Animal husbandry: Difference between revisions

From Vintage Story Wiki
m (Removed tnt)
No edit summary
Line 5: Line 5:
<!--T:19-->
<!--T:19-->
[[File:Chicken-with-trough.png|right|300px]]
[[File:Chicken-with-trough.png|right|300px]]
Domestication is the concept of animals slightly losing fear and aggressiveness towards players over generations.
 
'''Domestication''' is the concept of animals slightly losing fear and aggressiveness towards players over generations.


<!--T:57-->
<!--T:57-->
Vintage Story includes a number of game mechanics that allow the domestication of some of the animals that roam the world. To domesticate animals, players must capture at least one male and one female so that offspring can be bred in a place where these animals don't have a chance of being hunted and killed by predators. The animals behavior changes after multiple generations - you can't change aggressiveness and fear of a specific animal, only their offspring will be less fearful and agressive towards the player. Even after reaching high generations, [[boar]]s and bighorn [[sheep]] will still become aggressive when attacked.  
Vintage Story includes a number of game mechanics that allow the domestication of some of the animals that roam the world. To domesticate animals, players must capture at least one male and one female so that offspring can be bred in a place where these animals don't have a chance of being hunted and killed by predators. The animals behavior changes after multiple generations - you can't change aggressiveness and fear of a specific animal, only their offspring will be less fearful and agressive towards the player. Even after reaching high generations, {{ll|boar|boar}} and {{ll|bighorn sheep|bighorn sheep}} will still become aggressive when attacked.  


</translate>
</translate>
Line 21: Line 22:
<!--T:22-->
<!--T:22-->
''' After 3 generations:'''  
''' After 3 generations:'''  
* Animals can be {{Using|killed}} nearly instantly with the [[cleaver]].
* Animals can be {{Using|killed}} nearly instantly with the {{ll|cleaver|cleaver}}.
''' After 10 generations:'''  
''' After 10 generations:'''  
* Sleeping Animals will no longer wake when a player approaches .
* Sleeping Animals will no longer wake when a player approaches.
* Aggressive animals will become neutral, i.e. only attack when being provoked.
* Aggressive animals will become neutral, i.e. only attack when being provoked.
* Animals will no longer run away from the player.
* Animals will no longer run away from the player.
Line 29: Line 30:
<!--T:23-->
<!--T:23-->
For testing purposes, there is a command which the player can use to change the generation of livestock:<br>
For testing purposes, there is a command which the player can use to change the generation of livestock:<br>
<code>/debug setgen [number]</code> - with number being the generation the player wants the animal to be
<code>/debug setgen [number]</code> - with number being the generation the player wants the animal to be.


== Moving Animals == <!--T:24-->
== Moving Animals == <!--T:24-->
Line 40: Line 41:
<!--T:60-->
<!--T:60-->
For capturing wild animals, two different methods can be employed:
For capturing wild animals, two different methods can be employed:
# '''Active:''' Provoke the wild boars/pigs or bighorn sheep with a weak attack. In return, the animal will try to attack the player. If the player then runs away from them, they will follow for a short distance. This behavior can be used to guide them into carefully prepared animal pens. If you encounter a group of animals together, try only antagonizing the males, as the females will automatically follow their male counterpart. Wild hens will always try to flee from the player, while wild roosters will occasionally try to attack; again, use this to your advantage by chasing them into a pen.  
# '''Active:''' Provoke the boar or bighorn sheep with a weak attack. In return, the animal will try to attack the player. If the player then runs away from them, they will follow for a short distance. This behavior can be used to guide them into carefully prepared animal pens. If you encounter a group of animals together, try only antagonizing the males, as the females will automatically follow their male counterpart. Wild hens will always try to flee from the player, while wild roosters will occasionally try to attack; again, use this to your advantage by chasing them into a pen.  
# '''Passive:''' In an area nearby the animals to capture, dig a pit at least 2 blocks deep and place a [[Trough|trough]] with food portions in it. Wait for the animals to fall into the pit trap, and convert the pit into the animal pen. Players can also chase wild chickens into this pit trap.
# '''Passive:''' In an area nearby the animals to capture, dig a pit at least 2 blocks deep and place a {{ll|Trough|trough}} with food portions in it. Wait for the animals to fall into the pit trap, and convert the pit into the animal pen. Players can also chase wild chickens into this pit trap.


===Moving Domesticated Animals=== <!--T:28-->
===Moving Domesticated Animals=== <!--T:28-->
Line 47: Line 48:
<!--T:61-->
<!--T:61-->
[[File:Animal funelling.PNG|400px|thumb|right|Example of a bighorn sheep walking to their new enclosure through a funelling system]]
[[File:Animal funelling.PNG|400px|thumb|right|Example of a bighorn sheep walking to their new enclosure through a funelling system]]
Moving animals around can be complicated after the player has already started breeding them, as animals will loose their fear of the player after generation 10, and might not easily run away or be provoked to attack and follow.
Moving animals around can be complicated after the player has already started breeding them, as animals will loose their fear of the player after generation 10, and might not easily run away or be provoked to attack and follow.
Therefore, as an alternative to the above mentioned methods, a funnelling technique can be employed to move animals or even separate them if need be, for instance to cull lower generations.<br>
Therefore, as an alternative to the above mentioned methods, a funnelling technique can be employed to move animals or even separate them if need be, for instance to cull lower generations.<br>
Line 62: Line 64:


<!--T:30-->
<!--T:30-->
All animals must consume portions of feed in order to breed. {{Using|Placing}} 8 [[dry grass]] or 2 [[grain]] into a trough players can feed animals. Both male and female animals must eat until they become saturated. The {{BlockInfo}} shows the level of saturation when a player looks at an animal. It will also show the creature weight, generation, whether an animal is ready to breed, to milking and if it may disappear due to darkness.<br>
All animals must consume portions of feed in order to breed. {{Using|Placing}} 8 [[dry grass]] or 2 {{ll|grain|grain}} into a trough players can feed animals. Both male and female animals must eat until they become saturated. The {{BlockInfo}} shows the level of saturation when a player looks at an animal. It will also show the creature weight, generation, whether an animal is ready to breed, to milking and if it may disappear due to darkness.<br>
Animals can consume food from 0.6 blocks away and mate at a distance of up to 10 blocks away.<br>
Animals can consume food from 0.6 blocks away and mate at a distance of up to 10 blocks away.<br>


Line 71: Line 73:


<!--T:32-->
<!--T:32-->
[[Boar]]s eat animal feed placed in a [[Trough|large trough]]. The Sows will need a satiety value of 10 before they are ready to mate. After a pregnancy of 25 ingame days, sows bear litters of multiple piglets (4-6) at a time, so be sure the pen is large enough to accommodate for a "pigsplosion", which may occur when breeding multiple females simultaneously. Piglets will need 158 hours to grow up, with a chance of 75% to be female and 25% to be male. Sows will have 6-11 days of "cooldown" time before they can breed again.<br>
{{ll|Boar|Boars}} eat animal feed placed in a {{ll|Trough|large trough}}. The Sows will need a satiety value of 10 before they are ready to mate. After a pregnancy of 25 ingame days, sows bear litters of multiple piglets (4-6) at a time, so be sure the pen is large enough to accommodate for a "pigsplosion", which may occur when breeding multiple females simultaneously. Piglets will need 158 hours to grow up, with a chance of 75% to be female and 25% to be male. Sows will have 6-11 days of "cooldown" time before they can breed again.<br>
Note that boars (and sometimes sows) will attack players when in close range but will become passive after 10 generations.
Note that boars (and sometimes sows) will attack players when in close range but will become passive after 10 generations.


Line 77: Line 79:


<!--T:34-->
<!--T:34-->
[[Sheep]] eat animal feed placed in a [[Trough|large trough]]. Troughs hold portions of dry grass or grains and sheep will consume either grass or grain. The Ewes will need a satiety value of 10 before they are willing to mate. After a pregnancy time of 20 days, ewes bear one lamb at a time, chances for male or female are 50/50. Lambs will take 336 hours to grow up, and the Ewes will need 4-11 days break before they are ready to breed again.<br>
{{ll|Sheep|Sheeps}} eat animal feed placed in a {{ll|Trough|large trough}}. Troughs hold portions of dry grass or grains and sheep will consume either grass or grain. The Ewes will need a satiety value of 10 before they are willing to mate. After a pregnancy time of 20 days, ewes bear one lamb at a time, chances for male or female are 50/50. Lambs will take 336 hours to grow up, and the Ewes will need 4-11 days break before they are ready to breed again.<br>
Note that male sheep (and sometimes the females) always attack players when in close range, but they will stop doing so after 10 generations of breeding.
Note that male sheep (and sometimes the females) always attack players when in close range, but they will stop doing so after 10 generations of breeding.


Line 83: Line 85:


<!--T:36-->
<!--T:36-->
[[Chicken]]s will only eat grain placed in [[Trough|small troughs]]. Although hens will lay eggs on their own every 8-15 days, a hen needs to reach a satiety of 4 and have a rooster close before they can mate to produce fertile eggs. Once ready, a henbox will be necessary, as hens will lay eggs in them by preference and will need to sit on them to start the incubation. If every henbox is occupied, hens wanting to lay will start laying eggs on the ground, from where they can be picked up (with a 2 day limit before they disappear). Once the henbox has 3 eggs, a broody hen will sit on them periodically for 5 days until they hatch. If a player or other hostile entity gets too close they mighr get spooked and prolong the incubation period. Once the eggs hatch, a chick will appear, which will grow up after 168 hours (7 days), with a 90% chance to be a hen and only a 10% chance to be a rooster. Once a hen has laid an egg, they will have a cooldown period of 1-2 hours before they're ready to lay again.
{{ll|Chicken|Chickens}} will only eat grain placed in [[Trough|small troughs]]. Although hens will lay eggs on their own every 8-15 days, a hen needs to reach a satiety of 4 and have a rooster close before they can mate to produce fertile eggs. Once ready, a henbox will be necessary, as hens will lay eggs in them by preference and will need to sit on them to start the incubation. If every henbox is occupied, hens wanting to lay will start laying eggs on the ground, from where they can be picked up (with a 2 day limit before they disappear). Once the henbox has 3 eggs, a broody hen will sit on them periodically for 5 days until they hatch. If a player or other hostile entity gets too close they mighr get spooked and prolong the incubation period. Once the eggs hatch, a chick will appear, which will grow up after 168 hours (7 days), with a 90% chance to be a hen and only a 10% chance to be a rooster. Once a hen has laid an egg, they will have a cooldown period of 1-2 hours before they're ready to lay again.


== Harvesting and Butchering == <!--T:37-->  
== Harvesting and Butchering == <!--T:37-->  
Line 90: Line 92:


<!--T:53-->
<!--T:53-->
Domesticated and/or wild animals can be killed and harvested for meat, [[Leather Working|raw hides]], [[bone|bones]], and [[fat]].
Domesticated and/or wild animals can be killed and harvested for meat, {{ll|Leather Working|raw hides}}, {{ll|bone|bones}}, and {{ll|fat|fat}}.


<!--T:54-->
<!--T:54-->
* In order to harvest, a player must {{SneakClick}} with a [[Knife]] in hand to harvest or butcher animals.
* In order to harvest, a player must {{SneakClick}} with a {{ll|Knife|knife}} in hand to harvest or butcher animals.
:'''''Note:''' The amount of items acquire by this method depends on the Weight Condition of the animal. ''
:'''''Note:''' The amount of items acquired by this method depends on the weight condition of the animal. ''


===Milking=== <!--T:39-->
===Milking=== <!--T:39-->
Line 110: Line 112:


<!--T:56-->
<!--T:56-->
The milk can either be consumed directly when taken from the bucket with a bowl, or used in a barrel to make [[Cheese]].
The milk can either be consumed directly when taken from the bucket with a bowl, or used in a barrel to make {{ll|cheese|cheese}}.


== Creature Weight and Darkness == <!--T:41-->  
== Creature Weight and Darkness == <!--T:41-->  
Line 130: Line 132:


<!--T:48-->
<!--T:48-->
[[Bees]] cannot be domesticated, but the art of [[beekeeping]] can help them be put in a 'controlled environment' as to be able to harvest their produce without having to kill them all off.
{{ll|Bees|Bees}} cannot be domesticated, but the art of {{ll|beekeeping|beekeeping}} can help them be put in a 'controlled environment' as to be able to harvest their produce without having to kill them all off.


<!--T:49-->
<!--T:49-->
[[Fox]]es, [[hare]]s, [[hyena]]s, [[raccoon]]s, [[Wolf|wolves]], [[drifter]]s and [[locust]]s cannot be domesticated and will have to be trapped and/or hunted down in order to reap the fruits of their dead bodies.
{{ll|Fox|Foxes}}, {{ll|hare|hares}}, {{ll|hyena|hyenas}}, {{ll|gazelle|gazelles}}, {{ll|raccoon|raccoons}}, {{ll|Wolf|wolves}} and {{ll|bear|bears}} cannot be domesticated and will have to be trapped and/or hunted down in order to reap the fruits of their dead bodies.


<!--T:50-->
<!--T:50-->
Foxes, hares, hyenas, raccoons, and wolves can be hunted for their meat, [[fat]], hides and [[bone]]s. Hunting [[Drifter]]s can provide you with [[flax]], [[rusty gears]] and [[temporal gear]]. [[Locust]]s however, have no drops so they only provide a distraction to harvest.
Foxes, hares, hyenas, gazelles, raccoons, wolves and bears can be hunted for their {{ll|meat|meat}}, {{ll|fat|fat}}, {{ll|hide|hides}} and {{ll|bone|bones}}.


</translate>
</translate>
{{Game navbox}}
{{Game navbox}}
[[Category:Guides{{#translation:}}]]
[[Category:Guides{{#translation:}}]]