Translations:Animal husbandry/22/en: Difference between revisions

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* After 3 generations:  
''' After 1 generation:'''
** Animals can be {{Using|killed}} nearly instantly with the [[cleaver]].
<ul><li> Animals can be {{Using|pet}}. Petting causes the animal to stand peacefully.</li></ul>
* After 10 generations:  
''' After 3 generations:'''
** Sleeping Animals will no longer wake when a player approaches .
<ul><li> Animals can be {{Using|killed}} in one hit with the {{ll|cleaver|cleaver}}, by holding {{RMB}} for a few seconds; careful which creature you're aiming at when ''releasing'' the mouse.</li></ul>
** Aggressive animals will become neutral, i.e. only attack when being provoked.
''' After 10 generations:'''
** Animals will no longer run away from the player.
* Sleeping animals will no longer wake when a player approaches.
* Aggressive animals will become neutral (i.e. only attack when provoked) and roosters will stop attacking each other.
* Animals will no longer run away from the player.

Latest revision as of 13:46, 1 June 2024

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Message definition (Animal husbandry)
''' After 1 generation:'''
<ul><li> Animals can be {{Using|pet}}. Petting causes the animal to stand peacefully.</li></ul>
''' After 3 generations:''' 
<ul><li> Animals can be {{Using|killed}} in one hit with the {{ll|cleaver|cleaver}}, by holding {{RMB}} for a few seconds; careful which creature you're aiming at when ''releasing'' the mouse.</li></ul>
''' After 10 generations:''' 
* Sleeping animals will no longer wake when a player approaches.
* Aggressive animals will become neutral (i.e. only attack when provoked) and roosters will stop attacking each other.
* Animals will no longer run away from the player.

After 1 generation:

  • Animals can be pet. Petting causes the animal to stand peacefully.

After 3 generations:

  • Animals can be killed in one hit with the cleaver , by holding Right mouse button for a few seconds; careful which creature you're aiming at when releasing the mouse.

After 10 generations:

  • Sleeping animals will no longer wake when a player approaches.
  • Aggressive animals will become neutral (i.e. only attack when provoked) and roosters will stop attacking each other.
  • Animals will no longer run away from the player.