Temperature: Difference between revisions

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Outside temperature can influence the players body temperature, as well as plant growth and animal weight.
'''Temperature''' is a core mechanic in Vintage Story. It can influence the player's body temperature, as well as plant growth and animal weight. Different regions will have different temperature bands, which significantly affect the placement of flora and fauna and therefore, the resulting type of biome.


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Players can check the ambient temperature in the Character screen.
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== World generation ==
 
Depending on the chosen [[world generation]] settings, the game creates different temperature regions in the world. Under "realistic" settings, the game creates a gradient of temperature stretching from a cold "north pole" to a warm "southern equator". These points loop - if a player goes further north than the north pole, the temperature will start increasing again until hitting another "equator", and moving north beyond that will lead to another "pole".
 
Under "patchwork" settings, temperature regions are arbitrarily generated and distributed, meaning that it is possible to see very cold regions bordering hot deserts.
 
Temperature, alongside rock strata and [[Weather|rainfall]], strongly affects the types of blocks that will generate. Therefore biomes are an emergent property of interactions between temperature, rainfall, and landform shape. High-temperature, high-moisture climates will result in a rainforest-style environment, while high-temperature, low-moisture climates create deserts.
 
Regional temperatures also vary over the course of the different [[season]]s. Summer is the warmest season, and Winter is the coldest.
 
==Body temperature== <!--T:3-->
 
A seraph's body temperature needs to be kept at 37°C or more, otherwise they will suffer from cold and might even end up freezing to death. As of version 1.18.0, there is no penalty for overheating.
 
With harsh winters enabled, the player will start taking damage if they are at least 4 degrees too cold for more than 3 ingame hours straight. The damage will tick every 10 seconds.


==Body Temperature== <!--T:3-->
A seraphs body temperature needs to be kept at 37°C or more, otherwise they will suffer from cold and might even end up freezing to death.
With harsh winters enabled, the player will start taking damage if they are at least 4 degrees too cold for more than 3 ingame hours straight. The damage will tick every 10 seconds.<br>
Body temperature can be maintained using various means, or can be disabled completely when creating a world, or with the following world config command:
Body temperature can be maintained using various means, or can be disabled completely when creating a world, or with the following world config command:
<code>/worldconfig bodyTemperatureResistance -40</code>
<code>/worldconfig bodyTemperatureResistance -40</code>


===Warm Clothes=== <!--T:4-->
Players may employ several tactics to ensure they stay warm in cold conditions. The first is by wearing warm [[clothing|clothes]]. Woollen or fur lined clothes tend to grant more temperature protection, and clothes lose temperature protection as their condition degrades.
Players can wear warm [[clothes]] to combat the cold. Make sure to pick woollen or fur lined clothes when going out in colder temperatures, and keep your clothing always repaired with [[linen]] stitches or twine.
 
Different blocks and mechanics can also help heat up the player's surroundings. A torch held in the [[offhand]] or the active slot will raise the temperature slightly <sup>by how much?</sup>. Standing beside a lit [[firepit]], [[forge]] or [[bloomery]] will warm the player up and raise their body temperature for a time even after stepping away from the heat source. Burning wood or coal piles will have the same effect.


===Enclosed Rooms=== <!--T:5-->
Note that only the firepit will be able to "heat up a room", as the firepit's warming range will be larger while in an enclosed room - other heat sources, or an open air firepit, will only heat up the area in very close proximity to them.
 
===Enclosed rooms=== <!--T:5-->


Staying in enclosed rooms will benefit the player, as their body temperature will be raised by 1°C as long as they stay inside. Room calculation is quite generous in version 1.18.0, and enclosed rooms can be far larger than a [[cellar]] or [[greenhouse]]. The warming range of firepits will be larger indoors then outside (since version v1.14.8-rc.1) - effectively enabling the player to warm up a room if there is a burning firepit in it.
Staying in enclosed rooms will benefit the player, as their body temperature will be raised by 1°C as long as they stay inside. Room calculation is quite generous in version 1.18.0, and enclosed rooms can be far larger than a [[cellar]] or [[greenhouse]]. The warming range of firepits will be larger indoors then outside (since version v1.14.8-rc.1) - effectively enabling the player to warm up a room if there is a burning firepit in it.
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Players can use the console command {{ic|/roomregdebug hi}} and {{ic|/roomregdebug unhi}} to highlight valid rooms. This is useful when trying to figure out whether or not a given space is considered a valid room.
Players can use the console command {{ic|/roomregdebug hi}} and {{ic|/roomregdebug unhi}} to highlight valid rooms. This is useful when trying to figure out whether or not a given space is considered a valid room.


===Heating=== <!--T:7-->
==Effect on plants== <!--T:8-->
Different blocks and mechanics can help heat up the players surroundings.<br>
 
A torch held in the off hand or the active slot will raise the temperature slightly. Standing beside a lit firepit, [[forge]] or [[bloomery]] will warm the player up and raise their body temperature for a time even after stepping away from the heat source. Burning wood or coal piles will have the same effect.<br>
Wild crops are not killed by cold, but will not grow. [[Mushroom]]s will loose their harvestable tops when it is too cold, remaining only as stumps. Similarly, [[Berry|berry bushes]] will only flower and bear fruit when it is warm enough.
Note that only the firepit will be able to "heat up a room", as the firepit's warming range will be larger while in an enclosed room - other heat sources, or an open air firepit, will only heat up the area in very close proximity to them.
 
[[Farming|Cultivated crops]] have different tolerated temperature ranges. Crops suffer hot or cold damage very quickly once the ambient temperature is outside of their tolerated temperature range. If a crop suffers from cold, they will only yield half of their possible harvest, even if the temperatures go up again. They will however always drop one seed. Similarly, if a crop gets too hot while not yet ripe, they could suffer from heat damage, which will also halve the harvest. An already ripe crop will not be affected by this.  


==Plant Growth== <!--T:8-->
All crops will stop growing at 0°C, however some hardy crops can endure even lower temperatures without getting cold damage.  
Mushrooms will loose their harvestable tops when it is too cold, remaining only as the stumps. Similarly, berry bushes will only flower and bear fruit when it is warm enough.<br>
Cultivable crops like grain and vegetables have their tolerated temperatures noted on the seed tool tip. All crops will stop growing at 0°C, however some hardy crops can suffer lower temperatures without getting frostbite. If a crop suffers from frostbite, they will only yield half of their possible harvest, even if the temperatures go up again. They will however always drop their seed. <br>
Similarly, if a crop gets too hot while not yet ripe, they could suffer from heat damage, which will also half the harvest. An already ripe crop will not be affected by this.


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==Effect on Animals== <!--T:10-->
==Effect on animals== <!--T:10-->
Wild animals and unfed domesticated animals will lose weight over the colder months, resulting in less meat and less or no fat dropped on kill.
 
Wild animals and unfed domesticated animals will lose weight over the colder months, resulting in less [[meat]] and less or no [[fat]] dropped on kill.


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