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</syntaxhighlight>The ''sounds'' property is rather self-explanatory, but it is important to notice that you prefix the file locations with "''game:''". This is because the sound files are located within the base game, and are not added by your mod. Here, | </syntaxhighlight>The ''sounds'' property is rather self-explanatory, but it is important to notice that you prefix the file locations with "''game:''". This is because the sound files are located within the base game, and are not added by your mod. Here, you are just assigning sounds for ''place'' and ''walk.'' The most common types of sound for blocks are ''place'', ''walk'', ''break'', and ''hit.'' | ||
== Renaming the Block == | == Renaming the Block == |