Temporal stability: Difference between revisions
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'''Temporal Stability''' is a game mechanic that measures how close the player is to the [[Rust World|Rust World]]. It is represented through a blue gear icon above the player's hotbar, and the less blue area there is the more temporally unstable the player is. As it gradually dips, different effects start happening to the player, with monster spawns becoming more frequent. If it drains completely, the player enters the [[Rust World|Rust World]]. | '''Temporal Stability''' is a game mechanic that measures how close the player is to the [[Rust World|Rust World]]. It is represented through a blue gear icon above the player's hotbar, and the less blue area there is the more temporally unstable the player is. As it gradually dips, different effects start happening to the player, with monster spawns becoming more frequent. If it drains completely, the player enters the [[Rust World|Rust World]].<br> | ||
Early warning signs of temporally unstable areas are ominous music and the blue gear on the players taskbar turning counter clockwise. The faster the gear turns, the faster the players stability will drop. At low stability, other players and mobs will start to flicker and become transparent. | |||
[[File:Tempgear.gif|right]] | [[File:Tempgear.gif|right]] | ||
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== Temporal Storms == <!--T:3--> | == Temporal Storms == <!--T:3--> | ||
Temporal storms are a weather pattern that by default occurs roughly every 10 days. During these storms, it is treated as though the player has low temporal stability, with creatures able to spawn anywhere around the player as long as there is a spawnable surface (i.e. slabs will prevent spawns). | Temporal storms are a weather pattern that by default occurs roughly every 10 days. During these storms, it is treated as though the player has low temporal stability, with creatures able to spawn anywhere around the player as long as there is a spawnable surface (i.e. slabs will prevent spawns).<br> | ||
Players will get an early warning about an oncoming temporal storm through the chatbox. This warning will be issued in two phases: | |||
* a light/ medium/ heavy temporal storm is approaching- once this warning is issued, the temporal storm is 8h24min ingame time away - or 0.35% of a full day. | |||
* a light/ medium/ heavy temporal storm is imminent - once this warning is issued, the temporal storm is 43min ingame time away - or 0.02% of a full day. | |||
The duration of temporal storms will increase in time, by default it can last between 2.4h and 4.8h maximum. The differentiation between light, medium or heavy temporal storms does not influence the duration, but rather the feeling of the storm, meaning specifically the visual and audio aspects of this mechanic. | |||
{{Protip | |||
|Icon=Gear-temporal.png | |||
|Keep in mind that all time related information is offered as they would be in a default world. Changing the length of days or the frequency of temporal storms will affect the numbers presented above. | |||
}} | |||
=== Surviving a Temporal Storm === <!--T:4--> | === Surviving a Temporal Storm === <!--T:4--> | ||
There are a few different ways to survive a temporal storm if you are not ready to fight your way through one. | There are a few different ways to survive a temporal storm if you are not ready to fight your way through one. | ||
==== Hiding in a Box ==== | ==== Hiding in a Box ==== | ||
Hiding in a box, such as your cellar, | Hiding in a box, such as your cellar, is a good way to survive, as long as you ensure there is not enough space for enemies to spawn inside with you. Alternatively, you can use bottom slabs on the floor, as drifters can not spawn on these.<br> | ||
==== Pillaring ==== | ==== Pillaring ==== | ||
Stacking on a lot of blocks and pillaring high prevents drifters from being able to reach you. | Stacking on a lot of blocks and pillaring high prevents drifters from being able to reach you. | ||
==== Drifter Trap ==== | |||
This tactic is an extension of the above mentioned pillar solution. | |||
Digging a moat around yourself that is at least 2 blocks deep so you are left standing on a pillar allows you to trap [[Drifter|drifters]] for easy killing later on. Keep in mind that more vicious foes might have a higher reach, so you should consider how high above your trapped enemies you want to be. | |||
== Unstable Regions == <!--T:4--> | == Unstable Regions == <!--T:4--> |
Revision as of 19:26, 25 October 2020
Temporal Stability is a game mechanic that measures how close the player is to the Rust World. It is represented through a blue gear icon above the player's hotbar, and the less blue area there is the more temporally unstable the player is. As it gradually dips, different effects start happening to the player, with monster spawns becoming more frequent. If it drains completely, the player enters the Rust World.
Early warning signs of temporally unstable areas are ominous music and the blue gear on the players taskbar turning counter clockwise. The faster the gear turns, the faster the players stability will drop. At low stability, other players and mobs will start to flicker and become transparent.
Restoring Temporal Stability
Temporal Stability can be restores through the user of a temporal gear. These are either acquired through killing drifters or through trading.
To restore temporal stability, equip a temporal gear in your off hand and a knife in your taskbar. While having the knife active, hold right mouse button. The player will perform a slashing motion with the knife, including a hurt sound. Keep right mouse button clicked until the follow up animation of the gear pressed to your body appears, and a blue temporal particle effect on the screen. Otherwise, the player will get hurt but not use up the gear or receive the effect.
Please keep in mind that using a temporal gear in this way will destroy the temporal gear, damage the player for 2 HP and only recover about 28% of your temporal stability.
Another way to restore temporal stability is simply by killing drifters. Stronger drifters restore more temporal stability.
Temporal Storms
Temporal storms are a weather pattern that by default occurs roughly every 10 days. During these storms, it is treated as though the player has low temporal stability, with creatures able to spawn anywhere around the player as long as there is a spawnable surface (i.e. slabs will prevent spawns).
Players will get an early warning about an oncoming temporal storm through the chatbox. This warning will be issued in two phases:
- a light/ medium/ heavy temporal storm is approaching- once this warning is issued, the temporal storm is 8h24min ingame time away - or 0.35% of a full day.
- a light/ medium/ heavy temporal storm is imminent - once this warning is issued, the temporal storm is 43min ingame time away - or 0.02% of a full day.
The duration of temporal storms will increase in time, by default it can last between 2.4h and 4.8h maximum. The differentiation between light, medium or heavy temporal storms does not influence the duration, but rather the feeling of the storm, meaning specifically the visual and audio aspects of this mechanic.
Surviving a Temporal Storm
There are a few different ways to survive a temporal storm if you are not ready to fight your way through one.
Hiding in a Box
Hiding in a box, such as your cellar, is a good way to survive, as long as you ensure there is not enough space for enemies to spawn inside with you. Alternatively, you can use bottom slabs on the floor, as drifters can not spawn on these.
Pillaring
Stacking on a lot of blocks and pillaring high prevents drifters from being able to reach you.
Drifter Trap
This tactic is an extension of the above mentioned pillar solution. Digging a moat around yourself that is at least 2 blocks deep so you are left standing on a pillar allows you to trap drifters for easy killing later on. Keep in mind that more vicious foes might have a higher reach, so you should consider how high above your trapped enemies you want to be.
Unstable Regions
In the world there exists regions which are more temporally unstable than the surroundings. In these areas, a player's temporal stability will drain much faster, and they will be subject to more dangers. These are a lot more common underground, the deeper the player is, the more temporally unstable the underground is likely to be.
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