Translations:Animal husbandry/22/en: Difference between revisions
From Vintage Story Wiki
(Importing a new version from external source) |
(Importing a new version from external source) |
||
Line 1: | Line 1: | ||
''' After 1 generation:''' | ''' After 1 generation:''' | ||
* Animals can be {{Using|pet}}. Petting causes the animal to stand peacefully. | * Animals can be {{Using|pet}}. Petting causes the animal to stand peacefully. <br> | ||
''' After 3 generations:''' | ''' After 3 generations:''' | ||
* Animals can be {{Using|killed}} | * Animals can be {{Using|killed}} in one hit with the {{ll|cleaver|cleaver}}.<br> | ||
''' After 10 generations:''' | ''' After 10 generations:''' | ||
* Sleeping | * Sleeping animals will no longer wake when a player approaches. | ||
* Aggressive animals will become neutral, i.e. only attack when | * Aggressive animals will become neutral, i.e. only attack when provoked. | ||
* Animals will no longer run away from the player. | * Animals will no longer run away from the player. |
Revision as of 14:15, 16 January 2024
After 1 generation:
- Animals can be
pet. Petting causes the animal to stand peacefully.
After 3 generations:
- Animals can be
killed in one hit with the cleaver .
After 10 generations:
- Sleeping animals will no longer wake when a player approaches.
- Aggressive animals will become neutral, i.e. only attack when provoked.
- Animals will no longer run away from the player.