Translations:Classes/9/en: Difference between revisions
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[[File:ClockmakerClass.png| | [[File:ClockmakerClass.png|130px|thumb|left|The Clockmaker as depicted in-game]] | ||
===Clockmaker=== | ===Clockmaker=== | ||
: <span style="color: #4b97e3">''"The machines never stop ticking down there. You've seen to that. You can hear them in your sleep."''</span> | |||
: <span style="color: #5f6160">''"Clockmakers are masters of precision and systems. They can easily dismantle or repair machinery, but they have no stomach for violence."''</span> | |||
The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else. | The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else. | ||
:; Additional Positive and Negative Traits | :; Additional Positive and Negative Traits | ||
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: <span style="color: green">Fleetfooted</span> (+10% walk speed) | : <span style="color: green">Fleetfooted</span> (+10% walk speed) | ||
: <span style="color: maroon">Frail</span> (-2.5 health points, -25% ranged distance) | : <span style="color: maroon">Frail</span> (-2.5 health points, -25% ranged distance) | ||
: <span style="color: maroon">Nervous</span> (-15% melee damage) | : <span style="color: maroon">Nervous</span> (-15% melee damage) |
Revision as of 05:15, 1 June 2022
Clockmaker
- "The machines never stop ticking down there. You've seen to that. You can hear them in your sleep."
- "Clockmakers are masters of precision and systems. They can easily dismantle or repair machinery, but they have no stomach for violence."
The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.
- Additional Positive and Negative Traits
- Precise (+25% damage against mechanicals)
- Technical (-1 temporal gear cost to repair translocators)
- Fleetfooted (+10% walk speed)
- Frail (-2.5 health points, -25% ranged distance)
- Nervous (-15% melee damage)