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Vintage Story aims to be a high performance game even on non-gaming hardware, such as laptops. For high-end gaming hardware, it should be possible to achieve high framerates (100fps or more) even with all settings maximised. | Vintage Story aims to be a high performance game even on non-gaming hardware, such as laptops. For high-end gaming hardware, it should be possible to achieve high framerates (100fps or more) even with all settings maximised. | ||
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* The main way to control CPU and GPU usage is using the '''Vsync''' and '''Max FPS''' settings in the graphics settings as described above. | * The main way to control CPU and GPU usage is using the '''Vsync''' and '''Max FPS''' settings in the graphics settings as described above. | ||
* One path to optimise both: pick a framerate you want e.g. 60 fps. Now with '''VSync''' off and '''Max FPS''' unlimited, adjust the graphics settings that heavily affect framerate (view distance, godrays & bloom, shadows, SSAO) to hit a framerate that's about 15%-20% better than you want, e.g. 70 fps or 80 fps. When the game can comfortably hit that, now set '''Max FPS''' to 60fps and '''VSync''' to 'On + Sleep'. This should produce a stable 60fps, a smooth game with no lag spikes, and less than 100% CPU and GPU usage so that your fans run quiet. | * One path to optimise both: pick a framerate you want e.g. 60 fps. Now with '''VSync''' off and '''Max FPS''' unlimited, adjust the graphics settings that heavily affect framerate (view distance, godrays & bloom, shadows, SSAO) to hit a framerate that's about 15%-20% better than you want, e.g. 70 fps or 80 fps. When the game can comfortably hit that, now set '''Max FPS''' to 60fps and '''VSync''' to 'On + Sleep'. This should produce a stable 60fps, a smooth game with no lag spikes, and less than 100% CPU and GPU usage so that your fans run quiet. | ||
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