Translations:Modding:Asset System/13/es: Difference between revisions

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(Created page with "Por ejemplo, si quieres crear un bloque nuevo que utilice la textura de cuero original, tendrías que especificar el dominio (ya que tu bloque tiene uno distinto). En lugar de utilizar <code>block/leather</code> para <code>assets/survival/textures/block/leather.png</code>, tendrías que añadir el prefijo para el dominio <code>game:block/leather</code>.")
 
m (FuzzyBot moved page Translations:Modding:The Asset System/13/es to Translations:Modding:Asset System/13/es without leaving a redirect: Part of translatable page "Modding:The Asset System")
 

Latest revision as of 14:04, 12 November 2023

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For example, if you want to create a new block which uses the original leather texture, you would have to specify the domain (since your block has a different one). Instead of using  <code>block/leather</code> for <code>assets/survival/textures/block/leather.png</code>, you would have add the prefix for the domain <code>game:block/leather</code>.

Por ejemplo, si quieres crear un bloque nuevo que utilice la textura de cuero original, tendrías que especificar el dominio (ya que tu bloque tiene uno distinto). En lugar de utilizar block/leather para assets/survival/textures/block/leather.png, tendrías que añadir el prefijo para el dominio game:block/leather.