Survival Guide - Your first day: Difference between revisions

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== World Creation ==
When creating a new world, the player can decide between different presets or customize them individually.<br>
It is recommended for new players to check the customization options for their first world or start with the Exploration template, as some of the difficulty settings of the Standard experience can be highly frustrating.<br>
<br>
The main difficulty points that can be especially challenging for new players are as follows:
* Death punishment (Keep or drop inventory on death)
* Temporal Stability (Temporal Storms, Surface Stability and Rifts)
* Climate Distribution (the distance between different "biomes" and whether these are distributed realistically around an equator, or randomly in patches)
* Surface deposit frequency (both copper & tin, as they are both important starting metals)
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The below table shows the available world presets, it is advised to use the Customize button below the preset selection to further customize your world, as almost all aspects of the world generation and player experience can be changed. An in depth list of all customization options can be found on the [[World Configuration]] page.
{| class="wikitable sortable"
|-
! Preset !! Important Aspects
|-
| Standard || Despite it's name, this is not necessarily the best starting point for any new players. It comes with the full assortment of difficulty options, meaning temporal stability, hunger, temperatures etc. are all enabled. Without customization, monsters will spawn from the first night on and inventory will be dropped on death.
|-
| Exploration || Most direct threats like creature hostility & temporal stability are turned off, natural difficulties like hunger and temperatures are reduced. The player will keep their inventory on death.
|-
| Wilderness Survival || Hard Mode - '''not''' recommended for new players. Standard Mode with additional challenges - inventory is dropped on death and the player will respawn in a random location in a 5k block radius. Player health points are reduced and creature strength is raised.
|-
| Creative Building || As the name implies, this is your typical flat building world with Creative Mode enabled from the start. If you'd rather like to build in a normal map, customize a different preset to start in Creative Mode instead of Survival Mode.
|}


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Here are some of the first day options for food:
Here are some of the first day options for food:
* [[Wild_Foods#Mushrooms|Mushrooms]] can be harvested with a [[knife]] or empty hands. They will regrow at the exact spot, so marking mushroom clusters on the map can be advantageous. Make sure to check the mushroom with the Handbook to check for poisonous variants.
* [[Wild_Foods#Mushrooms|Mushrooms]] can be harvested with a [[knife]] or empty hands. They will regrow at the exact spot, so marking mushroom clusters on the map can be advantageous. Make sure to check the mushroom with the Handbook to check for poisonous variants, as some mushrooms can drain your [[health]] or even kill you when consumed raw or cooked
* Ripe [[Berry_Bushes|Berry Bushes]] can be harvested without tools, and then broken and replanted anywhere else. After a while they will start to bloom again.
* Ripe [[Berry_Bushes|Berry Bushes]] can be harvested without tools, and then broken and replanted anywhere else. After a while they will start to bloom again.
* [[Cattail]] roots can be harvested using a knife and cooked over a fire as a source of early game forage.
* [[Cattail]] roots can be harvested using a knife and cooked over a fire as a source of early game forage.