Translations:Animal husbandry/22/en: Difference between revisions
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''' After 1 generation:''' | |||
<ul><li> Animals can be {{Using|pet}}. Petting causes the animal to stand peacefully.</li></ul> | |||
''' After 3 generations:''' | ''' After 3 generations:''' | ||
<ul><li> Animals can be {{Using|killed}} in one hit with the {{ll|cleaver|cleaver}}, by holding {{RMB}} for a few seconds; careful which creature you're aiming at when ''releasing'' the mouse.</li></ul> | |||
''' After 10 generations:''' | ''' After 10 generations:''' | ||
* Sleeping | * Sleeping animals will no longer wake when a player approaches. | ||
* Aggressive animals will become neutral | * Aggressive animals will become neutral (i.e. only attack when provoked) and roosters will stop attacking each other. | ||
* Animals will no longer run away from the player. | * Animals will no longer run away from the player. |
Latest revision as of 13:46, 1 June 2024
After 1 generation:
- Animals can be pet. Petting causes the animal to stand peacefully.
After 3 generations:
- Animals can be killed in one hit with the cleaver , by holding for a few seconds; careful which creature you're aiming at when releasing the mouse.
After 10 generations:
- Sleeping animals will no longer wake when a player approaches.
- Aggressive animals will become neutral (i.e. only attack when provoked) and roosters will stop attacking each other.
- Animals will no longer run away from the player.