Modding:Server-Client Considerations: Difference between revisions

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{{GameVersion|1.15}}
{{GameVersion|1.15}}
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Developing code-based mods for Vintage Story requires an appreciation of the server-client divide, particularly for more advanced applications.
Developing code-based mods for Vintage Story requires an appreciation of the server-client divide, particularly for more advanced applications.
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* You can also configure additional custom path(s) for your server using other run parameters, such as <code>--addModPath</code>. For more info, check out the [[Client startup parameters]] page.
* You can also configure additional custom path(s) for your server using other run parameters, such as <code>--addModPath</code>. For more info, check out the [[Client startup parameters]] page.
* If you're unfamiliar with server setup, you may also want to check out the [[Server Config]] page. For example, you might want to set the <code>"AdvertiseServer"</code> config value to "false" if you're only using this server to test mods locally.
* If you're unfamiliar with server setup, you may also want to check out the [[Server Config]] page. For example, you might want to set the <code>"AdvertiseServer"</code> config value to "false" if you're only using this server to test mods locally.
 
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{{Navbox/modding|Vintage Story}}
{{Navbox/modding|Vintage Story}}
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