Debugging: Difference between revisions
From Vintage Story Wiki
Mirotworez (talk | contribs) (Marked this version for translation) |
No edit summary |
||
Line 37: | Line 37: | ||
<!--T:10--> | <!--T:10--> | ||
* Make sure the savegame is on an SSD | * Make sure the savegame is on an SSD | ||
* Make sure | * Make sure 4+ GB of system ram is free before you start the server | ||
* in <code>serverconfig.json</code> MaxChunkRadius = reduce to 10 or lower to reduce max view distance, TickTime = set 40 or 50. That gives a bit of cpu headroom (lowers server TPS from 30 TPS to 25 or 20) | * in <code>serverconfig.json</code> MaxChunkRadius = reduce to 10 or lower to reduce max view distance, TickTime = set 40 or 50. That gives a bit of cpu headroom (lowers server TPS from 30 TPS to 25 or 20) | ||
* in <code>servermagicnum.json</code> DefaultEntityTrackingRange = set to 3 (reduce the range at which distance creatures are still active from 128 blocks to 96 blocks) | * in <code>servermagicnum.json</code> DefaultEntityTrackingRange = set to 3 (reduce the range at which distance creatures are still active from 128 blocks to 96 blocks) |