Temporal rift: Difference between revisions

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{{Stub}}
{{Stub}}


'''Temporal rifts''' are a phenomenon that spawns [[drifter]]s on the surface, as part of the [[temporal stability]] mechanic. They were introduced to the game in Vintage Story version 1.16<ref>[https://www.vintagestory.at/blog.html/news/homesteading-part-2-combat-update-stable-1160-r310/]</ref>.
'''Temporal rifts''' are a phenomenon that spawns [[drifter]]s on the surface, as part of the [[temporal stability]] mechanic. They were introduced to the game in Vintage Story [https://www.vintagestory.at/blog.html/news/homesteading-part-2-combat-update-stable-1160-r310/ version 1.16].


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Temporal rifts also allow drifters to spawn on the surface in a 25-block radius of the rift. If players get too close to them, they will rapidly lose temporal stability.  
Temporal rifts also allow drifters to spawn on the surface in a 25-block radius of the rift. If players get too close to them, they will rapidly lose temporal stability.  
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== Known bugs ==
== Known bugs ==
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