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Ores are found in '''shallow''' deposits and '''deep''' deposits. The tables below provide information about disc generation for each ore type. | Ores are found in '''shallow''' deposits and '''deep''' deposits. The tables below provide information about disc generation for each ore type. | ||
* '''Y min''' and '''Y max''': Ores are distributed throughout the range given by these values. The Y values reflect proportions of the ore's specific generator, i.e. if a deposit uses the sea level generator, then 0.5 is half the world's sea level. | * '''Y min''' and '''Y max''': Ores are distributed throughout the range given by these values. The Y values reflect proportions of the ore's specific generator, i.e. if a deposit uses the sea level generator, then 0.5 is half the world's sea level. For example, on a default 256-block high world, an ore with a Y range of 0 - 0.85 can spawn anywhere between 0 - 218 blocks up (rounding to the nearest whole block). Therefore, a player would have to dig down around 40 blocks before getting a chance of finding that ore. | ||
* '''Average radius''': the average width of the deposit along the X and Z coordinates | * '''Average radius''': the average width of the deposit along the X and Z coordinates. The variation is included with the ± symbol. An ore with an average radius of 8 ± 2 means that it can have a radius of 6 - 10 blocks. | ||
* '''Average thickness''': the average height of the deposit along the Y coordinate. | * '''Average thickness''': the average height of the deposit along the Y coordinate. | ||
* '''Tries per chunk''': how many times the game tries to generate a deposit in each map chunk. | * '''Tries per chunk''': how many times the game tries to generate a deposit in each map chunk. More tries per chunk means that ore is more likely to be generated in that chunk. | ||
Ores can be found in four different grades. From best to worst, they are Bountiful, Rich, Medium and Poor. The better the grade, the more nuggets are dropped per block. | Ores can be found in four different grades. From best to worst, they are Bountiful, Rich, Medium and Poor. The better the grade, the more nuggets are dropped per block. |