Casting: Difference between revisions

From Vintage Story Wiki
m
no edit summary
(This is a complete rework of the Casting page, which incorporates information from the Metals page. Some of the original text and format from before the rework was retained. The biggest addition to the previous iteration are the expanded tables, which includes a full list of useable molds and metals in the asset library and their complete accessibility profiles. Consistency and expansion of information was prioritized as much as possible without venturing too far out of the assigned topic.)
mNo edit summary
Line 1: Line 1:
<languages/><translate>
'''Casting''' is the process of smelting ore into a liquid state and molding the molten metal into quick and convenient tool heads and ingots. While not inherently the most important facet of metallurgy, it is one of the first gateways by which a seraph can forge ahead into the throes of advancement and survival.
'''Casting''' is the process of smelting ore into a liquid state and molding the molten metal into quick and convenient tool heads and ingots. While not inherently the most important facet of metallurgy, it is one of the first gateways by which a seraph can forge ahead into the throes of advancement and survival.
__TOC__
__TOC__
Line 352: Line 353:


=== Uncastable Metals === <!--T:16-->
=== Uncastable Metals === <!--T:16-->
<!--T:17-->
<!--T:17-->
These metals can be found within the game’s asset library or in game, but cannot currently be smelted, cast, and/or worked.
These metals can be found within the game’s asset library or in game, but cannot currently be smelted, cast, and/or worked.
Line 520: Line 522:
<youtube>4rEJG8BHEbw</youtube>
<youtube>4rEJG8BHEbw</youtube>
<youtube>JjcJAR-ROsI</youtube>
<youtube>JjcJAR-ROsI</youtube>
</translate>


{{tnt|Game navbox}}
{{tnt|Game navbox}}
Confirmedusers
13,514

edits