Translations:Classes/10/en: Difference between revisions

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[[File:MalefactorClass.png|300px|thumb|right| The Malefactor as depicted ingame]]
===Malefactor===
===Malefactor===
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon.
:; Additional Positive and Negative Traits
: <span style="color: green">Forager</span> (+12% loot from foraging<sup>[[#Explanations|1]]</sup>, +20% wild crop drop rate)
: <span style="color: green">Pilferer</span> (+15% drop rate, +10% rusty gear drop rate, 10% chance to collect cracked vessels)
: <span style="color: green">Furtive</span> (-35% animal seeking range)
: <span style="color: green">Improviser</span> (Exclusive craftable sling)
: Frail (-2.5 health points, -25% bow drawing strength)
: Nervous (-15% weapons damage){{-}}

Latest revision as of 11:09, 14 August 2023

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===Malefactor===

Malefactor