Rift ward: Difference between revisions
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(Created page with "{{Stub}} A Rift ward is a special construct use to stop rifts. == Crafting == The Rift ward requires nails and strips, clear quartz, Metal parts, an Iron plate, an electrum ingot, a Flux gap connector, a finely balance oscillator and an inverted refraction cylinder == Usage == The Rift ward once placed requires a Temporal gear as fuel, once placed it will "block" temporal rifts present as well as preventi...") |
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== Crafting == | == Crafting == | ||
The Rift ward requires [[Nails and strips|nails and strips]], clear quartz, [[ | The Rift ward requires [[Nails and strips|nails and strips]], clear quartz, [[metal parts]], an iron plate, an electrum ingot, a [[Jonas part (Flux gap connector)|Flux gap connector]], a finely balance oscillator and an inverted refraction cylinder | ||
== Usage == | == Usage == | ||
The Rift ward once placed requires a [[Temporal gear]] as fuel, once placed it will "block" temporal rifts present as well as preventing new rifts from appearing. | The Rift ward once placed requires a [[Temporal gear]] as fuel, once placed it will "block" temporal rifts present as well as preventing new rifts from appearing. |
Revision as of 12:35, 8 May 2023
A Rift ward is a special construct use to stop rifts.
Crafting
The Rift ward requires nails and strips, clear quartz, metal parts, an iron plate, an electrum ingot, a Flux gap connector, a finely balance oscillator and an inverted refraction cylinder
Usage
The Rift ward once placed requires a Temporal gear as fuel, once placed it will "block" temporal rifts present as well as preventing new rifts from appearing.