Modding:Chunk Data Storage: Difference between revisions
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A chunk is a 32x32x32 cube of blocks. Each chunk contains the following information: | A chunk is a 32x32x32 cube of blocks. There is a [[Modding:Chunk_Moddata|tutorial]] on adding custom moddata to a chunk. | ||
Each chunk contains the following information: | |||
* [https://apidocs.vintagestory.at/api/Vintagestory.API.Common.IWorldChunk.html#Vintagestory_API_Common_IWorldChunk_GetLocalBlockAtBlockPos_Vintagestory_API_Common_IWorldAccessor_System_Int32_System_Int32_System_Int32_System_Int32_ Every block] in the solid layer | * [https://apidocs.vintagestory.at/api/Vintagestory.API.Common.IWorldChunk.html#Vintagestory_API_Common_IWorldChunk_GetLocalBlockAtBlockPos_Vintagestory_API_Common_IWorldAccessor_System_Int32_System_Int32_System_Int32_System_Int32_ Every block] in the solid layer | ||
* [https://apidocs.vintagestory.at/api/Vintagestory.API.Common.IWorldChunk.html#Vintagestory_API_Common_IWorldChunk_GetLocalBlockAtBlockPos_Vintagestory_API_Common_IWorldAccessor_System_Int32_System_Int32_System_Int32_System_Int32_ Every block] in the fluid layer | * [https://apidocs.vintagestory.at/api/Vintagestory.API.Common.IWorldChunk.html#Vintagestory_API_Common_IWorldChunk_GetLocalBlockAtBlockPos_Vintagestory_API_Common_IWorldAccessor_System_Int32_System_Int32_System_Int32_System_Int32_ Every block] in the fluid layer |