Translations:Animal husbandry/22/en: Difference between revisions
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''' After 3 generations:''' | ''' After 3 generations:''' | ||
* Animals can be {{Using|killed}} nearly instantly with the | * Animals can be {{Using|killed}} nearly instantly with the {{ll|cleaver|cleaver}}. | ||
''' After 10 generations:''' | ''' After 10 generations:''' | ||
* Sleeping Animals will no longer wake when a player approaches . | * Sleeping Animals will no longer wake when a player approaches. | ||
* Aggressive animals will become neutral, i.e. only attack when being provoked. | * Aggressive animals will become neutral, i.e. only attack when being provoked. | ||
* Animals will no longer run away from the player. | * Animals will no longer run away from the player. |
Revision as of 15:41, 20 August 2023
After 3 generations:
- Animals can be
killed nearly instantly with the cleaver . After 10 generations:
- Sleeping Animals will no longer wake when a player approaches.
- Aggressive animals will become neutral, i.e. only attack when being provoked.
- Animals will no longer run away from the player.