World Configuration: Difference between revisions
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Game worlds can be customized to a great extent. In single player this is done simply through the "Customize" button when creating a new world. If you however changed your mind or updated to a new version, many of these | Game worlds can be customized to a great extent. In single player this is done simply through the "Customize" button when creating a new world. If you however changed your mind or updated to a new version, many of these configurations can be changed for existing worlds. Here is a full list of them - for other, non worldgen commands, check the {{ll|list of server commands|list of server commands}}. However, the syntax below could be out of date for some commands. Check the new Command Handbook in-game with <code>.chb</code>. The world configurations can also be set before a world is created through the {{ll|Server Config|serverconfig.json}} file. | ||
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*<code>/worldConfig globalDepositSpawnRate [0.1 - 5]</code><br /> Set a global ores and mineral deposit spawn rate (default: 1) | *<code>/worldConfig globalDepositSpawnRate [0.1 - 5]</code><br /> Set a global ores and mineral deposit spawn rate (default: 1) | ||
*<code>/worldconfig microblockChiseling [off|stonewood|all]</code><br /> Whether to allow microblock chiseling. 'Stonewood' means all stone and wood materials are allowed. 'all' means most cubic blocks are allowed. (default: Stonewood) | *<code>/worldconfig microblockChiseling [off|stonewood|all]</code><br /> Whether to allow microblock chiseling. 'Stonewood' means all stone and wood materials are allowed. 'all' means most cubic blocks are allowed. (default: Stonewood) | ||
*<code>/worldconfig loreContent [true|false]</code><br /> Whether the story related lore content is included in world generation (default: true) | |||
==== World map ==== | |||
*<code>/worldconfig allowCoordinateHud [true|false]</code><br /> Whether players are allowed to used the coordinate HUD. (default: true) | *<code>/worldconfig allowCoordinateHud [true|false]</code><br /> Whether players are allowed to used the coordinate HUD. (default: true) | ||
*<code>/worldconfig allowMap [true|false]</code><br /> Whether players are allowed to use the world map. (default: true) | *<code>/worldconfig allowMap [true|false]</code><br /> Whether players are allowed to use the world map. (default: true) | ||
*<code>/worldconfig | |||
All of the following work<ref>Tested 15 Mar 2024 in version 1.19.4</ref> in a singleplayer world to restore the parchment-style map to the classic colorful map: | |||
* <code>/worldconfig colorAccurateWorldmap true</code> (default: false) | |||
* <code>/worldconfigcreate bool colorAccurateWorldmap true</code> | |||
* <code>/player [playername] privilege grant colorAccurateWorldmap</code> | |||
In a multiplayer world, the following restores the classic map for an individual: | |||
* <code>/player [playername] privilege grant colorAccurateWorldmap</code> | |||
while the following restores the classic map for all players: | |||
* <code>/worldconfig colorAccurateWorldmap true</code> | |||
* <code>/worldconfigcreate bool colorAccurateWorldmap true</code> | |||
(needs confirmation) | |||
===Temporal stability=== <!--T:10--> | ===Temporal stability=== <!--T:10--> | ||
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==See Also== <!--T:23--> | ==See Also== <!--T:23--> | ||
==References== | |||
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<references /> | |||
{{Navbox/modding|Vintage Story}} | {{Navbox/modding|Vintage Story}} | ||
{{Game navbox}} | {{Game navbox}} |