Template:AnimalTabs/doc/en: Difference between revisions
From Vintage Story Wiki
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{{AnimalTabs | |||
|Name=Chicken | |||
|Title= Rooster | |||
|Title2= Hen | |||
|Title3= Chick | |||
|image= File:Chicken(Male).png | |||
|image2 = File:Chicken(Female).png | |||
|image3 = File:Chicken(Baby).png | |||
|HealthMF= 3 | |||
|HealthB= 1.5 | |||
|BaseAttackMF=0.25 | |||
|BaseAttackB=0.25 | |||
|SeekRangeMF=20 | |||
|SeekRangeB=6 | |||
|RunSpeed=200 | |||
|SwimSpeed=100 | |||
|GrowthTime= 7 | |||
== | |DropCode1={{ll|Poultry|Poultry}} | ||
{| class="wikitable" style="width: | |DropAvg1=1.25 | ||
|DropVar1=0.25 | |||
|DropCode2={{ll|Feathers|Feathers}} | |||
|DropAvg2=12 | |||
|DropVar2=4 | |||
|DropCode3={{ll|Bone|Bone}} | |||
|DropAvg3=0.5 | |||
|FloatRight=yes | |||
|NoBreak=yes | |||
}} | |||
Template for displaying an '''animal''''s male, female, and baby attributes in one chart. | |||
:{| class="wikitable" style="width: 70%;" | |||
|- | |- | ||
! width=" | ! width="10%" | Section | ||
! width=" | ! width="20%" | Parameter | ||
! width=" | ! width="70%" | Description | ||
|- | |- | ||
! | ! Image | ||
| style="text-align:center;"| <nowiki>File: | | style="text-align:center;"| <nowiki>File:chicken-male.png</nowiki> | ||
| | | Image filename with "File:" prefix and ".png" suffix | ||
|- | |- | ||
! rowspan="4" | | ! rowspan="4" | Health | ||
| style="text-align:center;"| | | style="text-align:center;"| Health Male | ||
| rowspan="2" | | | rowspan="2" | When the health of the male and female entity are different values, they must be presented in separate rows. | ||
|- | |- | ||
| style="text-align:center;"| Health Female | | style="text-align:center;"| Health Female | ||
Line 34: | Line 67: | ||
|- | |- | ||
| style="text-align:center;"| Attack Male/Female | | style="text-align:center;"| Attack Male/Female | ||
| When the damage of both the male and female entity are the same, they must be | | When the damage of both the male and female entity are the same, they must be presented in one single row. | ||
|- | |- | ||
| style="text-align:center;"| Attack Female/Baby | | style="text-align:center;"| Attack Female/Baby | ||
| | | When the damage of both the female and baby entity are the same, they must be presented in one single row. | ||
|- | |- | ||
| style="text-align:center;"| Attack Baby | | style="text-align:center;"| Attack Baby | ||
| Damage produced by the base attack of the baby entity. | | Damage produced by the base attack of the baby entity. | ||
|- | |- | ||
! rowspan=" | ! rowspan="4" | Behavior | ||
| style="text-align:center;"| Alert range | | style="text-align:center;"| Alert range | ||
| Their range of vigilance | | Their range of vigilance for fleeing a predator. It might also apply to waking from sleep, interrupting eating, or seeking prey. | ||
|- | |||
| style="text-align:center;"| Jump height | |||
| The number of blocks they can ascend. | |||
|- | |- | ||
| style="text-align:center;"| Run speed | | style="text-align:center;"| Run speed | ||
Line 52: | Line 88: | ||
| Their swimming speed. | | Their swimming speed. | ||
|- | |- | ||
! rowspan="4" | Reproduction | |||
| style="text-align:center;"| Satiety to Mate | | style="text-align:center;"| Satiety to Mate | ||
| Portions needed to be eaten from a trough before | | Portions needed to be eaten from a trough before a ready-to-mate entity can become pregnant. | ||
|- | |- | ||
| style="text-align:center;"| Gestation Time | | style="text-align:center;"| Gestation Time | ||
| Time before | | Time before a pregnant entity gives birth. | ||
|- | |- | ||
| style="text-align:center;"| Incubation Time | | style="text-align:center;"| Incubation Time | ||
| Time before | | Time before fertile eggs hatch, if sat on by a broody hen. | ||
|- | |- | ||
| style="text-align:center;"| Growth Time | | style="text-align:center;"| Growth Time | ||
| Time before | | Time before a baby entity becomes a full adult. | ||
|- | |- | ||
! Drops | ! Drops | ||
| style="text-align:center;"| Drops | | style="text-align:center;"| Drops | ||
| Items the entity drops when looted. | | Items the entity drops when looted, ± bonus loot. Template configured for up to 15 different items. | ||
|} | |} | ||
<!-- Template categories/interwikis here --> | <!-- Template categories/interwikis here --> |
Revision as of 11:31, 29 January 2024
Chicken | |
Health | |
Health (Rooster/Hen) | 3 |
Health (Chick) | 1.5 |
Attack | |
Base Attack (Rooster/Hen) | 0.25 |
Base Attack (Chick) | 0.25 |
Behavior | |
Alert Range (m) (Rooster/Hen) | 20 |
Alert Range (m) (Chick) | 6 |
Multiply | |
Growth Time (days) | 7 |
Drops | |
Poultry | 1 - 1.5* |
Feathers | 8 - 16* |
Bone | 0.5* |
Animals |
Template for displaying an animal's male, female, and baby attributes in one chart.
Section Parameter Description Image File:chicken-male.png Image filename with "File:" prefix and ".png" suffix Health Health Male When the health of the male and female entity are different values, they must be presented in separate rows. Health Female Health Male/Female When the health of both the male and female entity are the same, they must be presented in one single row. Health Baby The health of the baby entity. Attack Attack Male Damage produced by the base attack of the male entity. Attack Female Damage produced by the base attack of the female entity. Attack Male/Female When the damage of both the male and female entity are the same, they must be presented in one single row. Attack Female/Baby When the damage of both the female and baby entity are the same, they must be presented in one single row. Attack Baby Damage produced by the base attack of the baby entity. Behavior Alert range Their range of vigilance for fleeing a predator. It might also apply to waking from sleep, interrupting eating, or seeking prey. Jump height The number of blocks they can ascend. Run speed Their running speed. Swim speed Their swimming speed. Reproduction Satiety to Mate Portions needed to be eaten from a trough before a ready-to-mate entity can become pregnant. Gestation Time Time before a pregnant entity gives birth. Incubation Time Time before fertile eggs hatch, if sat on by a broody hen. Growth Time Time before a baby entity becomes a full adult. Drops Drops Items the entity drops when looted, ± bonus loot. Template configured for up to 15 different items.