List of client commands: Difference between revisions
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'''Commands''' offer advanced features and configuration abilities for your game. There are really 2 lists of commands - Client and [[List of server commands|Server]]. The client is what displays your game on the screen, plays the sounds, takes in your controls and lets you connect to a game server (single or multiplayer). Client commands are those that usually just affect the appearance of your game, while server commands allows you to modify the world or configuration of the game. | '''Commands''' offer advanced features and configuration abilities for your game. There are really 2 lists of commands - Client and [[List of server commands|Server]]. The client is what displays your game on the screen, plays the sounds, takes in your controls and lets you connect to a game server (single or multiplayer). Client commands are those that usually just affect the appearance of your game, while server commands allows you to modify the world or configuration of the game. | ||
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All commands are typed in the chat window in order to execute them. A client command always starts with a dot (.), while a server command always starts with a slash (/). | All commands are typed in the chat window in order to execute them. A client command always starts with a dot (.), while a server command always starts with a slash (/). | ||
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Here is a list of the most useful ones. See the temporarily attached full list from 1.5.1.4 at the bottom of the page. You can use '''.help [command]''' to see its help. | Here is a list of the most useful ones. See the temporarily attached full list from 1.5.1.4 at the bottom of the page. You can use '''.help [command]''' to see its help. | ||
== Client Commands == | == Client Commands == <!--T:4--> | ||
=== .cam === | === .cam === | ||
{{:List of client commands/cam}} | {{:List of client commands/cam}} | ||
=== .clearchat === | === .clearchat === <!--T:5--> | ||
* <code>.clearchat</code><br /> Clears your chat history. | * <code>.clearchat</code><br /> Clears your chat history. | ||
=== .clientconfig === | === .clientconfig === <!--T:6--> | ||
{{:List of client commands/clientconfig}} | {{:List of client commands/clientconfig}} | ||
=== .debug === | === .debug === <!--T:7--> | ||
* <code>.debug wireframe chunk</code><br /> Shows chunk borders. [List of server commands/debug] also exists. Use <code>.help debug</code> for more info on debug commands. Running <code>.debug wireframe</code> will give some help info. | * <code>.debug wireframe chunk</code><br /> Shows chunk borders. [List of server commands/debug] also exists. Use <code>.help debug</code> for more info on debug commands. Running <code>.debug wireframe</code> will give some help info. | ||
=== .reload === | === .reload === <!--T:8--> | ||
* <code>.reload shapes</code><br /> Reloads all JSON models from assets/blockshapes. Can be used to quickly test new block shapes.<br />Notice: The chunks are not redrawn, so you'd have to force a redraw e.g. by placing and removing a block. | * <code>.reload shapes</code><br /> Reloads all JSON models from assets/blockshapes. Can be used to quickly test new block shapes.<br />Notice: The chunks are not redrawn, so you'd have to force a redraw e.g. by placing and removing a block. | ||
** <code>.reload textures</code><br /> Reloads all textures from assets/textures. Can be used to quickly test texture changes. | ** <code>.reload textures</code><br /> Reloads all textures from assets/textures. Can be used to quickly test texture changes. | ||
=== .viewdistance === | === .viewdistance === <!--T:9--> | ||
* <code>.viewdistance</code><br /> Sets the viewing distance. Same as setting the view distance in the graphics settings but with no upper limit. For viewing distances above 1000 blocks you also have to set the <code>.zfar</code> value above that. | * <code>.viewdistance</code><br /> Sets the viewing distance. Same as setting the view distance in the graphics settings but with no upper limit. For viewing distances above 1000 blocks you also have to set the <code>.zfar</code> value above that. | ||
=== .zfar === | === .zfar === <!--T:10--> | ||
* <code>.zfar [value]</code><br /> Sets the clipping plane distance, everything beyond given value is no longer visible (default value is 1000). Very high values will cause Z-fighting. | * <code>.zfar [value]</code><br /> Sets the clipping plane distance, everything beyond given value is no longer visible (default value is 1000). Very high values will cause Z-fighting. | ||
== Not fully documented yet == | == Not fully documented yet == <!--T:11--> | ||
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.blockitempngexport - Export all items and blocks as png images<br> | .blockitempngexport - Export all items and blocks as png images<br> | ||
.cam - Cinematic camera tools<br> | .cam - Cinematic camera tools<br> |
Revision as of 08:33, 23 January 2021
Commands offer advanced features and configuration abilities for your game. There are really 2 lists of commands - Client and Server. The client is what displays your game on the screen, plays the sounds, takes in your controls and lets you connect to a game server (single or multiplayer). Client commands are those that usually just affect the appearance of your game, while server commands allows you to modify the world or configuration of the game.
All commands are typed in the chat window in order to execute them. A client command always starts with a dot (.), while a server command always starts with a slash (/).
Here is a list of the most useful ones. See the temporarily attached full list from 1.5.1.4 at the bottom of the page. You can use .help [command] to see its help.
Client Commands
.cam
.cam [p|rp|cp|up|goto|start|loop|stop|clear|load|save|alpha|tp]
The cinematic camera tool system..cam p
Adds the current position to the list of places to visit..cam rp
Removes the last added point..cam cp
"Close path". Connects the path to the first position in the list. Useful in combination with.cam loop
to create a looping camera path..cam up [num]
Update the position and viewing angle of pointnum
to the current location..cam goto [num]
Go to pointnum
by teleport..cam clear
Clears the list of all points..cam start [time]
Starts the cinematic camera, the camera will complete the path in the given number of seconds..cam rec [real seconds] [video seconds]
Play path and record to .avi file..cam stop
Stops the cinematic camera..cam save
Exports the current list of points into your clipboard, which you then can paste into any text editor..cam load [data]
Import supplied list of points..cam tp [0 or 1]
Toggles whether to teleport you back to your previous position after the camera path has been completed..cam alpha [0..1]
Modifies how the smoothly the points are traversed by the camera..cam gui [0 or 1]
If one, will disable the guis during the duration of the recording (default on).
.clearchat
.clearchat
Clears your chat history.
.clientconfig
.clientconfig [parameterName] [parameterValue]
Changes client configuration at runtime. It can change any value in the clientsettings.json file.parametername
may seem like subcommands, but is actually a dynamic list of options. This means that mods can change the list of options.floatyGuis [1|0]
Enables/disables the experimental feature where chest dialogs float above the chestsshowentitydebuginfo [0|1]
Displays arbitrary debug information above entities
May require corresponding server command/entity debug 1
ssaa [0.5|2]
Controls Screen Space Anti-Aliasing.0.5
value enables 0.5x Sampling rate and may give a performance gain at the cost of reduced graphics quality for low end hardware.2
value enables 2-4x Sampling rate.gammaLevel [level]
Allows to set gamma level in survival mode. Value1
is the default 100%,1.5
is brighter.
.debug
.debug wireframe chunk
Shows chunk borders. [List of server commands/debug] also exists. Use.help debug
for more info on debug commands. Running.debug wireframe
will give some help info.
.reload
.reload shapes
Reloads all JSON models from assets/blockshapes. Can be used to quickly test new block shapes.
Notice: The chunks are not redrawn, so you'd have to force a redraw e.g. by placing and removing a block..reload textures
Reloads all textures from assets/textures. Can be used to quickly test texture changes.
.viewdistance
.viewdistance
Sets the viewing distance. Same as setting the view distance in the graphics settings but with no upper limit. For viewing distances above 1000 blocks you also have to set the.zfar
value above that.
.zfar
.zfar [value]
Sets the clipping plane distance, everything beyond given value is no longer visible (default value is 1000). Very high values will cause Z-fighting.
Not fully documented yet
.blockitempngexport - Export all items and blocks as png images
.cam - Cinematic camera tools
.cdensity - Set large and small cloud density
.cdensitylarge - Set large cloud density
.cdensitysmall - Set small cloud density
.chatsize - Set the chat dialog width and height (default 400x160)
.clearchat - Clear all chat history
.client+ - Client+ configuration command.
.clientconfig - Set/Gets a client setting
.clients - List of connected players
.clight - Set Cloud lightness
.cp - Copy something to your clipboard
.crand - Set large and small cloud noise.
.cviewdist - Sets the cloud view distance. Will be reset when view distance in graphics settings are changed.
.debug - Debug utilities
.edi - Show/Hide Exented information on debug screen, e.g. block lighting.
.fbdeb - Toggle Framebuffer/WOIT Debug mode
.fountain - Toggle Particle fountain
.freemove - Toggle Freemove
.gencraftjson - Copies a snippet of json from your currently held item usable as a crafting recipe ingredient
.gui - Hide/Show all GUIs
.help - Display list of availble client commands
.lockfly - Locks a movement axis during flying/swimming
.logticks - Toggle Tick profiling. Won't log ticks below the thresholf.
.moon - Prints the current moon phase.
.movespeed - Set Movespeed
.music - Shows current music track
.netbenchmark - Toggles network benchmarking
.noclip - Toggle noclip
.online - Prints list of online players.
.pastemode - Set the chats paste mode. If set to multi pasting multiple lines will produce multiple chat lines.
.recomposechat - Recompose chat dialogs
.reconnect - Reconnect to server
.reload - Asseted reloading utility. Incase of shape reload will also Re-tesselate. Incase of textures will regenerate the texture atlasses.
.resolution - Sets the screen size to given width and height
.serverinfo - Display information about server info
.spawndecal - Spawn a decal at position
.tfedit - Opens the Transform Editor
.time - Read local game time or speed
.viewdistance - Set view distance
.vrec - Video Recorder Tools
.we - World edit toolbar
.zfar - Sets the zfar clipping plane. Useful when up the limit of 1km view distance.