Translations:Classes/10/en: Difference between revisions

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[[File:MalefactorClass.png|130px|thumb|left|The Malefactor as depicted in-game]]
[[File:MalefactorClass.png|130px|thumb|left|The Malefactor as depicted in-game]]
===Malefactor===
===Malefactor===
: <span style="color: #4b97e3">''"Terrible things are done in the heart of dispair. She is gone, but you remain."''</span>
: <span style="color: #4b97e3">''"Terrible things are done in the heart of despair. She is gone, but you remain."''</span>
: <span style="color: #5f6160">''"Malefactors are tenacious survivors who can avoid unwanted attention and find loot that others might hve missed. A heavy conscience leads to weakness in combat, however."''</span>
: <span style="color: #5f6160">''"Malefactors are tenacious survivors who can avoid unwanted attention and find loot that others might have missed. A heavy conscience leads to weakness in combat, however."''</span>
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon.
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon.
:; Additional Positive and Negative Traits
:; Additional Positive and Negative Traits

Revision as of 11:38, 22 August 2022

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Message definition (Classes)
===Malefactor===
The Malefactor as depicted in-game

Malefactor

"Terrible things are done in the heart of despair. She is gone, but you remain."
"Malefactors are tenacious survivors who can avoid unwanted attention and find loot that others might have missed. A heavy conscience leads to weakness in combat, however."

The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon.

Additional Positive and Negative Traits
Forager (+10% loot from foraging1, +20% wild crop drop rate)
Pilferer (+15% drop rate, +10% rusty gear drop rate, 12% chance to collect cracked vessels)
Furtive (-35% animal seeking range)
Improviser (Exclusive craftable sling)
Frail (-2.5 health points, -25% ranged distance)
Nervous (-15% melee damage)