Survival Starter Guide: Difference between revisions

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== Controls ==
#REDIRECT [[Survival Guide - Your first day]]
 
The default key mappings are as follows (you can change these in the settings)
 
* '''WASD''' Keys to move around
* '''E''' for Inventory
* '''B''' for Block Info (shows you what you currently look at)
* '''C''' for Coordinates
* '''Shift''' to sneak
* '''L-Ctrl''' to run
* '''T''' to open the chat dialog
* '''Left Mouse''' break stuff
* '''Right Mouse''' place/use stuff
 
Some other useful key mappings:
 
* '''F4''' Hide all guis for making pretty screenshots
* '''F5''' Switch between 1st and 3rd person mode
* '''F12''' Take a screenshot (they will land in your "My Pictures" folder)
 
 
== Your First Tools ==
''There are no hard jobs, only inadequate tools''
 
Once you've mastered the controls, it's time to get geared up! Go get those juicy sticks and flints!
 
[[File:Stonesbranches.png|300px|right]]
* First of all, acquire a hand full of flint. You'll need one flint each to make a basic stone tools, which are a hatchet, a knife, a shovel and a spear.
** Hatchets let you break logs to get fire
** Knifes let you gather dry grass, which is useful for starting fires and for crafting thatch blocks
** Shovels helps you dig up charcoal, clay, peat and other resources
** Spears are a useful means of self defense. They have a long attack range and can be thrown.
 
* Once you have some flint, hold left Shift to sneak and right click on solid ground with the flint in your hands. It offer you a small dialog where you can select what you want to craft. Use a second flint to chip away all voxels marked in orange. Don't worry about making mistakes, the game prevents you from breaking the parts you need.
[[File:Knapping.png|300px]]
 
* Hint: Simple stones can also be thrown for minor damage
 
== Food ==
[[File:Black currant and wild crops.png|300px|right]]
Most importantly you will probably want to explore wide and far for [[Farming#crops|crops]] and berry bushes to secure your food situation.
* [[Farming#crops|Crops]] can be planted on any soil after tilling it with a hoe, but grows best on high fertility soil. [[Farming#crops|Crops]] also require a nearby water source.
* Ripe Berry Bushes can be harvested and afterwards broken+replanted anywhere else. After a while they will start to bloom again.
 
Hold on to the seeds and berry bushes until you found a place to settle down.
 
== Light ==
 
Your second priority should probably be to ensure a source of light, because the nights can get pretty dark.
 
===Making a fire pit===
 
A [[Firepit|firepit]] will allow you to still see something when the sun sets, cook meat and create torches by igniting sticks in it.
 
[[File:Firepit.gif|right]]
 
# Collect some Dry Grass. It can be made by breaking tall grass with a knife
# Put an axe and a wood log in your crafting window to acquire at least 4 firewood
# Put dry grass in your active hand, then right click on the ground, now add firewood with the same method
 
[[File:FirewoodRecipe.png]]
 
== Inventory Space ==
 
Did you survive the first night? Congratulations! By now you might be wondering why you can only hold 10 items at any given time. The 4 extra slots on the right are container slots, these let you expand your inventory by [http://wiki.vintagestory.at/index.php?title=Crafting_Recipes#Containers.2C_Storage.2C_Bags crafting mobile containers]. There's currently 3 in the game
 
* 2 extra slots: A hand basket crafted from cat tails, these drop from reeds that grow near lakes
* 4 extra slots: A linen sack crafted with linen cloth which is made from flax, a crop that is scattered in the world
* 6 extra slots: A backpack crafted from leather which drops from wolves and bighorn sheeps when killed
 
== Entering the Early Copper Age ==
 
For acquiring metal you need 3 main ingredients: Fuel, Metal Ore and Molds
 
=== Acquiring Fuel ===
 
As long as you don't have your first metal pickaxe, your only way to reach ore melting temperatures is by using charcoal. To create charcoal craft an axe, chop down some trees and turn them into firewood. Dig out a small ditch on the ground and fill up the hole with firewood. Cover it up with non-combustible blocks, except for the one in the middle. Place a firepit there and quickly cover it up. After 18 ingame hours the pit will stop smoking and the firewood will have converted to charcoal.
 
'''Careful:''' After the fire pit is placed you have 15 seconds to completely cover up the pit, otherwise your firewood will burn down to ash and not yield any charcoal, thus it is recommended to have all sides covered before placing the fire pit.
'''Note:''' You can place the fire pit only on solid surfaces, so at least one pile of firewood has to completely fill one block
 
[[File:Charcoal-step1.png|200px]] [[File:Charcoal-step2.png|200px]] [[File:Charcoal-step3.png|200px]] [[File:Charcoal-step4.png|200px]] [[File:Charcoal-step5.png|200px]]
 
=== Acquiring Metal Ore ===
 
Again, until you have a pickaxe you will have to scavenge the surfaces for loose pieces of copper ore. Once you collected a few dozens you are ready to leave the stone age.
 
'''Note''': Surface ores are always an indicator of near surface deposits. You dig down below where the surface pieces were you are very likely to find a deposit.
 
=== Acquiring Molds ===
 
[[File:Claydeposits.png|300px|right]]
 
Clay deposits are commonly found in temperate climates. Go ahead and dig up a bunch. You can also craft a flint shovel to speed up the process. For molds you can use any kind of clay.
 
1. Select clay in your hotbar
<div style="margin-left: 25px;">
[[File:Clay_in_hotbar.png|130px]]
</div>
 
2. Look at the top of a solid block and press Shift->Right Click to open the clay molding menu
<div style="margin-left: 25px;">
[[File:Clay_mold_recipe_dialog.png|130px]]
</div>
3. Select the recipe for [[Crucible|crucible]], and you will see the clay molding grid appear. To craft you you must right click all the green voxels to place clay and left click any clay blocks outside of the grid to remove the clay. It's helpful to press 'G' to sit on the ground while crafting with clay molds. Also, you can press 'F' while crafting to access a menu that will allow you to place more or less blocks with each click. We recommend you try and acquire also pickaxe and a sword mold.
<div style="margin-left: 25px;">
[[File:Clay_molding.png|130px]]
</div>
 
 
4. Bake the crucible and molds. Put your raw clay crafts on the top left slot of the firepit, add more fuel to the bottom slot if required. Place your baked molds on the ground via Shift+Right click
 
5. Once the crucible is baked, move it back from the right slot to the left slot inside the firepit. This will extend the dialog by 4 additional slots. These 4 slots can now hold your ores for smelting and alloying. Place your native copper ores in there and count to 500, or do something else in the meantime ;-)
 
6. Pour your molten mix into the molds. Once the molten metal has cooled to below 20% it's melting point (usually around 200°C) you can take out your tools or ingots.
 
7. Repeat this process for the tool mold of your desire. Later on you might want to acquire a hammer and and axe.
 
Here is a video of the clay forming and smelting process
 
<youtube>sAx5JxFjWyw</youtube>
 
== Entering the Late Copper Age ==
 
Early copper age tool casting is easy and fun but prevents you from creating some of the more advanced tools and weapons, such as the saw, shears or the metal version of the spear.
 
1. Again using the clayforming mechanic, build some [[Ingot Mold|ingot molds]] and a hammer mold and an anvil mold and burn them as before
 
2. Cast yourself a copper hammer, a copper anvil and some ingots
3. Craft a [[Forge|forge]]
 
[[File:ForgeRecipe.png|130px]]
 
4. Fill the [[Forge|forge]] with bituminous coal, lignite or charcoal and your desired metal ingots holding shift + right mouse click. Ignite with a torch.
 
5. Once the [[Metal|metal]] is over 60% its melting point it can be worked. Take it from the [[Forge|forge]] and place it on the [[Anvil|anvil]]. This will open up a dialog allowing you to choose what to tool/weapon to craft
 
6. Your goal is now to fill in the empty blue squares with [[Metal|metal]]. Hit 'F' with a [[Hammer|hammer]] in your hand to see your tool modes. The first mode spreads metal in all directions, the next 4 in a single direction and the last one removes a piece of metal. If your work item cools down too much you will need to reheat it on the forge.
 
7. The [[Axe|axe]] currently requires 2 ingots, you can see the available amount of spreadable [[Metal|metal]] in the block info. Place another hot ingot on top of the work item for refilling.
 
Here is a video of a complete smithing process
 
<youtube>2h9is76yNgM</youtube>
 
== Entering the bronze age ==
 
Creating bronze works in the same way as when you create copper, however you will have to find some extra ingredients to create one of these 3 alloys. Mix them inside the crucible according to these ratios. Be aware that some ores contain less units of metal than others, as shown in the tooltip information.
 
You will need to find the right ores, the prospecting pick can help you with that, see below.
 
* Tin bronze: 88-92% copper, 8-12% tin. Has double durability than copper and quite strong
* Bismuth bronze: 50-70% copper, 20-30% zinc and 10-20% bismuth. Is slightly higher durability than tin bronze but somewhat weaker (slightly less damage on swords, slightly less mining speeds)
* Black bronze: 70-90% copper, 8-16% gold, 8-16% silver. Has the highest durability and strength of all bronze alloys.
 
== Entering the iron age ==
 
<youtube>uKxRIix2aD0</youtube>
 
== Using A Prospecting Pick ==
 
Using the propick is an intricate but rewarding experience.  The propick can '''only''' be used on raw stone blocks.  Not dirt, not cobble, not ore.  Only raw stone.  You must break 4 stone blocks in 'close' proximity.  These blocks must have a '''minimum''' of 3 blocks '''between''' them.  If you break a block that is too close, it will repeat the request for that sample number, ''however'' you must then be this same minimum distance again from the faulty sample you just took, even though it did not count toward your total.  So try to be careful.  If you get too far from the initial sample, You will get a message telling you this, and also telling you that it has now made this one your new starting sample.  So basically if you get too far away you'll have to start over. It is possible to do the four samples in a square, or in a line where the last sample is 12 cubes away from the first sample.
 
Upon breaking the fourth valid sample block, the game scans a column from top to bottom of the world, centered on the '''first''' of the four blocks you break.  It then tells you what ores are present.  It tells you the 'density' of the ores, meaning how large the deposits can be expected to be.  From greatest to least dense they are: Very High, High, Decent, Poor, Very Poor.  This is followed by a number in parenthesis, which is parts per million (ppm - note there are two zeros below the slash, as opposed to a normal percent sign, which has one zero below).
 
Note that different ores will have drastically different density descriptors for the same ppm reading.  For instance Deep Copper, Coal, and Sulfur will have Very High densities at around 18ppm and Very Poor below 5ppm, while rare ores like diamond and emerald will be Very High at around 1.0ppm and Very Poor at 0.2ppm.  These densities are based off of a density map that is generated with the world, at a resolution of approximately 32 blocks.  So when you find a reading, it should be similar four 4 or so chunks in the area.  These readings will gradually change over distances, and it is  possible to hunt down the general center with the highest density.  It is easiest to use this to find a good region, and then explore caves within that area.  But in a pinch, it can be used to blindly mine downward and hit veins of uncommon ores like Cassiterite.

Latest revision as of 16:54, 15 June 2020