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(Created page with "{{Under construction}} {{Stub}} '''Temporal rifts''' are a phenomenon that spawns drifters on the surface, as part of the temporal stability mechanic. They were intro...") |
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'''Temporal rifts''' are a phenomenon that spawns [[drifter]]s on the surface, as part of the [[temporal stability]] mechanic. They were introduced to the game in Vintage Story | '''Temporal rifts''' are a phenomenon that spawns [[drifter]]s on the surface, as part of the [[temporal stability]] mechanic. They were introduced to the game in Vintage Story [https://www.vintagestory.at/blog.html/news/homesteading-part-2-combat-update-stable-1160-r310/ version 1.16]. | ||
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Temporal rifts also allow drifters to spawn on the surface in a 25-block radius of the rift. If players get too close to them, they will rapidly lose temporal stability. | Temporal rifts also allow drifters to spawn on the surface in a 25-block radius of the rift. If players get too close to them, they will rapidly lose temporal stability. | ||
== Known bugs == | == Known bugs == |