|
|
(2 intermediate revisions by the same user not shown) |
Line 1: |
Line 1: |
| [[File:MalefactorClass.png|300px|thumb|right| The Malefactor as depicted ingame]]
| |
| ===Malefactor=== | | ===Malefactor=== |
| The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon.
| |
| :; Additional Positive and Negative Traits
| |
| : <span style="color: green">Forager</span> (+10% loot from foraging<sup>[[#Explanations|1]]</sup>, +20% wild crop drop rate)
| |
| : <span style="color: green">Pilferer</span> (+15% drop rate, +10% rusty gear drop rate, 12% chance to collect cracked vessels)
| |
| : <span style="color: green">Furtive</span> (-35% animal seeking range)
| |
| : <span style="color: green">Improviser</span> (Exclusive craftable [[sling]])
| |
| : <span style="color: maroon">Frail</span> (-2.5 health points, -25% ranged distance)
| |
| : <span style="color: maroon">Nervous</span> (-15% melee damage){{-}}
| |