Template:Entity infobox/doc: Difference between revisions
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|blocks=<translate><!--T:16--> Air, Tall grass</translate> | |blocks=<translate><!--T:16--> Air, Tall grass</translate> | ||
|groupsize=1 ± 3 | |groupsize=1 ± 3 | ||
|rain=0.4 <translate>min</translate> | |rain=0.4 <translate><!--T:55--> min</translate> | ||
|temp=-15 <translate>to</translate> 15 | |temp=-15 <translate><!--T:56--> to</translate> 15 | ||
|forest=0.5 <translate>to</translate> 1 | |forest=0.5 <translate><!--T:57--> to</translate> 1 | ||
|shrubs=0.5 <translate>to</translate> 1 | |shrubs=0.5 <translate><!--T:58--> to</translate> 1 | ||
|ylevel=0.85 <translate><!--T:17--> to</translate> 2 | |ylevel=0.85 <translate><!--T:17--> to</translate> 2 | ||
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Special:MyLanguage/Flax fibers|Flax fibers}} | 20%}} | |drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Special:MyLanguage/Flax fibers|Flax fibers}} | 20%}} | ||
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| ''behavior'' || <translate><!--T:41--> The entity's behavior towards players<br>(can be a link to another wiki page)</translate> || <translate><!--T:42--> Wikitext</translate> || <translate><!--T:43--> Optional</translate> || 12 | | ''behavior'' || <translate><!--T:41--> The entity's behavior towards players<br>(can be a link to another wiki page)</translate> || <translate><!--T:42--> Wikitext</translate> || <translate><!--T:43--> Optional</translate> || 12 | ||
|- | |- | ||
| ''health'' || <translate><!--T:44--> The entity's life points</translate> || <translate>Number</translate> || <translate><!--T:45--> Optional</translate> || 12 | | ''health'' || <translate><!--T:44--> The entity's life points</translate> || <translate><!--T:59--> Number</translate> || <translate><!--T:45--> Optional</translate> || 12 | ||
|- | |- | ||
| ''attack'' || <translate>The entity's attack power (HP)</translate> || <translate>Number</translate> || <translate><!--T:46--> Optional</translate> || 2.5 | | ''attack'' || <translate><!--T:60--> The entity's attack power (HP)</translate> || <translate><!--T:61--> Number</translate> || <translate><!--T:46--> Optional</translate> || 2.5 | ||
|- | |- | ||
| ''tier'' || <translate>The tier of the entity's damages</translate> || <translate>Number</translate> || <translate><!--T:47--> Required if ''attack'' is defined</translate> || 0 | | ''tier'' || <translate><!--T:62--> The tier of the entity's damages</translate> || <translate><!--T:63--> Number</translate> || <translate><!--T:47--> Required if ''attack'' is defined</translate> || 0 | ||
|- | |- | ||
| ''light'' || <translate>The max light level required for the entity to spawn</translate> || <translate>Number</translate> || <translate><!--T:48--> Optional</translate> || 7 | | ''light'' || <translate><!--T:64--> The max light level required for the entity to spawn</translate> || <translate><!--T:65--> Number</translate> || <translate><!--T:48--> Optional</translate> || 7 | ||
|- | |- | ||
| ''blocks'' || <translate>The type of blocks where the entity will spawn on</translate> || <translate>String</translate> || <translate><!--T:49--> Optional</translate> || <translate>Air, Tall grass</translate> | | ''blocks'' || <translate><!--T:66--> The type of blocks where the entity will spawn on</translate> || <translate><!--T:67--> String</translate> || <translate><!--T:49--> Optional</translate> || <translate><!--T:68--> Air, Tall grass</translate> | ||
|- | |- | ||
| ''groupsize'' || <translate>How many entities are spawned at the same time</translate> || <translate>String</translate> || <translate><!--T:50--> Optional</translate> || 1 ± 3 | | ''groupsize'' || <translate><!--T:69--> How many entities are spawned at the same time</translate> || <translate><!--T:70--> String</translate> || <translate><!--T:50--> Optional</translate> || 1 ± 3 | ||
|- | |- | ||
| ''rain'' || <translate>How much rain is needed for the entity to spawn in this region</translate> || <translate>String</translate> || <translate> Optional</translate> || 0.4 <translate>min</translate> | | ''rain'' || <translate><!--T:71--> How much rain is needed for the entity to spawn in this region</translate> || <translate><!--T:72--> String</translate> || <translate> <!--T:73--> Optional</translate> || 0.4 <translate><!--T:74--> min</translate> | ||
|- | |- | ||
| ''temp'' || <translate>The range of temperatures needed for the entity to spawn in this region</translate> || <translate>String</translate> || <translate> Optional</translate> || -15 <translate>to</translate> 15 | | ''temp'' || <translate><!--T:75--> The range of temperatures needed for the entity to spawn in this region</translate> || <translate><!--T:76--> String</translate> || <translate> <!--T:77--> Optional</translate> || -15 <translate><!--T:78--> to</translate> 15 | ||
|- | |- | ||
| ''forest'' || <translate>The density of trees necessary for the creature to spawn in this forest</translate> || <translate>String</translate> || <translate> Optional</translate> || 0.5 to 1 | | ''forest'' || <translate><!--T:79--> The density of trees necessary for the creature to spawn in this forest</translate> || <translate><!--T:80--> String</translate> || <translate> <!--T:81--> Optional</translate> || 0.5 to 1 | ||
|- | |- | ||
| ''shrub'' || <translate>The density of bushes necessary for the creature to spawn in this region</translate> || <translate>String</translate> || <translate> Optional</translate> || 0.5 to 1 | | ''shrub'' || <translate><!--T:82--> The density of bushes necessary for the creature to spawn in this region</translate> || <translate><!--T:83--> String</translate> || <translate> <!--T:84--> Optional</translate> || 0.5 to 1 | ||
|- | |- | ||
| ''ylevel'' || <translate>The range of altitude where the entity can spawn (0=the mantle, 1=the highest in the sky)</translate> || <translate>String</translate> || <translate><!--T:51--> Optional</translate> || 0.85 <translate><!--T:52--> to</translate> 2 | | ''ylevel'' || <translate><!--T:85--> The range of altitude where the entity can spawn (0=the mantle, 1=the highest in the sky)</translate> || <translate><!--T:86--> String</translate> || <translate><!--T:51--> Optional</translate> || 0.85 <translate><!--T:52--> to</translate> 2 | ||
|- | |- | ||
| ''Drops'' || <translate>List of items droped by the dead entity when it is harvested</translate> || Code || <translate><!--T:53--> Optional</translate> || <translate><!--T:54--> See</translate> [[Template:IRow]] | | ''Drops'' || <translate><!--T:87--> List of items droped by the dead entity when it is harvested</translate> || Code || <translate><!--T:53--> Optional</translate> || <translate><!--T:54--> See</translate> [[Template:IRow]] | ||
|} | |} | ||
[[Category:Infoboxes]] | [[Category:Infoboxes]] |
Revision as of 12:48, 13 August 2023
Surface drifter | |
---|---|
"Surface monster" | |
Type | Humanoid |
Behavior | Hostile |
Health | 12 |
Base attack | 2.5 Tier: 0 |
Spawn |
Light level: 7
Blocks: Air, Tall grass Y level: 0.85 to 2 Group size: 1 ± 3 Rain: 0.4 min Temperature:-15 to 15 Forest: 0.5 to 1 Shrubs: 0.5 to 1 |
Drops | |
Flax fibers | 20% |
Temporal gear | 2.66% |
Rusty gear | 1% |
This template creates an infobox for entities in the game.
It uses the templates {{Infobox}}
, {{Infobox row}}
(also named {{IRow}}
) and {{Spawn}}
.
Parameter | Description | Type | Required or Optional, default if applicable | Example |
---|---|---|---|---|
name | The name of the entity | String | Required | Surface drifter |
subtitle | A smaller text shown below the name | String | Optional | Surface monster |
image | An image filename to be displayed beneath the name (no "File:" prefix or ".png" suffix required) |
File name | Required | Normal_Drifter |
align | Override to align this box differently | left, right or center | Optional | right |
type | The entity's type (can be a link to another wiki page) |
Wikitext | Optional | Humanoid |
behavior | The entity's behavior towards players (can be a link to another wiki page) |
Wikitext | Optional | 12 |
health | The entity's life points | Number | Optional | 12 |
attack | The entity's attack power (HP) | Number | Optional | 2.5 |
tier | The tier of the entity's damages | Number | Required if attack is defined | 0 |
light | The max light level required for the entity to spawn | Number | Optional | 7 |
blocks | The type of blocks where the entity will spawn on | String | Optional | Air, Tall grass |
groupsize | How many entities are spawned at the same time | String | Optional | 1 ± 3 |
rain | How much rain is needed for the entity to spawn in this region | String | Optional | 0.4 min |
temp | The range of temperatures needed for the entity to spawn in this region | String | Optional | -15 to 15 |
forest | The density of trees necessary for the creature to spawn in this forest | String | Optional | 0.5 to 1 |
shrub | The density of bushes necessary for the creature to spawn in this region | String | Optional | 0.5 to 1 |
ylevel | The range of altitude where the entity can spawn (0=the mantle, 1=the highest in the sky) | String | Optional | 0.85 to 2 |
Drops | List of items droped by the dead entity when it is harvested | Code | Optional | See Template:IRow |