Translations:World Configuration/9/en: Difference between revisions

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*<code>/worldConfig seasons [enabled|spring]</code><br /> If enabled, seasons will pass over time, otherwise 'spring' will make the climate always stay at spring (default: enabled)
*<code>/worldConfig seasons [enabled|spring]</code><br /> If enabled, seasons will pass over time, otherwise 'spring' will make the climate always stay at spring (default: enabled)
*<code>/worldConfig playerlives [-1 .. 99]</code><br /> Set the amount of lives a player has before he can no longer respawn. -1 means infinite. (default: infinite)
*<code>/worldConfig playerlives [-1 .. 99]</code><br /> Set the amount of lives a player has before he can no longer respawn. -1 means infinite. (default: infinite)
*<code>/worldConfig daysPerMonth [1-99]</code><br /> Set the amount of days each month has. Setting it to a higher value will make seasons go by slower (default: 9)
*<code>/worldConfig lungCapacity [number]</code><br /> Sets how long the player can hold their breath under water. (default: 40000, equivalent to 40 seconds)
*<code>/worldConfig daysPerMonth [1-99]</code><br /> Set the number of days each month has. Setting it to a higher value will make seasons go by slower (default: 9)
*<code>/worldConfig harshWinters [true|false]</code><br /> If true, cold temperatures will damage crops, reduce animal spawn during winter and reduce meat harvested from animals (default: true)
*<code>/worldConfig harshWinters [true|false]</code><br /> If true, cold temperatures will damage crops, reduce animal spawn during winter and reduce meat harvested from animals (default: true)
*<code>/worldconfig blockGravity [sandgravel|sandgravelsoil]</code><br /> Set the block gravity behavior for either just sand and gravel or additionally also soil (default: sandgravel)
*<code>/worldconfig blockGravity [sandgravel|sandgravelsoil]</code><br /> Set the block gravity behavior for either just sand and gravel or additionally also soil (default: sandgravel)
*<code>/worldConfig caveIns [on|off]</code><br /> If on, solid rocks and cracked rocks now collapse if not [[Support beam|supported]] while being broken/placed (default: off (except in Wilderness Survival))
*<code>/worldConfig allowUndergroundFarming [true|false]</code><br /> If true, plants can be grown deep underground, given enough sunlight. (default: false)
*<code>/worldConfig allowUndergroundFarming [true|false]</code><br /> If true, plants can be grown deep underground, given enough sunlight. (default: false)
*<code>/worldconfig bodyTemperatureResistance [-40.. 40]</code><br> Sets the temperature an undressed seraph can bear without starting to freeze
*<code>/worldconfig bodyTemperatureResistance [-40.. 40]</code><br> Sets the temperature an undressed seraph can bear without starting to freeze
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*<code>/worldconfig toolDurability [0-99]</code><br /> Set the tool durability multiplier, e.g. 2 means all tools have double durability. (default: 1)
*<code>/worldconfig toolDurability [0-99]</code><br /> Set the tool durability multiplier, e.g. 2 means all tools have double durability. (default: 1)
*<code>/worldconfig toolMiningSpeed [0-99]</code><br /> Set the tool mining speed multiplier, e.g. 2 means all tools have break blocks twice as fast. (default: 1)
*<code>/worldconfig toolMiningSpeed [0-99]</code><br /> Set the tool mining speed multiplier, e.g. 2 means all tools have break blocks twice as fast. (default: 1)
*<code>/worldConfig propickNodeSearchRadius [0-12]</code><br /> If above zero, a second prospecting mode will be enabled that allows for exact searches at the defined radius (default: 0)
*<code>/worldConfig propickNodeSearchRadius [0-12]</code><br /> If above zero, a second prospecting mode will be enabled that allows for exact searches at the defined radius (default: 6)
*<code>/worldConfig globalDepositSpawnRate [0.1 - 5]</code><br /> Set a global ores and mineral deposit spawn rate (default: 1)
*<code>/worldConfig globalDepositSpawnRate [0.1 - 5]</code><br /> Set a global ores and mineral deposit spawn rate (default: 1)
*<code>/worldconfig microblockChiseling [off|stonewood|all]</code><br /> Whether to allow microblock chiseling. 'stonewood' means all stone and wood materials are allowed. 'all' means most cubic blocks are allowed. (default: stonewood)
*<code>/worldconfig microblockChiseling [off|stonewood|all]</code><br /> Whether to allow microblock chiseling. 'Stonewood' means all stone and wood materials are allowed. 'all' means most cubic blocks are allowed. (default: Stonewood)
*<code>/worldconfig allowCoordinateHud [true|false]</code><br /> Whether or not players are allowed to used the coordinate hud. (default: true)
*<code>/worldconfig loreContent [true|false]</code><br /> Whether the story related lore content is included in world generation (default: true)
*<code>/worldconfig allowMap [true|false]</code><br /> Whether or not players are allowed to used the world map. (default: true)
*<code>/worldconfig clutterObtainable [ifrepaired|yes|no]</code><br /> Whether the clutter items in ruins can be repaired with glue to obtain them (ifrepaired), or if they can be obtained without glue (yes), or if they cannot be obtained at all (no) (default: ifrepaired)

Latest revision as of 18:20, 6 April 2024

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Message definition (World Configuration)
*<code>/worldConfig seasons [enabled|spring]</code><br /> If enabled, seasons will pass over time, otherwise 'spring' will make the climate always stay at spring (default: enabled)
*<code>/worldConfig playerlives [-1 .. 99]</code><br /> Set the amount of lives a player has before he can no longer respawn. -1 means infinite. (default: infinite)
*<code>/worldConfig lungCapacity [number]</code><br /> Sets how long the player can hold their breath under water. (default: 40000, equivalent to 40 seconds)
*<code>/worldConfig daysPerMonth [1-99]</code><br /> Set the number of days each month has. Setting it to a higher value will make seasons go by slower (default: 9)
*<code>/worldConfig harshWinters [true|false]</code><br /> If true, cold temperatures will damage crops, reduce animal spawn during winter and reduce meat harvested from animals (default: true)
*<code>/worldconfig blockGravity [sandgravel|sandgravelsoil]</code><br /> Set the block gravity behavior for either just sand and gravel or additionally also soil (default: sandgravel)
*<code>/worldConfig caveIns [on|off]</code><br /> If on, solid rocks and cracked rocks now collapse if not [[Support beam|supported]] while being broken/placed (default: off (except in Wilderness Survival))
*<code>/worldConfig allowUndergroundFarming [true|false]</code><br /> If true, plants can be grown deep underground, given enough sunlight. (default: false)
*<code>/worldconfig bodyTemperatureResistance [-40.. 40]</code><br> Sets the temperature an undressed seraph can bear without starting to freeze
*<code>/worldconfig creatureHostility [aggressive|passive|off]</code><br /> Set default creature hostility (default: aggressive)
*<code>/worldconfig creatureStrength [0-99]</code><br /> Sets the creature damage multiplier (default: 1)
*<code>/worldconfig playerHealthPoints [1-999]</code><br /> Set the players base health points. Does not affect already joined players, use /player command for that. (default: 15)
*<code>/worldconfig playerHungerSpeed [0-10]</code><br /> Set the players hunger rate multiplier (default: 1)
*<code>/worldconfig playerMoveSpeed [0-10]</code><br /> Set the players move speed multiplier (default: 1.5)
*<code>/worldconfig foodSpoilSpeed [0-10]</code><br /> Set the spoilage rate multiplier of all perishable foods, e.g. 0.5 means all food lasts twice as long (default: 1)
*<code>/worldconfig saplingGrowthRate [0.1-20]</code><br /> Set the sapling growth rate multiplier of all trees. (default: 1)
*<code>/worldconfig toolDurability [0-99]</code><br /> Set the tool durability multiplier, e.g. 2 means all tools have double durability. (default: 1)
*<code>/worldconfig toolMiningSpeed [0-99]</code><br /> Set the tool mining speed multiplier, e.g. 2 means all tools have break blocks twice as fast. (default: 1)
*<code>/worldConfig propickNodeSearchRadius [0-12]</code><br /> If above zero, a second prospecting mode will be enabled that allows for exact searches at the defined radius (default: 6)
*<code>/worldConfig globalDepositSpawnRate [0.1 - 5]</code><br /> Set a global ores and mineral deposit spawn rate (default: 1)
*<code>/worldconfig microblockChiseling [off|stonewood|all]</code><br /> Whether to allow microblock chiseling. 'Stonewood' means all stone and wood materials are allowed. 'all' means most cubic blocks are allowed. (default: Stonewood)
*<code>/worldconfig loreContent [true|false]</code><br /> Whether the story related lore content is included in world generation (default: true)
*<code>/worldconfig clutterObtainable [ifrepaired|yes|no]</code><br /> Whether the clutter items in ruins can be repaired with glue to obtain them (ifrepaired), or if they can be obtained without glue (yes), or if they cannot be obtained at all (no) (default: ifrepaired)
  • /worldConfig seasons [enabled|spring]
    If enabled, seasons will pass over time, otherwise 'spring' will make the climate always stay at spring (default: enabled)
  • /worldConfig playerlives [-1 .. 99]
    Set the amount of lives a player has before he can no longer respawn. -1 means infinite. (default: infinite)
  • /worldConfig lungCapacity [number]
    Sets how long the player can hold their breath under water. (default: 40000, equivalent to 40 seconds)
  • /worldConfig daysPerMonth [1-99]
    Set the number of days each month has. Setting it to a higher value will make seasons go by slower (default: 9)
  • /worldConfig harshWinters [true|false]
    If true, cold temperatures will damage crops, reduce animal spawn during winter and reduce meat harvested from animals (default: true)
  • /worldconfig blockGravity [sandgravel|sandgravelsoil]
    Set the block gravity behavior for either just sand and gravel or additionally also soil (default: sandgravel)
  • /worldConfig caveIns [on|off]
    If on, solid rocks and cracked rocks now collapse if not supported while being broken/placed (default: off (except in Wilderness Survival))
  • /worldConfig allowUndergroundFarming [true|false]
    If true, plants can be grown deep underground, given enough sunlight. (default: false)
  • /worldconfig bodyTemperatureResistance [-40.. 40]
    Sets the temperature an undressed seraph can bear without starting to freeze
  • /worldconfig creatureHostility [aggressive|passive|off]
    Set default creature hostility (default: aggressive)
  • /worldconfig creatureStrength [0-99]
    Sets the creature damage multiplier (default: 1)
  • /worldconfig playerHealthPoints [1-999]
    Set the players base health points. Does not affect already joined players, use /player command for that. (default: 15)
  • /worldconfig playerHungerSpeed [0-10]
    Set the players hunger rate multiplier (default: 1)
  • /worldconfig playerMoveSpeed [0-10]
    Set the players move speed multiplier (default: 1.5)
  • /worldconfig foodSpoilSpeed [0-10]
    Set the spoilage rate multiplier of all perishable foods, e.g. 0.5 means all food lasts twice as long (default: 1)
  • /worldconfig saplingGrowthRate [0.1-20]
    Set the sapling growth rate multiplier of all trees. (default: 1)
  • /worldconfig toolDurability [0-99]
    Set the tool durability multiplier, e.g. 2 means all tools have double durability. (default: 1)
  • /worldconfig toolMiningSpeed [0-99]
    Set the tool mining speed multiplier, e.g. 2 means all tools have break blocks twice as fast. (default: 1)
  • /worldConfig propickNodeSearchRadius [0-12]
    If above zero, a second prospecting mode will be enabled that allows for exact searches at the defined radius (default: 6)
  • /worldConfig globalDepositSpawnRate [0.1 - 5]
    Set a global ores and mineral deposit spawn rate (default: 1)
  • /worldconfig microblockChiseling [off|stonewood|all]
    Whether to allow microblock chiseling. 'Stonewood' means all stone and wood materials are allowed. 'all' means most cubic blocks are allowed. (default: Stonewood)
  • /worldconfig loreContent [true|false]
    Whether the story related lore content is included in world generation (default: true)
  • /worldconfig clutterObtainable [ifrepaired|yes|no]
    Whether the clutter items in ruins can be repaired with glue to obtain them (ifrepaired), or if they can be obtained without glue (yes), or if they cannot be obtained at all (no) (default: ifrepaired)