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| [[File:MalefactorClass.png|300px|thumb|right| The Malefactor as depicted ingame]]
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| ===Malefactor=== | | ===Malefactor=== |
| The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon.
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| :; Additional Positive and Negative Traits
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| : <span style="color: green">Forager</span> (+12% loot from foraging<sup>[[#Explanations|1]]</sup>, +20% wild crop drop rate)
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| : <span style="color: green">Pilferer</span> (+15% drop rate, +10% rusty gear drop rate, 10% chance to collect cracked vessels)
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| : <span style="color: green">Furtive</span> (-35% animal seeking range)
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| : <span style="color: green">Improviser</span> (Exclusive craftable sling)
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| : Frail (-2.5 health points, -25% bow drawing strength)
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| : Nervous (-15% weapons damage){{-}}
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