Translations:Classes/10/en: Difference between revisions
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[[File:MalefactorClass.png| | [[File:MalefactorClass.png|130px|thumb|left|The Malefactor as depicted in-game]] | ||
===Malefactor=== | ===Malefactor=== | ||
: <span style="color: #4b97e3">''"Terrible things are done in the heart of dispair. She is gone, but you remain."''</span> | |||
: <span style="color: #5f6160">''"Malefactors are tenacious survivors who can avoid unwanted attention and find loot that others might hve missed. A heavy conscience leads to weakness in combat, however."''</span> | |||
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon. | The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon. | ||
:; Additional Positive and Negative Traits | :; Additional Positive and Negative Traits | ||
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: <span style="color: green">Improviser</span> (Exclusive craftable [[sling]]) | : <span style="color: green">Improviser</span> (Exclusive craftable [[sling]]) | ||
: <span style="color: maroon">Frail</span> (-2.5 health points, -25% ranged distance) | : <span style="color: maroon">Frail</span> (-2.5 health points, -25% ranged distance) | ||
: <span style="color: maroon">Nervous</span> (-15% melee damage) | : <span style="color: maroon">Nervous</span> (-15% melee damage) |
Revision as of 05:15, 1 June 2022
Malefactor
- "Terrible things are done in the heart of dispair. She is gone, but you remain."
- "Malefactors are tenacious survivors who can avoid unwanted attention and find loot that others might hve missed. A heavy conscience leads to weakness in combat, however."
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon.
- Additional Positive and Negative Traits
- Forager (+10% loot from foraging1, +20% wild crop drop rate)
- Pilferer (+15% drop rate, +10% rusty gear drop rate, 12% chance to collect cracked vessels)
- Furtive (-35% animal seeking range)
- Improviser (Exclusive craftable sling)
- Frail (-2.5 health points, -25% ranged distance)
- Nervous (-15% melee damage)