Casting/ja: Difference between revisions

From Vintage Story Wiki
(Updating to match new version of source page)
(Updating to match new version of source page)
Tags: Mobile edit Mobile web edit
Line 1: Line 1:
<languages/><div class="mw-translate-fuzzy">
<languages/>
{{Outdated}}
<div class="mw-translate-fuzzy">
鋳造は主に、銅や青銅を溶解して液状にし、それを型に入れて「鋳造」することでツールヘッドを作るために使われます。またこのプロセスによって、汎用金属の鉱石の塊や合金をインゴットにすることもできます。
鋳造は主に、銅や青銅を溶解して液状にし、それを型に入れて「鋳造」することでツールヘッドを作るために使われます。またこのプロセスによって、汎用金属の鉱石の塊や合金をインゴットにすることもできます。
__TOC__
__TOC__
Line 5: Line 7:
金属のアイテムを鋳造するには、[[crucible|るつぼ(Crucible)]]、[[firepit|焚き火(Firepit)]]、燃料([[coal|石炭]]か[[charcoal|木炭]])、[[Clay Forming|粘土成形]]によって作る[[molds|粘土の鋳型]]、そして[[metal|金属]]の塊(Nugget)が必要です。
金属のアイテムを鋳造するには、[[crucible|るつぼ(Crucible)]]、[[firepit|焚き火(Firepit)]]、燃料([[coal|石炭]]か[[charcoal|木炭]])、[[Clay Forming|粘土成形]]によって作る[[molds|粘土の鋳型]]、そして[[metal|金属]]の塊(Nugget)が必要です。
[[File:Native copper in chert.png|300px|thumbnail|right|銅鉱石は、地表の小さな石に埋まっていることがあります。]]
[[File:Native copper in chert.png|300px|thumbnail|right|銅鉱石は、地表の小さな石に埋まっていることがあります。]]
</div>  
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Whereas most ore nuggets can be thrown within the crucible and cast, because of high temperature thresholds and a lack of fuels that reach those thresholds, Iron, Meteoric Iron, Blister Steel, and Steel must be [[bloomery|bloomed]], [[smithing|smithed]] on an anvil, or [[steel making|carburized]] in order to be utilized.
Whereas most ore nuggets can be thrown within the crucible and cast, because of high temperature thresholds and a lack of fuels that reach those thresholds, Iron, Meteoric Iron, Blister Steel, and Steel must be [[bloomery|bloomed]], [[smithing|smithed]] on an anvil, or [[steel making|carburized]] in order to be utilized.
</div>


<div class="mw-translate-fuzzy">
<div class="mw-translate-fuzzy">
Line 20: Line 24:
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Panning sand, gravel, or bony soil can yield a 15% chance or less to receive copper, gold, silver or tin nuggets, which can be good in a pinch.
* Panning sand, gravel, or bony soil can yield a 15% chance or less to receive copper, gold, silver or tin nuggets, which can be good in a pinch.
* Cracked ore vessels contain a small assortment of bismuth, chromium, copper, gold, lead, silver, tin, titanium, and zinc nuggets; these vessels can be found in surface or underground [[ruins]] or sold by [[Trading#Treasure_Hunter|Treasure Hunter]] traders.
* Cracked ore vessels contain a small assortment of bismuth, chromium, copper, gold, lead, silver, tin, titanium, and zinc nuggets; these vessels can be found in surface or underground [[ruins]] or sold by [[Trading#Treasure_Hunter|Treasure Hunter]] traders.
Line 28: Line 33:
   
   
It is recommended to add waypoints to any ore location for later collection operations, especially with regards to a full inventory or a current lack of need for that particular ore.
It is recommended to add waypoints to any ore location for later collection operations, especially with regards to a full inventory or a current lack of need for that particular ore.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
An alternate source of metal comes from [[metal bit]]s, which can be obtained by combining a [[chisel]] with any metal tool head or [[ingot]] in the crafting grid. This allows players to break down metal items and re-cast them for other uses.
</div>


<div class="mw-translate-fuzzy">
<div class="mw-translate-fuzzy">
Line 34: Line 44:
</div>  
</div>  


<div lang="en" dir="ltr" class="mw-content-ltr">
There are four kinds of ore chunks - poor, medium, rich, and bountiful.
There are four kinds of ore chunks - poor, medium, rich, and bountiful.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Poor chunks are the most common type of chunk and can be found in all strata where ores are available. A poor regular chunk will offer 3 nuggets and a poor crystalized chunk will offer 6 nuggets.
* Poor chunks are the most common type of chunk and can be found in all strata where ores are available. A poor regular chunk will offer 3 nuggets and a poor crystalized chunk will offer 6 nuggets.
* Medium chunks, like poor chunks, can be found in all strata where ores are available. A medium regular chunk will offer 4 nuggets and a medium crystalized chunk will offer 8 nuggets.
* Medium chunks, like poor chunks, can be found in all strata where ores are available. A medium regular chunk will offer 4 nuggets and a medium crystalized chunk will offer 8 nuggets.
* Rich chunks are somewhat uncommon and can be found in less strata than poor and medium chunks. A rich regular chunk will offer 5 nuggets and a rich crystalized chunk will offer 10 nuggets.
* Rich chunks are somewhat uncommon and can be found in less strata than poor and medium chunks. A rich regular chunk will offer 5 nuggets and a rich crystalized chunk will offer 10 nuggets.
* Bountiful chunks are also uncommon and in strata where they are accessible, it is more likely that one will find greater amounts of rich ore than bountiful ore. A bountiful regular chunk will offer 7 nuggets and a bountiful crystalized chunk will offer 14 nuggets
* Bountiful chunks are also uncommon and in strata where they are accessible, it is more likely that one will find greater amounts of rich ore than bountiful ore. A bountiful regular chunk will offer 7 nuggets and a bountiful crystalized chunk will offer 14 nuggets
</div>


<div class="mw-translate-fuzzy">
<div class="mw-translate-fuzzy">
Line 51: Line 65:
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Nugget ratios that do not fulfill this numeric requirement create amounts of metal too small to cast.
Nugget ratios that do not fulfill this numeric requirement create amounts of metal too small to cast.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Pure metal smelting is very simple in that the same nugget type can be used throughout the entire process. Alloy smelting is slightly more complicated, as the ratios of each alloy all differ and the appropriate mix of several kinds of nuggets must be placed in the crucible prior to heating.
Pure metal smelting is very simple in that the same nugget type can be used throughout the entire process. Alloy smelting is slightly more complicated, as the ratios of each alloy all differ and the appropriate mix of several kinds of nuggets must be placed in the crucible prior to heating.
</div>


The number of nuggets that can be used for an alloy are somewhat variable, which can be advantageous if certain nuggets are in shorter supply. As an example, an alloy of Bismuth Bronze requires 10 to 20% bismuth, 50 to 70% copper, and 20 to 30% zinc or, broken down into nuggets, 2 - 4 bismuth nuggets, 10 - 14 copper nuggets, and 4 - 6 zinc nuggets.  
<div lang="en" dir="ltr" class="mw-content-ltr">
The number of nuggets that can be used for an alloy are somewhat variable, which can be advantageous if certain nuggets are in shorter supply. As an example, an alloy of Bismuth Bronze requires 10 to 20% bismuth, 50 to 70% copper, and 20 to 30% zinc or, broken down into nuggets, 2 - 4 bismuth nuggets, 10 - 14 copper nuggets, and 4 - 6 zinc nuggets.
</div>


If more zinc is available, a ratio of 2 bismuth nuggets, 12 copper nuggets, and 6 zinc nuggets can suffice, and vice versa, if more bismuth is available, a ratio of 4 bismuth nuggets, 12 copper nuggets, and 4 zinc nuggets is acceptable.  
<div lang="en" dir="ltr" class="mw-content-ltr">
If more zinc is available, a ratio of 2 bismuth nuggets, 12 copper nuggets, and 6 zinc nuggets can suffice, and vice versa, if more bismuth is available, a ratio of 4 bismuth nuggets, 12 copper nuggets, and 4 zinc nuggets is acceptable.
</div>


<div class="mw-translate-fuzzy">
<div class="mw-translate-fuzzy">
Line 88: Line 110:
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
If a mold is picked up before the metal is hardened or cold, the soft or liquid material will be lost. Subsequently, a partially filled mold cannot be picked up, even if the metal is cold, because there are no assets available for metals that are too small to be fully cast and utilized.
If a mold is picked up before the metal is hardened or cold, the soft or liquid material will be lost. Subsequently, a partially filled mold cannot be picked up, even if the metal is cold, because there are no assets available for metals that are too small to be fully cast and utilized.
</div>


<div class="mw-translate-fuzzy">
<div class="mw-translate-fuzzy">
Line 122: Line 146:
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{|class="wikitable sortable" style="text-align:center; width: 80%;"
{|class="wikitable sortable" style="text-align:center; width: 80%;"
|-
|-
Line 184: Line 209:
|Digging clay, gravel, peat, sand, soil, and snow blocks
|Digging clay, gravel, peat, sand, soil, and snow blocks
|}
|}
</div>


<div class="mw-translate-fuzzy">
<div class="mw-translate-fuzzy">
Line 224: Line 250:
{{Navbox|Vintage Story}}
{{Navbox|Vintage Story}}


<div lang="en" dir="ltr" class="mw-content-ltr">
|align=center| [[File:Ingot-brass.png|100px]]
|align=center| [[File:Ingot-brass.png|100px]]
|align=center| ❌
|align=center| ❌
Line 275: Line 302:
|align=center| ❌
|align=center| ❌
|align=center| [[File:Metalbit-electrum.png|64px]]
|align=center| [[File:Metalbit-electrum.png|64px]]
|align=center| '''[[Metal#Alloys|Electrum]]'''
|align=center| '''[[Electrum]]'''
|align=center| ❌
|align=center| ❌
|align=center| Alloy
|align=center| Alloy
Line 287: Line 314:
|align=center| ❌
|align=center| ❌
|align=center| [[File:Metalbit-cupronickel.png|64px]]
|align=center| [[File:Metalbit-cupronickel.png|64px]]
|align=center| '''[[Metal#Alloys|Cupronickel]]'''
|align=center| '''[[Cupronickel]]'''
|align=center| ❌
|align=center| ❌
|align=center| Alloy
|align=center| Alloy
Line 297: Line 324:
|-
|-
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
=== Uncastable Metals ===
=== Uncastable Metals ===
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
These metals can be found within the game’s asset library or in game, but cannot currently be smelted, cast, and/or worked.
These metals can be found within the game’s asset library or in game, but cannot currently be smelted, cast, and/or worked.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{|class="wikitable sortable" style="width: 90%;"
{|class="wikitable sortable" style="width: 90%;"
|-
|-
Line 461: Line 494:
|-
|-
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
== Casting Tutorial Videos ==
== Casting Tutorial Videos ==
<youtube>sAx5JxFjWyw</youtube>
<youtube>sAx5JxFjWyw</youtube>
<youtube>4rEJG8BHEbw</youtube>
<youtube>4rEJG8BHEbw</youtube>
<youtube>JjcJAR-ROsI</youtube>
<youtube>JjcJAR-ROsI</youtube>
</div>




{{tnt|Game navbox}}
{{tnt|Game navbox}}