Modding:TreeAttribute: Difference between revisions
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A TreeAttribute is a nested data structure whose primary purpose is to store data. It can hold generic data for most primitives, such as int, string, float, etc. This data can be stored and accessed using a key or index. It is also possible to serialize data and store it as a byte array. See [[data serialization]].<br> | A TreeAttribute is a nested data structure whose primary purpose is to store data. It can hold generic data for most primitives, such as int, string, float, etc. This data can be stored and accessed using a key or index. It is also possible to serialize data and store it as a byte array. See also [[data serialization]].<br> | ||
To use TreeAttribute, add the using statement for '''Vintagestory.API.Datastructures'''.<br><br> | To use TreeAttribute, add the using statement for '''Vintagestory.API.Datastructures'''.<br><br> |
Revision as of 09:07, 14 April 2020
A TreeAttribute is a nested data structure whose primary purpose is to store data. It can hold generic data for most primitives, such as int, string, float, etc. This data can be stored and accessed using a key or index. It is also possible to serialize data and store it as a byte array. See also data serialization.
To use TreeAttribute, add the using statement for Vintagestory.API.Datastructures.
Use in API
Within the API, TreeAttribute is often employed to store persistent entity data, and to access data extracted from JSON files. TreeAttribute is often supplied as the interface ITreeAttribute.
Example in code
using Vintagestory.API.Datastructures;
class Example
{
Example()
{
// Setting and getting values
TreeAttribute tree;
tree = new TreeAttribute();
float someValue = 0.35f;
string someKey = "valueKey";
// Set the value
tree.SetFloat(someKey, someValue);
// Retrieve the value
tree.GetFloat(someKey);
}
}
For documentation, see TreeAttribute and ITreeAttribute.