Translations:How to use WorldEdit/16/en: Difference between revisions

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<ul>
<ul>
<li>
<li>
<strong><span><span><span>/we ms</span></span></span></strong><span><span><span>&nbsp;<br>
<strong>/we ms</strong><br>
Marks your current position as the start point ("<strong>m</strong>ark <strong>s</strong>tart")</span></span></span><br>
Marks your current position as the start point ("<strong>m</strong>ark <strong>s</strong>tart")<br>
&nbsp;
</li>
</li>
<li>
<li>
<strong><span><span><span>/we me&nbsp;</span></span></span></strong><br><span><span>Marks your current position as the end point&nbsp;("<strong>m</strong>ark <b>e</b>nd")</span></span><br>
<strong>/we me </strong><br>Marks your current position as the end point ("<strong>m</strong>ark <b>e</b>nd")<br>
&nbsp;
</li>
</li>
<li>
<li>
<strong>/we mc</strong><br>
<strong>/we mc</strong><br>
Un-Mark start and end position ("<strong>m</strong>ark&nbsp;<strong>c</strong>lear")<br>
Un-Mark start and end position ("<strong>m</strong>ark <strong>c</strong>lear")<br>
&nbsp;
</li>
</li>
<li>
<li>
<strong><span><span><span>/we mex [filename]</span></span></span></strong><br><span><span><span>Exports the area defined by the start and end point as json file in the vintage story data folder ("<strong>m</strong>arked <strong>ex</strong>port")</span></span></span><br>
<strong>/we mex [filename]</strong><br>Exports the area defined by the start and end point as json file in the vintage story data folder ("<strong>m</strong>arked <strong>ex</strong>port")<br>
&nbsp;
</li>
</li>
<li>
<li>
<strong><span><span><span>/we imp [filename]&nbsp;[origin]</span></span></span></strong><span><span><span>&nbsp;&nbsp;<br>
<strong>/we mexc [filename]</strong><br>Exports the area defined by the start and end point, sends it as json file to the game client and stores in the vintage story data folder. This is useful when working on a dedicated server. Functions identically to /we mex when in single player.<br>
Imports supplied json file at the defined start point. If the origin parameter is supplied with </span></span></span><span> </span>
</li>
<li>
<strong>/we imp [filename] [origin]</strong><br>
Imports supplied json file at the defined start point. If the origin parameter is supplied with <span> </span>
<ul>
<ul>
<li>
<li>
<span><span><span>0 = Uses the start point as the bottom left front corner&nbsp;point (default) </span></span></span><span> </span>
0 = Uses the start point as the bottom left front corner point (default) <span> </span>
</li>
</li>
<li>
<li>
<span><span><span>1 = Uses the start point as the bottom center&nbsp;point </span></span></span><span> </span>
1 = Uses the start point as the bottom center point <span> </span>
</li>
</li>
<li>
<li>
<span><span><span>2 =&nbsp;Uses the start point as the top center point</span></span></span><br>
2 = Uses the start point as the top center point<br>
&nbsp;
</li>
</li>
</ul>
</ul>
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<li>
<li>
<strong>/we impr [0, 90, 180 or 270]</strong><br>
<strong>/we impr [0, 90, 180 or 270]</strong><br>
When importing block data using&nbsp;<em>/we imp</em>&nbsp;the imported block data will first be rotated by given angle.&nbsp;<br>
When importing block data using <em>/we imp</em> the imported block data will first be rotated by given angle.<br>
&nbsp;
</li>
</li>
<li>
<li>
<strong>/we impflip</strong><br>
<strong>/we impflip</strong><br>
When importing block data using&nbsp;<em>/we imp</em>&nbsp;the imported block data will first be vertically flipped<br>
When importing block data using <em>/we imp</em> the imported block data will first be vertically flipped<br>
&nbsp;
</li>
</li>
         <li>
         <li>
<strong>/we impres [on|off]</strong><br>
<strong>/we impres [on|off]</strong><br>
Import item/block resolving mode. Turn it off to spawn structures as they are. For example, in this mode, instead of traders, their meta spawners will spawn<br>&nbsp;
Import item/block resolving mode. Turn it off to spawn structures as they are. For example, in this mode, instead of traders, their meta spawners will spawn<br>  
</li>
</li>
<li>
<li>
<strong><span><span><span>/we mfill</span></span></span></strong><span><span>&nbsp;<br>
<strong>/we mfill</strong><br>
Fills the marked area defined by the start and end point with the block in your currently selected hotbar slot&nbsp;("<strong>m</strong>arked <b>fill</b>")</span></span><br>
Fills the marked area defined by the start and end point with the block in your currently selected hotbar slot ("<strong>m</strong>arked <b>fill</b>")<br>
&nbsp;
</li>
</li>
<li>
<li>
<strong><span><span><span>/we mclear</span></span></span></strong><span><span>&nbsp;<br>
<strong>/we mclear</strong><br>
Clears the marked area defined by the start and end point&nbsp;</span>("<strong>m</strong>arked <b>clear</b>")</span><br>
Clears the marked area defined by the start and end point </span>("<strong>m</strong>arked <b>clear</b>")</span><br>
&nbsp;
</li>
</li>
<li>
<li>
<strong>/we mcopy</strong><br>
<strong>/we mcopy</strong><br>
Copies the marked area.<br>
Copies the marked area.<br>
&nbsp;
</li>
</li>
<li>
<li>
<strong>/we mpaste</strong><br>
<strong>/we mpaste</strong><br>
Pastes the previously copied area to the defined start point.<br>
Pastes the previously copied area to the defined start point.<br>
&nbsp;
</li>
</li>
<li>
<li>
<strong>/we mm[u,d,n,e,s,w] [length]</strong><br>
<strong>/we mm[u,d,n,e,s,w] [length]</strong><br>
Moves the contents inside marked area in given direction by given length (default 1). Examples:<br><strong>/we mmu&nbsp;</strong>- Moves the marked area up by 1 block<br><strong>/we mms 5</strong>&nbsp;- Moves the marked area south by 5 blocks<br>
Moves the contents inside marked area in given direction by given length (default 1). Examples:<br><strong>/we mmu </strong>- Moves the marked area up by 1 block<br><strong>/we mms 5</strong> - Moves the marked area south by 5 blocks<br>
&nbsp;
</li>
</li>
<li>
<li>
<strong>/we mmby [x] [y] [z]</strong><br>
<strong>/we mmby [x] [y] [z]</strong><br>
Moves the contents inside marked area by given x/y/z length. Example:<br><strong>/we mmby 5 1 -2</strong>&nbsp;- Moves the marked area 5 blocks in x-direction, 1 block up and -2 blocks in z-direction<br>
Moves the contents inside marked area by given x/y/z length. Example:<br><strong>/we mmby 5 1 -2</strong> - Moves the marked area 5 blocks in x-direction, 1 block up and -2 blocks in z-direction<br>
&nbsp;
</li>
</li>

Latest revision as of 18:36, 18 July 2023

Information about message (contribute)
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Message definition (How to use WorldEdit)
<ul>
<li>
<strong>/we ms</strong><br>
Marks your current position as the start point ("<strong>m</strong>ark <strong>s</strong>tart")<br>
 
</li>
<li>
<strong>/we me </strong><br>Marks your current position as the end point ("<strong>m</strong>ark <b>e</b>nd")<br>
 
</li>
<li>
<strong>/we mc</strong><br>
Un-Mark start and end position ("<strong>m</strong>ark <strong>c</strong>lear")<br>
 
</li>
<li>
<strong>/we mex [filename]</strong><br>Exports the area defined by the start and end point as json file in the vintage story data folder ("<strong>m</strong>arked <strong>ex</strong>port")<br>
 
</li>
<li>
<strong>/we mexc [filename]</strong><br>Exports the area defined by the start and end point, sends it as json file to the game client and stores in the vintage story data folder. This is useful when working on a dedicated server. Functions identically to /we mex when in single player.<br>
 
</li>
<li>
<strong>/we imp [filename] [origin]</strong><br>
Imports supplied json file at the defined start point. If the origin parameter is supplied with <span> </span>
<ul>
<li>
0 = Uses the start point as the bottom left front corner point (default) <span> </span>
</li>
<li>
1 = Uses the start point as the bottom center point <span> </span>
</li>
<li>
2 = Uses the start point as the top center point<br>
 
</li>
</ul>
</li>
<li>
<strong>/we impr [0, 90, 180 or 270]</strong><br>
When importing block data using <em>/we imp</em> the imported block data will first be rotated by given angle.<br>
 
</li>
<li>
<strong>/we impflip</strong><br>
When importing block data using <em>/we imp</em> the imported block data will first be vertically flipped<br>
 
</li>
       <li>
<strong>/we impres [on|off]</strong><br>
Import item/block resolving mode. Turn it off to spawn structures as they are. For example, in this mode, instead of traders, their meta spawners will spawn<br> 
</li>
<li>
<strong>/we mfill</strong><br>
Fills the marked area defined by the start and end point with the block in your currently selected hotbar slot ("<strong>m</strong>arked <b>fill</b>")<br>
 
</li>
<li>
<strong>/we mclear</strong><br>
Clears the marked area defined by the start and end point </span>("<strong>m</strong>arked <b>clear</b>")</span><br>
 
</li>
<li>
<strong>/we mcopy</strong><br>
Copies the marked area.<br>
 
</li>
<li>
<strong>/we mpaste</strong><br>
Pastes the previously copied area to the defined start point.<br>
 
</li>
<li>
<strong>/we mm[u,d,n,e,s,w] [length]</strong><br>
Moves the contents inside marked area in given direction by given length (default 1). Examples:<br><strong>/we mmu </strong>- Moves the marked area up by 1 block<br><strong>/we mms 5</strong> - Moves the marked area south by 5 blocks<br>
 
</li>
<li>
<strong>/we mmby [x] [y] [z]</strong><br>
Moves the contents inside marked area by given x/y/z length. Example:<br><strong>/we mmby 5 1 -2</strong> - Moves the marked area 5 blocks in x-direction, 1 block up and -2 blocks in z-direction<br>
 
</li>
  • /we ms
    Marks your current position as the start point ("mark start")
  • /we me
    Marks your current position as the end point ("mark end")
  • /we mc
    Un-Mark start and end position ("mark clear")
  • /we mex [filename]
    Exports the area defined by the start and end point as json file in the vintage story data folder ("marked export")
  • /we mexc [filename]
    Exports the area defined by the start and end point, sends it as json file to the game client and stores in the vintage story data folder. This is useful when working on a dedicated server. Functions identically to /we mex when in single player.
  • /we imp [filename] [origin]
    Imports supplied json file at the defined start point. If the origin parameter is supplied with
    • 0 = Uses the start point as the bottom left front corner point (default)
    • 1 = Uses the start point as the bottom center point
    • 2 = Uses the start point as the top center point
  • /we impr [0, 90, 180 or 270]
    When importing block data using /we imp the imported block data will first be rotated by given angle.
  • /we impflip
    When importing block data using /we imp the imported block data will first be vertically flipped
  • /we impres [on|off]
    Import item/block resolving mode. Turn it off to spawn structures as they are. For example, in this mode, instead of traders, their meta spawners will spawn
  • /we mfill
    Fills the marked area defined by the start and end point with the block in your currently selected hotbar slot ("marked fill")
  • /we mclear
    Clears the marked area defined by the start and end point ("marked clear")
  • /we mcopy
    Copies the marked area.
  • /we mpaste
    Pastes the previously copied area to the defined start point.
  • /we mm[u,d,n,e,s,w] [length]
    Moves the contents inside marked area in given direction by given length (default 1). Examples:
    /we mmu - Moves the marked area up by 1 block
    /we mms 5 - Moves the marked area south by 5 blocks
  • /we mmby [x] [y] [z]
    Moves the contents inside marked area by given x/y/z length. Example:
    /we mmby 5 1 -2 - Moves the marked area 5 blocks in x-direction, 1 block up and -2 blocks in z-direction