prospecting] | ||
* Super [https://www.vintagestory.at/forums/topic/2879-tiered-caves-and-a-deeper-underground/ cave] update | * [[File:Grid_Granite_cobblestone.png|20px]] Super [https://www.vintagestory.at/forums/topic/2879-tiered-caves-and-a-deeper-underground/ cave] update | ||
* Wildflower [https://www.vintagestory.at/forums/topic/2776-new-flowers-mechanics-and-rule/ growth] and development | * [[File:Flower-croton-small-crimson-orange.png|20px]] Wildflower [https://www.vintagestory.at/forums/topic/2776-new-flowers-mechanics-and-rule/ growth] and development | ||
== New Items: == <!--T:9--> | == New Items: == <!--T:9--> | ||
* Sealed/solid [https://www.vintagestory.at/forums/topic/3595-windowless-door-and-trapdoor-variants/ doors] or trap doors | * [[File:Flower-croton-small-crimson-orange.png|20px]] Sealed/solid [https://www.vintagestory.at/forums/topic/3595-windowless-door-and-trapdoor-variants/ doors] or trap doors | ||
* Chests and doors with different color variations. | * [[File:Flower-croton-small-crimson-orange.png|20px]] Chests and doors with different color variations. | ||
* Lead Glass (Crystal) | * [[File:Flower-croton-small-crimson-orange.png|20px]] Lead Glass (Crystal) | ||
* Mats and rugs | * [[File:Flower-croton-small-crimson-orange.png|20px]] Mats and rugs | ||
* Craft-able Candelabras and candlesticks (Currently can only be found) | * [[File:Flower-croton-small-crimson-orange.png|20px]] Craft-able Candelabras and candlesticks (Currently can only be found) | ||
* Actual shutters for windows | * [[File:Flower-croton-small-crimson-orange.png|20px]] Actual shutters for windows | ||
* Curtains | * [[File:Flower-croton-small-crimson-orange.png|20px]] Curtains | ||
* [https://www.vintagestory.at/forums/topic/1211-instruments/ Instruments] possibly connected to warding off some enemies or changing background music. | * [[File:Chicken(Male).png|20px]] [https://www.vintagestory.at/forums/topic/1211-instruments/ Instruments] possibly connected to warding off some enemies or changing background music. | ||
* Wall cases for Jewelry | * [[File:Flower-croton-small-crimson-orange.png|20px]] Wall cases for Jewelry | ||
* Japanese Stone Lanterns &/or Chinese paper lanterns | * [[File:Flower-croton-small-crimson-orange.png|20px]] Japanese Stone Lanterns &/or Chinese paper lanterns | ||
* Primitive stick walls (basic fence, but denser) and Wattle & Daub that you can slap onto it to form a better wall (but still as thin as a fence) | * [[File:Flower-croton-small-crimson-orange.png|20px]] Primitive stick walls (basic fence, but denser) and Wattle & Daub that you can slap onto it to form a better wall (but still as thin as a fence) | ||
* Paper, [https://www.vintagestory.at/forums/topic/1707-paper-books-and-signage/ books], and other special writing surfaces | * [[File:Flower-croton-small-crimson-orange.png|20px]] Paper, [https://www.vintagestory.at/forums/topic/1707-paper-books-and-signage/ books], and other special writing surfaces | ||
* Add simple concrete using slaked lime and [https://www.vintagestory.at/forums/topic/2991-roman-concrete/ gravel] | * [[File:Flower-croton-small-crimson-orange.png|20px]] Add simple concrete using slaked lime and [https://www.vintagestory.at/forums/topic/2991-roman-concrete/ gravel] | ||
* Pretty [https://www.vintagestory.at/forums/topic/3826-wind-chimes/ wind] chimes | * [[File:Flower-croton-small-crimson-orange.png|20px]] Pretty [https://www.vintagestory.at/forums/topic/3826-wind-chimes/ wind] chimes | ||
* A travel tent that provides minimal shelter from wild animals (keeps them from alerting to your presence but doesn't ward them off if they know you're there, keeps Drifters away) and protects from rain/snow. Potential recipe could be ten leather and a hay bed, maybe with some twine and sticks to hold it up. | * [[File:Chicken(Male).png|20px]] A travel tent that provides minimal shelter from wild animals (keeps them from alerting to your presence but doesn't ward them off if they know you're there, keeps Drifters away) and protects from rain/snow. Potential recipe could be ten leather and a hay bed, maybe with some twine and sticks to hold it up. | ||
* New [https://www.vintagestory.at/forums/topic/1147-hay-stairs-for-making-roof/ roofing] [https://www.vintagestory.at/forums/topic/3559-better-roofing-tiles/ materials] | * [[File:Flower-croton-small-crimson-orange.png|20px]] New [https://www.vintagestory.at/forums/topic/1147-hay-stairs-for-making-roof/ roofing] [https://www.vintagestory.at/forums/topic/3559-better-roofing-tiles/ materials] | ||
* [https://www.vintagestory.at/forums/topic/4078-add-braziers/ Braziers] | * [[File:Flower-croton-small-crimson-orange.png|20px]] [https://www.vintagestory.at/forums/topic/4078-add-braziers/ Braziers] | ||
== Objects, multiblocks & Vehicles: == <!--T:10--> | == Objects, multiblocks & Vehicles: == <!--T:10--> | ||
* | * [[File:Flower-croton-small-crimson-orange.png|20px]] Watermills | ||
* [[File:Flower-croton-small-crimson-orange.png|20px]] Multi-block storage and [https://www.vintagestory.at/forums/topic/1380-multi-block-structures-large-volume-fluid-storage/ fluid storage]. | |||
* Multi-block storage and [https://www.vintagestory.at/forums/topic/1380-multi-block-structures-large-volume-fluid-storage/ fluid storage]. | * [[File:Flower-croton-small-crimson-orange.png|20px]] Similar to that, water manipulation with [https://www.vintagestory.at/forums/topic/1560-another-use-for-clay/ Clay]. | ||
* Similar to that, water manipulation with [https://www.vintagestory.at/forums/topic/1560-another-use-for-clay/ Clay]. | * [[File:Flower-croton-small-crimson-orange.png|20px]] Underfloor [https://www.vintagestory.at/forums/topic/1559-several-suggestions/ heating] for use in greenhouse and home. | ||
* Underfloor [https://www.vintagestory.at/forums/topic/1559-several-suggestions/ heating] for use in greenhouse and home. | * [[File:Flower-croton-small-crimson-orange.png|20px]] From the same post, large wooden doors and metal portcullis. | ||
* From the same post, large wooden doors and metal portcullis. | * [[File:Flower-croton-small-crimson-orange.png|20px]] Functional chimney blocks so we can have fireplaces that produce smoke outside the house | ||
* Functional chimney blocks so we can have fireplaces that produce smoke outside the house | * [[File:Flower-croton-small-crimson-orange.png|20px]] Slabs [https://www.vintagestory.at/forums/topic/1648-slab-stacking/ stacking] on top of eachother, or unique texture when doing so? | ||
* Slabs [https://www.vintagestory.at/forums/topic/1648-slab-stacking/ stacking] on top of eachother, or unique texture when doing so? | * [[File:Flower-croton-small-crimson-orange.png|20px]] Automated [https://www.vintagestory.at/forums/topic/2448-automated-panning/ panning]/chute or panning [https://www.vintagestory.at/forums/topic/1864-sifting-table/ table] | ||
* Automated [https://www.vintagestory.at/forums/topic/2448-automated-panning/ panning]/chute or panning [https://www.vintagestory.at/forums/topic/1864-sifting-table/ table] | * [[File:Ingot-copper.png|20px]] Vertical large [https://www.vintagestory.at/forums/topic/3639-gears-cogs/ gears] | ||
* Vertical large [https://www.vintagestory.at/forums/topic/3639-gears-cogs/ gears] | * [[File:Grid_Granite_cobblestone.png|20px]] Hinges and [https://www.vintagestory.at/forums/topic/3291-chains-hinges-pulleys-elevators-drawbridges-chisel-doors-more/ Chains]. | ||
* Hinges and [https://www.vintagestory.at/forums/topic/3291-chains-hinges-pulleys-elevators-drawbridges-chisel-doors-more/ Chains]. | |||
== Combat & Armor: == <!--T:11--> | == Combat & Armor: == <!--T:11--> | ||
* | * [[File:Grid_Granite_cobblestone.png|20px]] Shields / Combat Revamp | ||
* [[File:Flower-croton-small-crimson-orange.png|20px]] Display stands for armor and clothing, preferably actual model stands, possibly hangers for dense clothes storage. | |||
* Display stands for armor and clothing, preferably actual model stands, possibly hangers for dense clothes storage. | * [[File:Ingot-copper.png|20px]] Drifters being able to [https://www.vintagestory.at/forums/topic/1417-siege-and-traps/ break] weaker blocks, or place blocks. | ||
* Drifters being able to [https://www.vintagestory.at/forums/topic/1417-siege-and-traps/ break] weaker blocks, or place blocks. | * [[File:Ingot-copper.png|20px]] Ability to apply [https://www.vintagestory.at/forums/topic/1572-reviving-other-players/ healing] items to others | ||
* Ability to apply [https://www.vintagestory.at/forums/topic/1572-reviving-other-players/ healing] items to others | * [[File:Flower-croton-small-crimson-orange.png|20px]] Traps, wooden or bamboo spikes, snares, etc. | ||
* Traps, wooden or bamboo spikes, snares, etc. | * [[File:Flower-croton-small-crimson-orange.png|20px]] Improved or different kinds of bows. | ||
* Improved or different kinds of bows. | * [[File:Ingot-copper.png|20px]] Ways to repel hostiles or animals (Candles, incense, special Runes) | ||
* Ways to repel hostiles or animals (Candles, incense, special Runes) | * [[File:Chicken(Male).png|20px]] Unique [https://www.vintagestory.at/forums/topic/427-named-mobs-dont-despawn/ named] creatures | ||
* Unique [https://www.vintagestory.at/forums/topic/427-named-mobs-dont-despawn/ named] creatures | |||
== Smelting & Tools: == <!--T:12--> | == Smelting & Tools: == <!--T:12--> | ||
* Blacksmithing leftovers and broken tool [https://www.vintagestory.at/forums/topic/1505-waste-metal-recovery/ scraps]. | * [[File:Ingot-copper.png|20px]] Blacksmithing leftovers and broken tool [https://www.vintagestory.at/forums/topic/1505-waste-metal-recovery/ scraps]. | ||
* [https://www.vintagestory.at/forums/topic/1431-caving-flares/ Cave flare] as cave exploration tool | * [[File:Flower-croton-small-crimson-orange.png|20px]] [https://www.vintagestory.at/forums/topic/1431-caving-flares/ Cave flare] as cave exploration tool | ||
* | * [[File:Grid_Glass_slab.png|20px]] Make forged items more durable than cast items. | ||
* [[File:Flower-croton-small-crimson-orange.png|20px]] Option to make oil and quench forged metals in oil to make them more durable. | |||
* [[File:Ingot-copper.png|20px]] Use cooking pots as small buckets (each cooking pot could take, one at a time, up to 4 liters of liquid) | |||
* Option to make oil and quench forged metals in oil to make them more durable. | * [[File:Flower-croton-small-crimson-orange.png|20px]] Making small metal items, [https://www.vintagestory.at/forums/topic/3334-watches-in-hud/ such] as [https://www.vintagestory.at/forums/topic/1873-fine-smithing-locks-keys-jewellery-and-watches-compasses/ watches] (we have a clockmaker class) and keys for locks, etc) | ||
* | * [[File:Flower-croton-small-crimson-orange.png|20px]] Dramatically [https://www.vintagestory.at/forums/topic/1381-lamp-liners-request/ reduce] the amount of metal used for lamp liners | ||
* [[File:Flower-croton-small-crimson-orange.png|20px]] Climbing [https://www.vintagestory.at/forums/topic/2849-climbing-rope/ Rope] | |||
* Making small metal items, [https://www.vintagestory.at/forums/topic/3334-watches-in-hud/ such] as [https://www.vintagestory.at/forums/topic/1873-fine-smithing-locks-keys-jewellery-and-watches-compasses/ watches] (we have a clockmaker class) and keys for locks, etc) | |||
* Dramatically [https://www.vintagestory.at/forums/topic/1381-lamp-liners-request/ reduce] the amount of metal used for lamp liners | |||
* Climbing [https://www.vintagestory.at/forums/topic/2849-climbing-rope/ Rope] | |||
== Crafting & Cooking: == <!--T:13--> | == Crafting & Cooking: == <!--T:13--> | ||
* Tofu and more ways to use soy beans | * [[File:Flower-croton-small-crimson-orange.png|20px]] Tofu and more ways to use soy beans | ||
* [https://www.vintagestory.at/forums/topic/1399-cooking-and-recipies/ Freeform cooking] - mixing meat with rice and such. Included in this post are seasonings and unique cooking tools. | * [[File:Flower-croton-small-crimson-orange.png|20px]] [https://www.vintagestory.at/forums/topic/1399-cooking-and-recipies/ Freeform cooking] - mixing meat with rice and such. Included in this post are seasonings and unique cooking tools. | ||
* [https://www.vintagestory.at/forums/topic/1459-new-tool-bellows-new-structure-pottery-oven/ Kilns] and proper ovens. | * [[File:Flower-croton-small-crimson-orange.png|20px]] [https://www.vintagestory.at/forums/topic/1459-new-tool-bellows-new-structure-pottery-oven/ Kilns] and proper ovens. | ||
* [https://www.vintagestory.at/forums/topic/1195-making-pottery-faster-in-a-believable-and-consistent-way-the-pottery-wheel/ Pottery wheel] and [https://www.vintagestory.at/forums/topic/1863-potters-wheel-and-moulds/ Molds] | * [[File:Flower-croton-small-crimson-orange.png|20px]] [https://www.vintagestory.at/forums/topic/1195-making-pottery-faster-in-a-believable-and-consistent-way-the-pottery-wheel/ Pottery wheel] and [https://www.vintagestory.at/forums/topic/1863-potters-wheel-and-moulds/ Molds] | ||
* [https://www.vintagestory.at/forums/topic/1466-cold-food-storage/ Cold food storage] | * [[File:Flower-croton-small-crimson-orange.png|20px]] [https://www.vintagestory.at/forums/topic/1466-cold-food-storage/ Cold food storage] | ||
* Bush meat as a non primary recipe additive | * [[File:Grid_Glass_slab.png|20px]] Bush meat as a non primary recipe additive | ||
* Edible cactus flesh | * [[File:Flower-croton-small-crimson-orange.png|20px]] Edible cactus flesh | ||
* Make eggs an addition to some things to dramatically increase their value, such as bread with egg in it being much richer. | * [[File:Flower-croton-small-crimson-orange.png|20px]] Make eggs an addition to some things to dramatically increase their value, such as bread with egg in it being much richer. | ||
* Smoking of foods in a smoking house/smoker, or drying on a drying rack. | * [[File:Flower-croton-small-crimson-orange.png|20px]] Smoking of foods in a smoking house/smoker, or drying on a drying rack. | ||
* Unique recipes from merchants/ruins that give more bonuses, or access to a special "cooking pot"-like item, that makes other recipes possible. | * [[File:Flower-croton-small-crimson-orange.png|20px]] Unique recipes from merchants/ruins that give more bonuses, or access to a special "cooking pot"-like item, that makes other recipes possible. | ||
* Make Mortar and Plaster craft-able with [https://www.vintagestory.at/forums/topic/2137-bonemeal-for-mortar-and-plaster/ bonemeal] | * [[File:Grid_Glass_slab.png|20px]] Make Mortar and Plaster craft-able with [https://www.vintagestory.at/forums/topic/2137-bonemeal-for-mortar-and-plaster/ bonemeal] | ||
* Filled crocks having different [https://www.vintagestory.at/forums/topic/2738-different-labels-on-crocks/ labels] for the type of food inside | * [[File:Flower-croton-small-crimson-orange.png|20px]] Filled crocks having different [https://www.vintagestory.at/forums/topic/2738-different-labels-on-crocks/ labels] for the type of food inside | ||
* Crafting handles/components of tools with higher quality versions for use/durability buff. | * [[File:Flower-croton-small-crimson-orange.png|20px]] Crafting handles/components of tools with higher quality versions for use/durability buff. | ||
* The ability to use Pelts as Hide, and scrape them/turn them into leather. | * [[File:Ingot-copper.png|20px]] The ability to use Pelts as Hide, and scrape them/turn them into leather. | ||
* [https://www.vintagestory.at/forums/topic/3706-from-wensleydale-to-hot-drinks-these-are-a-few-things-i-would-like-to-see-in-game/ Cranberry] Cheese, Hotdrinks | * [[File:Flower-croton-small-crimson-orange.png|20px]] [https://www.vintagestory.at/forums/topic/3706-from-wensleydale-to-hot-drinks-these-are-a-few-things-i-would-like-to-see-in-game/ Cranberry] Cheese, Hotdrinks | ||
* [https://www.vintagestory.at/forums/topic/3628-cups-mugs/ Tea], cups, mugs. | * [[File:Flower-croton-small-crimson-orange.png|20px]] [https://www.vintagestory.at/forums/topic/3628-cups-mugs/ Tea], cups, mugs. | ||
Revision as of 19:26, 21 March 2021
The purpose of this page
This is a compilation of all suggestions made on the Discord and Forum, gathered to the best of Hope's ability, and using Balduranne's Original Thread as a template and starting point. Many of these ideas were compiled by Berry Picker Here and Casual Here.
Last edited by Hope on 3/21/21
Note that the list does not include things that are already planned in the Roadmap.
Unless otherwise noted, this is not a list of things that will be added. Just things that are suggested.
This list is compiled for the benefit of the dev team, and is not required to include all details of your suggestion, and does not attempt to be complete, just to contain most of the suggestions made. At any time the dev team may remove items or discard this list entirely.
Also, in line with This suggestion, I (Hope) may look into moving this into a more interactive format in time.
Things in place:
- Steel - In place
- Cheese - In place
Things on Roadmap:
- Fish/Fishing - On the roadmap.
- Taming animals and mounts - On the roadmap, partly in place.
- Removing the crafting grid completely - On the roadmap
- More animals, flying animals, etc - On the roadmap
- More plants, plant breeding. - Some portions of this are On the roadmap
- Character difficulty, Breath, Stamina, etc - Part of the roadmap as "different play-styles"
- Villages and Commoners - Some version of villages is on the roadmap.
- Having Horses / Falcons / Pet dogs - On the roadmap.
- Sub suggestion - Allow horses or other pack animals to pull carts or plows.
- Magic or Potions - Some aspects of this, such as herbalism, are On the roadmap.
- Hunting/combat revamp - On the roadmap.
- Gear Repair: Comes up very, very often. Whetstones and sharpening for tools, repair for armor. - Repair is on the roadmap.
Things suggested often:
- Making sticks out of planks - Suggested extraordinarily often
- Possibly make firewood not the first result of log & axe, but rather a log and axe produce Chunks of wood first, then you can either put those chunks in a pile/into a fire and they become firewood, (aged firewood mechanic?) or axe them again to make sticks.
- The game being available on Steam - Suggested often
- Boats, Ships, multiblock ships. - Suggested often
- Improved, Older,More, better, or more realistic trees. - Suggested often
- PIES - We've seen this suggestion in many forms, hand-formed pies, pie molds for fancy pies, big pies, small pies, sweet pies, meat pies. - Suggested often.
- General aesthetic/aging suggestions for blocks and wood, lots of ideas for Quartz in this post. - A lot of these ideas individually show up multiple times, this post just has them all in it.
- Having the in-game handbook favor your era's items or only allow you to see items in your current era or before, so that stone age players aren't browsing through iron tools to find a reed basket in the listing. - Suggested often
- Various reworks of nutrition - Suggested often
- Multiple types of water, saltwater, etc and getting salt from water. - Suggested often.
- Various tree taps / Saps / Syrups / ways to obtain resin - Suggested often.
- Dyes/Freeform painting
Worldgen & Mechanics:
- Make Farmland drop Soil
- Stack-able/place-able everything
- Changes to storage or removing chests
- Rainbows
- Redesign of block interaction system, for acquiring/skinning/gathering to share mechanics.
- Make animals able to be picked up, non-tamed ones do a little damage over time while being held?
- Create chisel template/automated chiseling with mechanical power
- More realistic but difficult mining functionality
- Make a chair that when you sit, auto-opens all interfaces directly adjacent to the chair/work-station as if you had opened them each individually in mouse-immersive mode.
- Make hammers reset their mode when put away, to the default mode.
- Auditory Cues for smelting, storm warning, and time passing.
- Fireplace models shift based on fuel
- Some way to rotate or move blocks once placed. (Wrench functionality)
Character or GUI:
- Character creation protection
- Thirst
- Custom character skins
- More movement options.
- Left handed characters
- Make tooltip for information display the same information in the same order.
- Redo offhand function
- Debuffs such as illness, poison
- The ability to "auto-run" while stopping if you approach a hole or cliff, in part for people with arthritis or otherwise unable to hold down keys for long periods of time.
Plants:
- Plant-able ferns and bamboo (flowerpots).
- Trellis for berries, grapes, pees, pepper, etc
- Plant-able/Harvest-able Saguaro cacti
- Climbable vines
- Water lilies bloom and produce flowers
- Plant-able green bamboo
- Harvest-able/plant-able Papyrus
- Make Resin obtainable from Pines grown by hand or other ways to obtain.
- Make grains and some other plants use the grain as the seed instead of producing separate seeds.
- Make mushrooms plant-able somehow. (Grind up and mix with a substrate before spreading on a specially prepared planter?)
- Tree stumps/roots remaining after the tree is cut down.
- Stripping bark from trees for aesthetics and using the bark for various purposes (one-step strong tannin, or using birch bark for containers)
- Get hay/grass from growing grains as a side product (the stalks of the plant)
- More uses for Berries.
- Bush saplings/ Hedgerows
Geography:
- More limestone/chalk generation
- Merchants selling prospecting info or location info
- More immersive prospecting
- Super cave update
- Wildflower growth and development
New Items:
- Sealed/solid doors or trap doors
- Chests and doors with different color variations.
- Lead Glass (Crystal)
- Mats and rugs
- Craft-able Candelabras and candlesticks (Currently can only be found)
- Actual shutters for windows
- Curtains
- Instruments possibly connected to warding off some enemies or changing background music.
- Wall cases for Jewelry
- Japanese Stone Lanterns &/or Chinese paper lanterns
- Primitive stick walls (basic fence, but denser) and Wattle & Daub that you can slap onto it to form a better wall (but still as thin as a fence)
- Paper, books, and other special writing surfaces
- Add simple concrete using slaked lime and gravel
- Pretty wind chimes
- A travel tent that provides minimal shelter from wild animals (keeps them from alerting to your presence but doesn't ward them off if they know you're there, keeps Drifters away) and protects from rain/snow. Potential recipe could be ten leather and a hay bed, maybe with some twine and sticks to hold it up.
- New roofing materials
- Braziers
Objects, multiblocks & Vehicles:
- Watermills
- Multi-block storage and fluid storage.
- Similar to that, water manipulation with Clay.
- Underfloor heating for use in greenhouse and home.
- From the same post, large wooden doors and metal portcullis.
- Functional chimney blocks so we can have fireplaces that produce smoke outside the house
- Slabs stacking on top of eachother, or unique texture when doing so?
- Automated panning/chute or panning table
- Vertical large gears
- Hinges and Chains.
Combat & Armor:
- Shields / Combat Revamp
- Display stands for armor and clothing, preferably actual model stands, possibly hangers for dense clothes storage.
- Drifters being able to break weaker blocks, or place blocks.
- Ability to apply healing items to others
- Traps, wooden or bamboo spikes, snares, etc.
- Improved or different kinds of bows.
- Ways to repel hostiles or animals (Candles, incense, special Runes)
- Unique named creatures
Smelting & Tools:
- Blacksmithing leftovers and broken tool scraps.
- Cave flare as cave exploration tool
- Make forged items more durable than cast items.
- Option to make oil and quench forged metals in oil to make them more durable.
- Use cooking pots as small buckets (each cooking pot could take, one at a time, up to 4 liters of liquid)
- Making small metal items, such as watches (we have a clockmaker class) and keys for locks, etc)
- Dramatically reduce the amount of metal used for lamp liners
- Climbing Rope
Crafting & Cooking:
- Tofu and more ways to use soy beans
- Freeform cooking - mixing meat with rice and such. Included in this post are seasonings and unique cooking tools.
- Kilns and proper ovens.
- Pottery wheel and Molds
- Cold food storage
- Bush meat as a non primary recipe additive
- Edible cactus flesh
- Make eggs an addition to some things to dramatically increase their value, such as bread with egg in it being much richer.
- Smoking of foods in a smoking house/smoker, or drying on a drying rack.
- Unique recipes from merchants/ruins that give more bonuses, or access to a special "cooking pot"-like item, that makes other recipes possible.
- Make Mortar and Plaster craft-able with bonemeal
- Filled crocks having different labels for the type of food inside
- Crafting handles/components of tools with higher quality versions for use/durability buff.
- The ability to use Pelts as Hide, and scrape them/turn them into leather.
- Cranberry Cheese, Hotdrinks
- Tea, cups, mugs.
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