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<translate> | <noinclude><languages /></noinclude> | ||
{{AnimalTabs | |||
|Name=<translate><!--T:60--> Chicken</translate> | |||
|Title= <translate><!--T:61--> Rooster</translate> | |||
|Title2= <translate><!--T:62--> Hen</translate> | |||
|Title3= <translate><!--T:63--> Chick</translate> | |||
! | |||
| | |||
! | |||
| | |||
! | |||
|image= File:Chicken(Male).png | |image= File:Chicken(Male).png | ||
Line 95: | Line 14: | ||
|HealthB= 1.5 | |HealthB= 1.5 | ||
|BaseAttackMF=0.25 | |||
|BaseAttackB=0.25 | |BaseAttackB=0.25 | ||
|SeekRangeMF=20 | |SeekRangeMF=20 | ||
|SeekRangeB=6 | |SeekRangeB=6 | ||
|RunSpeed=200 | |||
|SwimSpeed=100 | |SwimSpeed=100 | ||
|DropCode1= | |GrowthTime= 7 | ||
|DropCode1={{ll|Poultry|<translate><!--T:64--> Poultry</translate>}} | |||
|DropAvg1=1.25 | |DropAvg1=1.25 | ||
|DropVar1=0.25 | |DropVar1=0.25 | ||
|DropCode2= | |DropCode2={{ll|Feathers|<translate><!--T:65--> Feathers</translate>}} | ||
|DropAvg2=12 | |DropAvg2=12 | ||
|DropVar2=4 | |DropVar2=4 | ||
|DropCode3= | |DropCode3={{ll|Bone|<translate><!--T:66--> Bone</translate>}} | ||
|DropAvg3=0.5 | |DropAvg3=0.5 | ||
|FloatRight=yes | |FloatRight=yes | ||
|NoBreak=yes | |NoBreak=yes | ||
}} | }} | ||
<translate><!--T:67--> Template for displaying an '''animal''''s male, female, and baby attributes in one chart.</translate> | |||
:{| class="wikitable" style="width: 70%;" | |||
|- | |||
! width="10%" | <translate><!--T:68--> Section</translate> | |||
! width="20%" | <translate><!--T:69--> Parameter</translate> | |||
! width="70%" | <translate><!--T:70--> Description</translate> | |||
|- | |||
! <translate><!--T:71--> Image</translate> | |||
| style="text-align:center;"| <nowiki>File:chicken-male.png</nowiki> | |||
| <translate><!--T:72--> Image filename with "File:" prefix and ".png" suffix</translate> | |||
|- | |||
! rowspan="4" | <translate><!--T:73--> Health</translate> | |||
| style="text-align:center;"| <translate><!--T:74--> Health Male</translate> | |||
| rowspan="2" | <translate><!--T:75--> When the health of the male and female entity are different values, they must be presented in separate rows.</translate> | |||
|- | |||
| style="text-align:center;"| <translate><!--T:76--> Health Female</translate> | |||
|- | |||
| style="text-align:center;"| <translate><!--T:77--> Health Male/Female</translate> | |||
| <translate><!--T:78--> When the health of both the male and female entity are the same, they must be presented in one single row.</translate> | |||
|- | |||
| style="text-align:center;"| <translate><!--T:79--> Health Baby</translate> | |||
| <translate><!--T:80--> The health of the baby entity.</translate> | |||
|- | |||
! rowspan="5" | <translate><!--T:81--> Attack</translate> | |||
| style="text-align:center;"| <translate><!--T:82--> Attack Male</translate> | |||
| <translate><!--T:83--> Damage produced by the base attack of the male entity.</translate> | |||
|- | |||
| style="text-align:center;"| <translate><!--T:84--> Attack Female</translate> | |||
| <translate><!--T:85--> Damage produced by the base attack of the female entity.</translate> | |||
|- | |||
| style="text-align:center;"| <translate><!--T:86--> Attack Male/Female</translate> | |||
| <translate><!--T:87--> When the damage of both the male and female entity are the same, they must be presented in one single row.</translate> | |||
|- | |||
| style="text-align:center;"| <translate><!--T:88--> Attack Female/Baby</translate> | |||
| <translate><!--T:89--> When the damage of both the female and baby entity are the same, they must be presented in one single row.</translate> | |||
|- | |||
| style="text-align:center;"| <translate><!--T:90--> Attack Baby</translate> | |||
| <translate><!--T:91--> Damage produced by the base attack of the baby entity.</translate> | |||
|- | |||
! rowspan="4" | <translate><!--T:92--> Behavior</translate> | |||
| style="text-align:center;"| <translate><!--T:93--> Alert range</translate> | |||
| <translate><!--T:94--> Their range of vigilance for fleeing a predator. It might also apply to waking from sleep, interrupting eating, or seeking prey. </translate> | |||
|- | |||
| style="text-align:center;"| <translate><!--T:95--> Jump height</translate> | |||
| <translate><!--T:96--> The number of blocks they can ascend.</translate> | |||
|- | |||
| style="text-align:center;"| <translate><!--T:97--> Run speed</translate> | |||
| <translate><!--T:98--> Their running speed.</translate> | |||
|- | |||
| style="text-align:center;"| <translate><!--T:99--> Swim speed</translate> | |||
| <translate><!--T:100--> Their swimming speed.</translate> | |||
|- | |||
! rowspan="4" | <translate><!--T:101--> Reproduction</translate> | |||
| style="text-align:center;"| <translate><!--T:102--> Satiety to Mate</translate> | |||
| <translate><!--T:103--> Portions needed to be eaten from a trough before a ready-to-mate entity can become pregnant.</translate> | |||
|- | |||
| style="text-align:center;"| <translate><!--T:104--> Gestation Time</translate> | |||
| <translate><!--T:105--> Time before a pregnant entity gives birth.</translate> | |||
|- | |||
| style="text-align:center;"| <translate><!--T:106--> Incubation Time</translate> | |||
| <translate><!--T:107--> Time before fertile eggs hatch, if sat on by a broody hen.</translate> | |||
|- | |||
| style="text-align:center;"| <translate><!--T:108--> Growth Time</translate> | |||
| <translate><!--T:109--> Time before a baby entity becomes a full adult.</translate> | |||
|- | |||
! <translate><!--T:110--> Drops</translate> | |||
| style="text-align:center;"| <translate><!--T:111--> Drops</translate> | |||
| <translate><!--T:112--> Items the entity drops when looted, ± bonus loot. Template configured for up to 15 different items.</translate> | |||
|} | |||
<!-- Template categories/interwikis here --> | <!-- Template categories/interwikis here --> | ||
<includeonly> | <includeonly> | ||
[[Category:Infoboxes{{#translation:}}]] | [[Category:Infoboxes{{#translation:}}]] | ||
</includeonly><noinclude> | |||
[[Category:Template documentation{{#translation:}}]] | [[Category:Template documentation{{#translation:}}]] | ||
</ | </noinclude> |