List of server commands/debug: Difference between revisions
From Vintage Story Wiki
(Added /debug room commands (assuming they're the same syntax as the old roomregdebug commands)) |
m (Fixed typo in debug command: "rooms" not "room") |
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*** <code>/debug rift spawn [quantity]</code><br /> Spawns the specified quantity of rifts. | *** <code>/debug rift spawn [quantity]</code><br /> Spawns the specified quantity of rifts. | ||
*** <code>/debug rift spawnhere</code><br /> Spawns one rift. | *** <code>/debug rift spawnhere</code><br /> Spawns one rift. | ||
** <code>/debug | ** <code>/debug rooms</code><br /> Room registration debug tools. Equivalent of the previous <code>/roomregdebug</code> command. | ||
*** <code>/debug | *** <code>/debug rooms list</code><br /> Lists all rooms the player is in. | ||
*** <code>/debug | *** <code>/debug rooms hi </code><br /> Highlights the space of rooms with color. Unsuitable rooms are in red, eligible rooms are in green. | ||
*** <code>/debug | *** <code>/debug rooms unhi </code><br /> Removes room highlighting. | ||
** <code>/debug tiledd [tiled_dungeon_code] [amount_of_tiles]</code><br /> Tiled dungeon generator debugger/tester. Usage: '''amount of tiles''' is an integer number. | ** <code>/debug tiledd [tiled_dungeon_code] [amount_of_tiles]</code><br /> Tiled dungeon generator debugger/tester. Usage: '''amount of tiles''' is an integer number. | ||
** <code>/debug astar [command]</code><br /> A path-finding debug testing tool. Usage: ''command'' is one of the following: start, end, bench, clear. | ** <code>/debug astar [command]</code><br /> A path-finding debug testing tool. Usage: ''command'' is one of the following: start, end, bench, clear. |