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| [[File:MalefactorClass.png|130px|thumb|left|The Malefactor as depicted in-game]]
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| ===Malefactor=== | | ===Malefactor=== |
| : <span style="color: #4b97e3">''"Terrible things are done in the heart of dispair. She is gone, but you remain."''</span>
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| : <span style="color: #5f6160">''"Malefactors are tenacious survivors who can avoid unwanted attention and find loot that others might hve missed. A heavy conscience leads to weakness in combat, however."''</span>
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| The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon.
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| :; Additional Positive and Negative Traits
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| : <span style="color: green">Forager</span> (+10% loot from foraging<sup>[[#Explanations|1]]</sup>, +20% wild crop drop rate)
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| : <span style="color: green">Pilferer</span> (+15% drop rate, +10% rusty gear drop rate, 12% chance to collect cracked vessels)
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| : <span style="color: green">Furtive</span> (-35% animal seeking range)
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| : <span style="color: green">Improviser</span> (Exclusive craftable [[sling]])
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| : <span style="color: maroon">Frail</span> (-2.5 health points, -25% ranged distance)
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| : <span style="color: maroon">Nervous</span> (-15% melee damage)
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