Preset playstyles: Difference between revisions

From Vintage Story Wiki
separated survivalchallenges and gamemode into layman section and programmer section
(separated →‎Player spawn and death: into layman section and programmer section)
(separated survivalchallenges and gamemode into layman section and programmer section)
 
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{| class="wikitable mw-collapsible" style="width: 100%;"
{| class="wikitable mw-collapsible" style="width: 75%;"
|+ Configurable player powers
|+ Configurable player powers
! style="width: 150px" | Attribute description<ref>Lines 5664-5665 of %appdata%\Roaming\Vintagestory\assets\game\lang\en.json</ref> !! style="width: 250px" | Options<ref>Line 196 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/Properties/AssemblyInfo.cs AssemblyInfo.cs]]</ref> !! style="width: 50px" | Attribute code<ref>Line 196 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/Properties/AssemblyInfo.cs AssemblyInfo.cs]]</ref> !! style="width: 50px" | dataType<ref>Line 196 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/Properties/AssemblyInfo.cs AssemblyInfo.cs]]</ref> !! style="width: 150px" | Raw values<ref>Line 196 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/Properties/AssemblyInfo.cs AssemblyInfo.cs]]</ref> !! style="width: 50px" | Default value<ref>Line 196 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/Properties/AssemblyInfo.cs AssemblyInfo.cs]]</ref> !! style="width: 50px" | Configurable<ref>Line 196 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/Properties/AssemblyInfo.cs AssemblyInfo.cs]]</ref>
! style="width: 60%" | Attribute description<ref>Lines 5664-5665 of %appdata%\Roaming\Vintagestory\assets\game\lang\en.json</ref> !! style="width: 40%" | Options<ref>Line 196 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/Properties/AssemblyInfo.cs AssemblyInfo.cs]]</ref>
|-
|-
| Creative mode: Infinite blocks, infinite health, can fly, and access to the World Edit tools<br>Survival mode: Limited blocks, limited health, cannot fly || &#8226; Survival <br>&#8226; Creative || gameMode || dropdown || ""survival"", ""creative"" || survival || via [[List of server commands|server commands]]
| Creative mode: Infinite blocks, infinite health, can fly, and access to the World Edit tools <br><br>Survival mode: Limited blocks, limited health, cannot fly || &#8226; Survival <br>&#8226; Creative
|}
|}
<translate>


If the player has privileges to use server commands, it's possible to go between survival and creative mode at will, after world generation.
If the player has privileges to use server commands, it's possible to go between survival and creative mode at will, after world generation.
{| class="wikitable mw-collapsible mw-collapsed" style="width: 75%;"
|+ Under the hood of ''gameMode''
! style="width: 50px" | Attribute code<ref>Line 196 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/Properties/AssemblyInfo.cs AssemblyInfo.cs]]</ref> !! style="width: 50px" | dataType<ref>Line 196 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/Properties/AssemblyInfo.cs AssemblyInfo.cs]]</ref> !! style="width: 150px" | Raw values<ref>Line 196 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/Properties/AssemblyInfo.cs AssemblyInfo.cs]]</ref> !! style="width: 50px" | Default value<ref>Line 196 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/Properties/AssemblyInfo.cs AssemblyInfo.cs]]</ref> !! style="width: 75px" | Configurable<ref>Line 196 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/Properties/AssemblyInfo.cs AssemblyInfo.cs]]</ref>
|-
| gameMode || dropdown || ""survival"", ""creative"" || survival || via [[List of server commands|server commands]]
|}
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=== Player spawn and death ===
=== Player spawn and death ===


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{| class="wikitable mw-collapsible" style="width: 100%;"
{| class="wikitable mw-collapsible" style="width: 75%;"
|+ Configurable settings for spawn and death
|+ Configurable settings for spawn and death
! style="width: 50%" | Attribute description<ref>Lines 5636-5842 of %appdata%\Roaming\Vintagestory\assets\game\lang\en.json</ref> !! style="width: 50%" | Options<ref>Lines 198-202 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/Properties/AssemblyInfo.cs AssemblyInfo.cs]]</ref>
! style="width: 60%" | Attribute description<ref>Lines 5636-5842 of %appdata%\Roaming\Vintagestory\assets\game\lang\en.json</ref> !! style="width: 40%" | Options<ref>Lines 198-202 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/Properties/AssemblyInfo.cs AssemblyInfo.cs]]</ref>
|-
|-
| The climate the player will start out in. Only applies if Climate Distribution is set to Realistic. || &#8226; Hot (28-32°C) <br>&#8226; Warm (19-23 °C) <br>&#8226; Temperate (6-14 °C) <br>&#8226; Cool (-5 to 1 °C) <br>&#8226; Icy (-15 to -10°C)
| The climate the player will start out in. Only applies if Climate Distribution is set to Realistic. || &#8226; Hot (28-32°C) <br>&#8226; Warm (19-23 °C) <br>&#8226; Temperate (6-14 °C) <br>&#8226; Cool (-5 to 1 °C) <br>&#8226; Icy (-15 to -10°C)
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| When a new player joins or dies without setting a new spawn point, this is the radius around the map center inside which the player randomly spawns. || &#8226; 10000 blocks <br>&#8226; 5000 blocks <br>&#8226; 2500 blocks <br>&#8226; 1000 blocks <br>&#8226; 500 blocks <br>&#8226; 250 blocks <br>&#8226; 100 blocks <br>&#8226; 50 blocks <br>&#8226; 25 blocks <br>&#8226; 0 blocks
| When a new player joins or dies without setting a new spawn point, this is the radius around the map center inside which the player randomly spawns. || &#8226; 10000 blocks <br>&#8226; 5000 blocks <br>&#8226; 2500 blocks <br>&#8226; 1000 blocks <br>&#8226; 500 blocks <br>&#8226; 250 blocks <br>&#8226; 100 blocks <br>&#8226; 50 blocks <br>&#8226; 25 blocks <br>&#8226; 0 blocks
|-
|-
| How many days before mobs begin to spawn || &#8226; 10 days before monsters appear <br>&#8226; 5 days before monsters appear <br>&#8226; 4 days before monsters appear <br>&#8226; 3 days before monsters appear <br>&#8226; 2 days before monsters appear <br>&#8226; 1 day before monsters appear <br>&#8226; No timer. Monsters spawn right away.
| How many days before mobs begin to spawn. || &#8226; 10 days before monsters appear <br>&#8226; 5 days before monsters appear <br>&#8226; 4 days before monsters appear <br>&#8226; 3 days before monsters appear <br>&#8226; 2 days before monsters appear <br>&#8226; 1 day before monsters appear <br>&#8226; No timer. Monsters spawn right away.
|-
|-
| Whether or not to keep your inventory when you die. || &#8226; Drop inventory contents <br>&#8226; Keep inventory contents
| Whether or not to keep your inventory when you die. || &#8226; Drop inventory contents <br>&#8226; Keep inventory contents
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|}
|}


{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
* <code>graceTimer</code> might refer to all mobs but it seems that natural creatures can spawn during the grace period, while monsters (Drifters) won't spawn even if there are visible Rifts during the grace period.
* Configuring <code>droppedItemsTimer</code> only affects items dropped when a player dies.  Items dropped/thrown for other reasons keep the default despawn timer.
 
{| class="wikitable mw-collapsible mw-collapsed" style="width: 75%;"
|+ Under the hood of ''spawnndeath''
|+ Under the hood of ''spawnndeath''
! style="width: 50px" | Attribute code<ref>Lines 198-202 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/Properties/AssemblyInfo.cs AssemblyInfo.cs]]</ref> !! style="width: 50px" | dataType<ref>Lines 198-202 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/Properties/AssemblyInfo.cs AssemblyInfo.cs]]</ref> !! style="width: 150px" | Raw values<ref>Lines 198-202 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/Properties/AssemblyInfo.cs AssemblyInfo.cs]]</ref> !! style="width: 50px" | Default value<ref>Lines 198-202 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/Properties/AssemblyInfo.cs AssemblyInfo.cs]]</ref> !! style="width: 50px" | Configurable<ref>Lines 198-202 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/Properties/AssemblyInfo.cs AssemblyInfo.cs]]</ref>
! style="width: 50px" | Attribute code<ref>Lines 198-202 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/Properties/AssemblyInfo.cs AssemblyInfo.cs]]</ref> !! style="width: 50px" | dataType<ref>Lines 198-202 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/Properties/AssemblyInfo.cs AssemblyInfo.cs]]</ref> !! style="width: 150px" | Raw values<ref>Lines 198-202 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/Properties/AssemblyInfo.cs AssemblyInfo.cs]]</ref> !! style="width: 50px" | Default value<ref>Lines 198-202 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/Properties/AssemblyInfo.cs AssemblyInfo.cs]]</ref> !! style="width: 75px" | Configurable<ref>Lines 198-202 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/Properties/AssemblyInfo.cs AssemblyInfo.cs]]</ref>
|-
|-
| startingClimate || dropdown || ""hot"", ""warm"", ""temperate"", ""cool"", ""icy"" || temperate || onlyDuringWorldCreate
| startingClimate || dropdown || ""hot"", ""warm"", ""temperate"", ""cool"", ""icy"" || temperate || onlyDuringWorldCreate
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|}
|}
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<translate>
<code>graceTimer</code> might refer to all mobs but it seems that natural creatures can spawn during the grace period, while monsters (Drifters) won't spawn even if there are visible Rifts during the grace period.


=== Survival challenges ===
=== Survival challenges ===


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{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
{| class="wikitable mw-collapsible" style="width: 75%;"
|+ Configurable settings for challenge intensity
|+ Configurable settings for challenge intensity
! style="width: 150px" | Attribute description<ref>Lines 5636-5842 of %appdata%\Roaming\Vintagestory\assets\game\lang\en.json</ref> !! style="width: 250px" | Options<ref>Lines 204-229 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/Properties/AssemblyInfo.cs AssemblyInfo.cs]]</ref> !! style="width: 50px" | Attribute code<ref>Lines 204-229 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/Properties/AssemblyInfo.cs AssemblyInfo.cs]]</ref> !! style="width: 25px" | dataType<ref>Lines 204-229 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/Properties/AssemblyInfo.cs AssemblyInfo.cs]]</ref> !! style="width: 50px" | Raw values<ref>Lines 204-229 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/Properties/AssemblyInfo.cs AssemblyInfo.cs]]</ref> !! style="width: 25px" | Default value<ref>Lines 204-229 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/Properties/AssemblyInfo.cs AssemblyInfo.cs]]</ref> !! style="width: 50px" | Configurable
! style="width: 60%" | Attribute description<ref>Lines 5636-5842 of %appdata%\Roaming\Vintagestory\assets\game\lang\en.json</ref> !! style="width: 40%" | Options<ref>Lines 204-229 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/Properties/AssemblyInfo.cs AssemblyInfo.cs]]</ref>
|-
|-
| Seasonal temperature changes and snow accumulation. || &#8226; Enabled <br>&#8226; Off, always spring <br>&#8226; Off, always summer <br>&#8226; Off, always fall <br>&#8226; Off, always winter || seasons || dropdown || ""enabled"", ""spring"", ""summer"", ""fall"", ""winter"" || enabled || via [[List of server commands|server commands]]
| Seasonal temperature changes and snow accumulation. || &#8226; Enabled <br>&#8226; Off, always spring <br>&#8226; Off, always summer <br>&#8226; Off, always fall <br>&#8226; Off, always winter
|-
|-
| How many times the player can die before the save file self-deletes. || &#8226; 1 <br>&#8226; 2 <br>&#8226; 3 <br>&#8226; 4 <br>&#8226; 5 <br>&#8226; 10 <br>&#8226; 20 <br>&#8226; Infinite || playerlives || dropdown || ""1"", ""2"", ""3"", ""4"", ""5"", ""10"", ""20"", ""-1"" || -1 || via [[List of server commands|server commands]]
| How many times the player can die before the save file self-deletes.<ref>This was not in the <code>en.json</code> file and needs further investigation to confirm.</ref> || &#8226; 1 <br>&#8226; 2 <br>&#8226; 3 <br>&#8226; 4 <br>&#8226; 5 <br>&#8226; 10 <br>&#8226; 20 <br>&#8226; Infinite
|-
|-
| How long you can breathe underwater || &#8226; 10 seconds<br>&#8226; 20 seconds<br>&#8226; 40 seconds<br>&#8226; 60 seconds<br>&#8226; 2 minutes<br>&#8226; 60 minutes || lungCapacity || dropdown || ""10000"", ""20000"", ""40000"", ""60000"", ""120000"", ""3600000"" || 40000 || via [[List of server commands|server commands]]
| How long you can breathe underwater. || &#8226; 10 seconds<br>&#8226; 20 seconds<br>&#8226; 40 seconds<br>&#8226; 60 seconds<br>&#8226; 2 minutes<br>&#8226; 60 minutes
|-
|-
| Amount of days each in-game month should have. This determines the length of a year and the length of seasons. One year is always 12 months. We recommend adjusting hunger rate, health regeneration rate and food spoilage to match any changes to days per month. || &#8226; 30 days (24 real life hours)<br>&#8226; 20 days (16 real life hours)<br>&#8226; 12 days (9.6 real life hours)<br>&#8226; 9 days (7.2 real life hours)<br>&#8226; 6 days (4.8 real life hours)<br>&#8226; 3 days (2.4 real life hours) || daysPerMonth || dropdown || ""30"", ""20"", ""12"", ""9"", ""6"", ""3"" || 9 || via [[List of server commands|server commands]]
| Amount of days each in-game month should have. This determines the length of a year and the length of seasons. One year is always 12 months. We recommend adjusting hunger rate, health regeneration rate and food spoilage to match any changes to days per month. || &#8226; 30 days (24 real life hours)<br>&#8226; 20 days (16 real life hours)<br>&#8226; 12 days (9.6 real life hours)<br>&#8226; 9 days (7.2 real life hours)<br>&#8226; 6 days (4.8 real life hours)<br>&#8226; 3 days (2.4 real life hours)
|-
|-
| When enabled, cold temperatures will damage crops, reduce animal spawn during winter and reduce meat harvested from animals. || &#8226; Enabled <br>&#8226; Disabled || harshWinters || dropdown || ""true"", ""false"" || true || via [[List of server commands|server commands]]
| When enabled, cold temperatures will damage crops, reduce animal spawn during winter and reduce meat harvested from animals. || &#8226; Enabled <br>&#8226; Disabled
|-
|-
| Which blocks should fall down if they are not supported by a block below. || &#8226; Sand and gravel <br>&#8226; Sand, gravel and soil with sideways instability || blockGravity || dropdown || ""sandgravel"", ""sandgravelsoil"" || sandgravel || via [[List of server commands|server commands]]
| Which blocks should fall down if they are not supported by a block below. || &#8226; Sand and gravel <br>&#8226; Sand, gravel and soil with sideways instability
|-
|-
| Causes unstable rock to collapse when mined || &#8226; Disabled <br>&#8226; Enabled || caveIns || dropdown || ""off"", ""on"" || off || via [[List of server commands|server commands]]
| Causes unstable rock to collapse when mined. || &#8226; Disabled <br>&#8226; Enabled
|-
|-
| On: Crops can be grown below sea level with artificial light (block light)<br>Off: Each meter below sea level incurs a 1 light level penalty, making deep farming impossible. || &#8226; On <br>&#8226; Off || allowUndergroundFarming || bool || true, false || false || via [[List of server commands|server commands]]
| On: Crops can be grown below sea level with artificial light (block light)<br>Off: Each meter below sea level incurs a 1 light level penalty, making deep farming impossible. || &#8226; On <br>&#8226; Off
|-
|-
| The outside temperature the player can withstand without clothing, when dry and standing still. || &#8226; -40° <br>&#8226; -30° <br>&#8226; -25° <br>&#8226; -20° <br>&#8226; -15° <br>&#8226; -10° <br>&#8226; -5° <br>&#8226; 0° <br>&#8226; 5° <br>&#8226; 10° <br>&#8226; 15° <br>&#8226; 20 || bodyTemperatureResistance || dropdown || ""-40"", ""-30"", ""-25"", ""-20"", ""-15"", ""-10"", ""-5"", ""0"", ""5"", ""10"", ""15"", ""20"" || 0 || via [[List of server commands|server commands]]
| The outside temperature the player can withstand without clothing, when dry and standing still. || &#8226; -40° <br>&#8226; -30° <br>&#8226; -25° <br>&#8226; -20° <br>&#8226; -15° <br>&#8226; -10° <br>&#8226; -5° <br>&#8226; 0° <br>&#8226; 5° <br>&#8226; 10° <br>&#8226; 15° <br>&#8226; 20
|-
|-
| Aggressive: Wolves, Drifters and Locust will attack you on sight. Other creatures attack when provoked.<br>Passive: Creatures only attack when provoked.<br>Never hostile: Creatures will never fight back. || &#8226; Aggressive <br>&#8226; Passive <br>&#8226; Never hostile || creatureHostility || dropdown || ""aggressive"", ""passive"", ""off"" || aggressive || via [[List of server commands|server commands]]
| Aggressive: Wolves, Drifters and Locust will attack you on sight. Other creatures attack when provoked.<br>Passive: Creatures only attack when provoked.<br>Never hostile: Creatures will never fight back. || &#8226; Aggressive <br>&#8226; Passive <br>&#8226; Never hostile
|-
|-
| How much damage a creature should inflict, e.g. at 200% creatures will do twice the amount of the usual damage || &#8226; Deadly (400%) <br>&#8226; Very Strong (200%) <br>&#8226; Strong (150%) <br>&#8226; Normal (100%) <br>&#8226; Weak (50%) <br>&#8226; Very weak (25%) || creatureStrength || dropdown || ""4"", ""2"", ""1.5"", ""1"", ""0.5"", ""0.25"" || 1 || via [[List of server commands|server commands]]
| How much damage a creature should inflict, e.g. at 200% creatures will do twice the amount of the usual damage. || &#8226; Deadly (400%) <br>&#8226; Very Strong (200%) <br>&#8226; Strong (150%) <br>&#8226; Normal (100%) <br>&#8226; Weak (50%) <br>&#8226; Very weak (25%)
|-
|-
| How many base health points the player starts out with, excluding the extra health points gained from the nutrition system || &#8226; 5 hp<br>&#8226; 10 hp<br>&#8226; 15 hp<br>&#8226; 20 hp<br>&#8226; 25 hp<br>&#8226; 30 hp<br>&#8226; 35 hp || playerHealthPoints || dropdown || ""5"", ""10"", ""15"", ""20"", ""25"", ""30"", ""35"" || 15 || via [[List of server commands|server commands]]
| How many base health points the player starts out with, excluding the extra health points gained from the nutrition system. || &#8226; 5 hp<br>&#8226; 10 hp<br>&#8226; 15 hp<br>&#8226; 20 hp<br>&#8226; 25 hp<br>&#8226; 30 hp<br>&#8226; 35 hp
|-
|-
| The rate at which the player gets hungry. || &#8226; Very fast (200%) <br>&#8226; Fast (150%) <br>&#8226; Slightly faster (125%) <br>&#8226; Normal (100%) <br>&#8226; Slightly slower (75%) <br>&#8226; Slower (50%) <br>&#8226; Much slower (25%) || playerHungerSpeed || dropdown || ""2"", ""1.5"", ""1.25"", ""1"", ""0.75"", ""0.5"", ""0.25"" || 1 || via [[List of server commands|server commands]]
| The rate at which the player gets hungry. || &#8226; Very fast (200%) <br>&#8226; Fast (150%) <br>&#8226; Slightly faster (125%) <br>&#8226; Normal (100%) <br>&#8226; Slightly slower (75%) <br>&#8226; Slower (50%) <br>&#8226; Much slower (25%)
|-
|-
| The rate at which the player regenerates Health. || &#8226; Very fast (200%) <br>&#8226; Fast (150%) <br>&#8226; Slightly faster (125%) <br>&#8226; Normal (100%) <br>&#8226; Slightly slower (75%) <br>&#8226; Slower (50%) <br>&#8226; Much slower (25%) || playerHealthRegenSpeed || dropdown || ""2"", ""1.5"", ""1.25"", ""1"", ""0.75"", ""0.5"", ""0.25"" || 1 || via [[List of server commands|server commands]]
| The rate at which the player regenerates Health. || &#8226; Very fast (200%) <br>&#8226; Fast (150%) <br>&#8226; Slightly faster (125%) <br>&#8226; Normal (100%) <br>&#8226; Slightly slower (75%) <br>&#8226; Slower (50%) <br>&#8226; Much slower (25%)
|-
|-
| The speed at which the player normally moves around. In-game choices (character class, armor) will also affect movement speed. || &#8226; Fast <br>&#8226; Slightly faster <br>&#8226; Normal <br>&#8226; Slightly slower <br>&#8226; Slower <br>&#8226; Much slower || playerMoveSpeed || dropdown || ""2"", ""1.75"", ""1.5"", ""1.25"", ""1"", ""0.75"" || 1.5 || via [[List of server commands|server commands]]
| The speed at which the player normally moves around. In-game choices (character class, armor) will also affect movement speed. || &#8226; Fast <br>&#8226; Slightly faster <br>&#8226; Normal <br>&#8226; Slightly slower <br>&#8226; Slower <br>&#8226; Much slower
|-
|-
| How fast food should spoil. || &#8226; 400% <br>&#8226; 300% <br>&#8226; 200% <br>&#8226; 150% <br>&#8226; 125% <br>&#8226; 100% <br>&#8226; 75% <br>&#8226; 50% <br>&#8226; 25% || foodSpoilSpeed || dropdown || ""4"", ""3"", ""2"", ""1.5"", ""1.25"", ""1"", ""0.75"", ""0.5"", ""0.25"" || 1 || via [[List of server commands|server commands]]
| How fast food should spoil. || &#8226; 400% <br>&#8226; 300% <br>&#8226; 200% <br>&#8226; 150% <br>&#8226; 125% <br>&#8226; 100% <br>&#8226; 75% <br>&#8226; 50% <br>&#8226; 25%
|-
|-
| Tree sapling growth time. || &#8226; Extremely slow (16x) <br>&#8226; Much slower (8x) <br>&#8226; Slower (4x) <br>&#8226; Somewhat slower (2x) <br>&#8226; Slightly slower (1.5x) <br>&#8226; Normal (1x) <br>&#8226; Slightly faster (0.75x) <br>&#8226; Faster (0.5x) <br>&#8226; Much faster (0.25x) || saplingGrowthRate || dropdown || ""16"", ""8"", ""4"", ""2"", ""1.5"", ""1"", ""0.75"", ""0.5"", ""0.25"" || 1 || via [[List of server commands|server commands]]
| Tree sapling growth time. || &#8226; Extremely slow (16x) <br>&#8226; Much slower (8x) <br>&#8226; Slower (4x) <br>&#8226; Somewhat slower (2x) <br>&#8226; Slightly slower (1.5x) <br>&#8226; Normal (1x) <br>&#8226; Slightly faster (0.75x) <br>&#8226; Faster (0.5x) <br>&#8226; Much faster (0.25x)
|-
|-
| How long tools should last until they break || &#8226; 400% <br>&#8226; 300% <br>&#8226; 200% <br>&#8226; 150% <br>&#8226; 125%<br>&#8226; 100% <br>&#8226; 75% <br>&#8226; 50% || toolDurability || dropdown || ""4"", ""3"", ""2"", ""1.5"", ""1.25"", ""1"", ""0.75"", ""0.5"" || 1 || via [[List of server commands|server commands]]
| How long tools should last until they break. || &#8226; 400% <br>&#8226; 300% <br>&#8226; 200% <br>&#8226; 150% <br>&#8226; 125%<br>&#8226; 100% <br>&#8226; 75% <br>&#8226; 50%
|-
|-
| How fast tools should break blocks || &#8226; 300% <br>&#8226; 200% (twice as fast) <br>&#8226; 150% <br>&#8226; 125% <br>&#8226; 100% <br>&#8226; 75% <br>&#8226; 50% (half as fast) <br>&#8226; 25% || toolMiningSpeed || dropdown || ""3"", ""2"", ""1.5"", ""1.25"", ""1"", ""0.75"", ""0.5"", ""0.25"" || 1 || via [[List of server commands|server commands]]
| How fast tools should break blocks. || &#8226; 300% <br>&#8226; 200% (twice as fast) <br>&#8226; 150% <br>&#8226; 125% <br>&#8226; 100% <br>&#8226; 75% <br>&#8226; 50% (half as fast) <br>&#8226; 25%
|-
|-
| The prospecting pick is a tool to help players to find the location of ores. When this Node Search mode is enabled, it assists the player greatly in locating ores: if a node is detected, the ore is guaranteed to be within the specified range. || &#8226; Disabled <br>&#8226; 2 blocks <br>&#8226; 4 blocks <br>&#8226; 6 blocks <br>&#8226; 8 blocks || propickNodeSearchRadius || dropdown || ""0"", ""2"", ""4"", ""6"", ""8"" || 0 || via [[List of server commands|server commands]]
| The prospecting pick is a tool to help players to find the location of ores. When this Node Search mode is enabled, it assists the player greatly in locating ores: if a node is detected, the ore is guaranteed to be within the specified range. || &#8226; Disabled <br>&#8226; 2 blocks <br>&#8226; 4 blocks <br>&#8226; 6 blocks <br>&#8226; 8 blocks
|-
|-
| Affects the spawn rate of all ores. Does not affect areas devoid of certain minerals || &#8226; 300% <br>&#8226; 200% (twice as much ore) <br>&#8226; 180% <br>&#8226; 160% <br>&#8226; 140% <br>&#8226; 120% <br>&#8226; 100% <br>&#8226; 80% <br>&#8226; 60% <br>&#8226; 40% <br>&#8226; 20% || globalDepositSpawnRate || dropdown || ""3"", ""2"", ""1.8"", ""1.6"", ""1.4"", ""1.2"", ""1"", ""0.8"", ""0.6"", ""0.4"", ""0.2"" || 1 || via [[List of server commands|server commands]]
| Affects the spawn rate of all ores. Does not affect areas devoid of certain minerals || &#8226; 300% <br>&#8226; 200% (twice as much ore) <br>&#8226; 180% <br>&#8226; 160% <br>&#8226; 140% <br>&#8226; 120% <br>&#8226; 100% <br>&#8226; 80% <br>&#8226; 60% <br>&#8226; 40% <br>&#8226; 20%
|-
|-
| If enabled, the chisel can be used to carve and change the shape of blocks. Default: Stone, Wood & Bricks in survival; Most cubic blocks in creative || &#8226; Off <br>&#8226; Stone and Wood <br>&#8226; Most cubic blocks || microblockChiseling || dropdown || ""off"", ""stonewood"", ""all"" || stonewood || via [[List of server commands|server commands]]
| If enabled, the chisel can be used to carve and change the shape of blocks. Default: Stone, Wood & Bricks in survival; Most cubic blocks in creative || &#8226; Off <br>&#8226; Stone and Wood <br>&#8226; Most cubic blocks
|-
|-
| Whether to allow the use of the coordinate overlay toggled via {{Keypress|Ctrl}} + {{Keypress|V}} || &#8226; true <br>&#8226; false || allowCoordinateHud || bool || true, false || true || via [[List of server commands|server commands]]
| Whether to allow the use of the coordinate overlay toggled via {{Keypress|Ctrl}} + {{Keypress|V}}. || &#8226; true <br>&#8226; false
|-
|-
| Whether to allow the use of the world map. || &#8226; true <br>&#8226; false || allowMap || bool || true, false || true || via [[List of server commands|server commands]]
| Whether to allow the use of the world map. || &#8226; true <br>&#8226; false
|-
|-
| If activated, the world map will be rendered with the authentic block colors, otherwise, it will feature visuals reminiscent of a medieval world map. || &#8226; true <br>&#8226; false || colorAccurateWorldmap || bool || true, false || false || via [[List of server commands|server commands]]
| If activated, the world map will be rendered with the authentic block colors, otherwise, it will feature visuals reminiscent of a medieval world map. || &#8226; true <br>&#8226; false
|-
|-
| Whether to generate lore related content or anything related to previous human history || &#8226; true <br>&#8226; false || loreContent || bool || true, false || true || via [[List of server commands|server commands]]
| Whether to generate lore related content or anything related to previous human history. || &#8226; true <br>&#8226; false
|}
|}
 
* The player can get more than the base health points set by eating a balanced diet.
* <code>saplingGrowthRate</code> does not apply to fruit trees, which grow from cuttings rather than saplings.
* Players report that Locusts still spawn in Homo-Sapiens mode, which ought to contain no lore-related content.
 
{| class="wikitable mw-collapsible mw-collapsed" style="width: 75%;"
|+ Under the hood of ''survivalchallenges''
! style="width: 50px" | Attribute code<ref>Lines 204-229 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/Properties/AssemblyInfo.cs AssemblyInfo.cs]]</ref> !! style="width: 25px" | dataType<ref>Lines 204-229 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/Properties/AssemblyInfo.cs AssemblyInfo.cs]]</ref> !! style="width: 100px" | Raw values<ref>Lines 204-229 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/Properties/AssemblyInfo.cs AssemblyInfo.cs]]</ref> !! style="width: 25px" | Default value<ref>Lines 204-229 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/Properties/AssemblyInfo.cs AssemblyInfo.cs]]</ref> !! style="width: 50px" | Configurable
|-
| seasons || dropdown || ""enabled"", ""spring"", ""summer"", ""fall"", ""winter"" || enabled || via [[List of server commands|server commands]]
|-
| playerlives || dropdown || ""1"", ""2"", ""3"", ""4"", ""5"", ""10"", ""20"", ""-1"" || -1 || via [[List of server commands|server commands]]
|-
| lungCapacity || dropdown || ""10000"", ""20000"", ""40000"", ""60000"", ""120000"", ""3600000"" || 40000 || via [[List of server commands|server commands]]
|-
| daysPerMonth || dropdown || ""30"", ""20"", ""12"", ""9"", ""6"", ""3"" || 9 || via [[List of server commands|server commands]]
|-
| harshWinters || dropdown || ""true"", ""false"" || true || via [[List of server commands|server commands]]
|-
| blockGravity || dropdown || ""sandgravel"", ""sandgravelsoil"" || sandgravel || via [[List of server commands|server commands]]
|-
| caveIns || dropdown || ""off"", ""on"" || off || via [[List of server commands|server commands]]
|-
| allowUndergroundFarming || bool || true, false || false || via [[List of server commands|server commands]]
|-
| bodyTemperatureResistance || dropdown || ""-40"", ""-30"", ""-25"", ""-20"", ""-15"", ""-10"", ""-5"", ""0"", ""5"", ""10"", ""15"", ""20"" || 0 || via [[List of server commands|server commands]]
|-
| creatureHostility || dropdown || ""aggressive"", ""passive"", ""off"" || aggressive || via [[List of server commands|server commands]]
|-
| creatureStrength || dropdown || ""4"", ""2"", ""1.5"", ""1"", ""0.5"", ""0.25"" || 1 || via [[List of server commands|server commands]]
|-
| playerHealthPoints || dropdown || ""5"", ""10"", ""15"", ""20"", ""25"", ""30"", ""35"" || 15 || via [[List of server commands|server commands]]
|-
| playerHungerSpeed || dropdown || ""2"", ""1.5"", ""1.25"", ""1"", ""0.75"", ""0.5"", ""0.25"" || 1 || via [[List of server commands|server commands]]
|-
| playerHealthRegenSpeed || dropdown || ""2"", ""1.5"", ""1.25"", ""1"", ""0.75"", ""0.5"", ""0.25"" || 1 || via [[List of server commands|server commands]]
|-
| playerMoveSpeed || dropdown || ""2"", ""1.75"", ""1.5"", ""1.25"", ""1"", ""0.75"" || 1.5 || via [[List of server commands|server commands]]
|-
| foodSpoilSpeed || dropdown || ""4"", ""3"", ""2"", ""1.5"", ""1.25"", ""1"", ""0.75"", ""0.5"", ""0.25"" || 1 || via [[List of server commands|server commands]]
|-
| saplingGrowthRate || dropdown || ""16"", ""8"", ""4"", ""2"", ""1.5"", ""1"", ""0.75"", ""0.5"", ""0.25"" || 1 || via [[List of server commands|server commands]]
|-
| toolDurability || dropdown || ""4"", ""3"", ""2"", ""1.5"", ""1.25"", ""1"", ""0.75"", ""0.5"" || 1 || via [[List of server commands|server commands]]
|-
| toolMiningSpeed || dropdown || ""3"", ""2"", ""1.5"", ""1.25"", ""1"", ""0.75"", ""0.5"", ""0.25"" || 1 || via [[List of server commands|server commands]]
|-
| propickNodeSearchRadius || dropdown || ""0"", ""2"", ""4"", ""6"", ""8"" || 0 || via [[List of server commands|server commands]]
|-
| globalDepositSpawnRate || dropdown || ""3"", ""2"", ""1.8"", ""1.6"", ""1.4"", ""1.2"", ""1"", ""0.8"", ""0.6"", ""0.4"", ""0.2"" || 1 || via [[List of server commands|server commands]]
|-
| microblockChiseling || dropdown || ""off"", ""stonewood"", ""all"" || stonewood || via [[List of server commands|server commands]]
|-
| allowCoordinateHud || bool || ""true"", ""false"" || true || via [[List of server commands|server commands]]
|-
| allowMap || bool || ""true"", ""false"" || true || via [[List of server commands|server commands]]
|-
| colorAccurateWorldmap || bool || ""true"", ""false"" || false || via [[List of server commands|server commands]]
|-
| loreContent || bool || ""true"", ""false"" || true || via [[List of server commands|server commands]]
|}
<translate>
<translate>
The command <code>/worldconfig colorAccurateWorldmap true</code> enables the classic map style for all players.  There are separate commands for server admins that can enable the classic map for individual players.


=== Temporal stability ===
=== Temporal stability ===
Line 236: Line 307:
== Notes ==
== Notes ==
* More types of gameMode exist than are available during the world creation process for singleplayer.  In addition to Survival and Creative, the language files refer to Spectator and Guest.
* More types of gameMode exist than are available during the world creation process for singleplayer.  In addition to Survival and Creative, the language files refer to Spectator and Guest.
* Configuring droppedItemsTimer only affects items dropped when a player dies.  Items dropped/thrown for other reasons keep the default despawn timer.
* The player can get more than the base health points set by eating a balanced diet.
* saplingGrowthRate does not apply to fruit trees, which grow from cuttings rather than saplings.
* Disabling temporalStability also has the effect of disabling temporalStorms.
* Disabling temporalStability also has the effect of disabling temporalStorms.
* Changing the number of days per month can have unintended side effects, such as stored food rotting instantly.
* Changing the number of days per month can have unintended side effects, such as stored food rotting instantly.
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