Modding:Entity Attribute guardedPlayerUid: Difference between revisions
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(Created page with "The '''guardedEntityId''' entity instance attribute is used to mark which target entity the entity should guard. If the target is a player, then the '''guardedPlayerUid''' entity instance attribute is also set. Essentially the guarded entity is the owner of the entity. Out of the vanilla entities, only the hacked locust and mech helpers set the attribute. Note that entity instance attributes are different from Modding:Entity_Json_Properties#p_attributes|entity type at...") |
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The '''guardedEntityId''' entity instance attribute is used to mark which target entity the entity should guard. If the target is a player, then the '''guardedPlayerUid''' entity instance attribute is also set. Essentially the guarded entity is the owner of the entity. Out of the vanilla entities, only the hacked locust and mech helpers set the attribute. | The '''guardedEntityId''' entity [[Modding:Entity_instance_attributes|instance attribute]] is used to mark which target entity the entity should guard. If the target is a player, then the '''guardedPlayerUid''' entity instance attribute is also set. Essentially the guarded entity is the owner of the entity. Out of the vanilla entities, only the hacked locust and mech helpers set the attribute. | ||
Players with the clock maker class can set the attribute by [[Tuning_spear|hacking]] a locust. Players in creative mode can set it by placing a mech helper or hacked locust item (the item that spawns the entity). | Players with the clock maker class can set the attribute by [[Tuning_spear|hacking]] a locust. Players in creative mode can set it by placing a mech helper or hacked locust item (the item that spawns the entity). |
Latest revision as of 00:16, 3 November 2024
The guardedEntityId entity instance attribute is used to mark which target entity the entity should guard. If the target is a player, then the guardedPlayerUid entity instance attribute is also set. Essentially the guarded entity is the owner of the entity. Out of the vanilla entities, only the hacked locust and mech helpers set the attribute.
Players with the clock maker class can set the attribute by hacking a locust. Players in creative mode can set it by placing a mech helper or hacked locust item (the item that spawns the entity).