Modding:Mod-Engine Compatibility: Difference between revisions

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The Vintage Story Game engine is not immune to code deprecation. When new releases are made, some API components may become obsolete or removed entirely. However, we the VS Team do very carefully consider every API breaking change to minimize breakage as much as possible.  
The Vintage Story Game engine is not immune to code deprecation. When new releases are made, some API components may become obsolete or removed entirely. However, we the VS Team do very carefully consider every API breaking change to minimize breakage as much as possible.  
In general, if your mod consists mostly of JSON assets, you are likely safe from breakage across several major updates. And even if your mod contains C# code, I'd like to believe 9 out of 10 times, the breakage on a major update, if any, should be minimal and fixable within an hour or two. Every API change is also documented in every devlog entry, to help you with your migration process.
In general, if your mod consists mostly of JSON assets, you are likely safe from breakage across several major updates. And even if your mod contains C# code, I'd like to believe 9 out of 10 times, the breakage on a major update, if any, should be minimal and fixable within an hour or two. Every API change is also documented in every devlog entry, to help you with your migration process.
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If you experience a pattern of major breakage that requires many hours of updating to get your mod working again - the dev team always has an open ear for suggestions. Please also keep in mind, we are not perfect. Sometimes breakage does happen, sometimes unintentionally.
If you experience a pattern of major breakage that requires many hours of updating to get your mod working again - the dev team always has an open ear for suggestions. Please also keep in mind, we are not perfect. Sometimes breakage does happen, sometimes unintentionally.


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