Farming: Difference between revisions

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=== Creating farmland === <!--T:21-->
=== Creating farmland === <!--T:21-->
Using a [[hoe]] + right mouse button on a soil block creates dry farmland. If the farmland is within 3 blocks of a water source block, it will be converted from dry to moist farmland. Other solutions for creating moist farmland include daily watering using a watering can, or relying on rain in a rainy area. Moisture levels above 50% gives a bonus to growth speed. More specifically, reducing the total hours needed for a crop to grow to the next stage by up to two hours of in-game time, if at 100% moisture.
{{Using|Using}} a [[hoe]] + right mouse button on a soil block creates dry farmland. If the farmland is within 3 blocks of a freshwater source block, it will be converted from dry to moist farmland. Other solutions for creating moist farmland include daily watering using a watering can, or relying on rain in a rainy area. Moisture levels above 50% gives a bonus to growth speed. More specifically, reducing the total hours needed for a crop to grow to the next stage by up to two hours of in-game time, if at 100% moisture.


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Nearby water provides moisture to horizontally adjacent farmland within 3 blocks, including along the diagonal. The moisture bonus provided by nearby water is reduced by 25% for each 1 block that the farmland is distant from the water. Thus, farmland immediately next to a water block will be granted 75% moisture, two blocks away will be granted 50% moisture, and 3 blocks away will be granted 25% moisture. Farmland does not absorb moisture from water in a vertical direction (i.e. farmland created directly above the surface of a lake will not stay moist from the water below it).
Nearby water provides moisture to horizontally adjacent farmland within 3 blocks, including along the diagonal. The moisture bonus provided by nearby water is reduced by 25% for each 1 block that the farmland is distant from the water. Thus, farmland immediately next to a water block will be granted 75% moisture, two blocks away will be granted 50% moisture, and 3 blocks away will be granted 25% moisture. Farmland does not absorb moisture from water in a vertical direction (i.e. farmland created directly above the surface of a lake will not stay moist from the water below it).
Saltwater cannot be used to provide moisture, and will instantly kill crops.


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<div id="crops">
<div id="crops">
== Irrigation == <!--T:52-->
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All crops require moisture to grow. Moisture affects a specific farmland block rather than the crop growing on it, and is one of the factors in determining the fertility of that block. Crops generally require at least 75% moisture to grow at maximum effectiveness. <!--What happens if moisture drops to 0%?-->
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Farmland blocks must only be irrigated with fresh water, since salt water will instantly kill any growing crops near it. Farmland blocks can be irrigated passively via rain, or nearby full water blocks ("flowing" water blocks do not count). Rain-irrigated blocks will have variable moisture levels depending on the degree and frequency of rainfall, while farm blocks in a two-block radius of a water source will reach 75% moisture.
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Players can also manually water farmland by filling, equipping and using a [[watering can]].


== Crops == <!--T:10-->
== Crops == <!--T:10-->